Game Patches

General Information

  • "Version" updates are bug fixes and feature changes
  • "Calibrations" updates are primarily balance changes
  • You can see the current Version and Calibration in the upper-right hand corner of the main menu.

Version 1.11, Calibration 1.15

Scholar of the First Sin - Version 1.02, Calibration 2.02

See below for a full list of changes:

On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):

  • Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
  • Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break) were not properly registering in-game.

On Xbox One, PlayStation 4, Steam (DirectX 11):

  • Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
  • Fixed issue whereby the moment of death replay for some blood stains weren’t being displayed online.
  • Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
  • Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.

On Xbox One:

  • Fixed issue whereby game may quit suddenly if player pauses the system during online multiplayer.
  • Fixed issue whereby game may leave online multiplayer if the user pauses the system during online play then starts the game again.
  • Fixes issue whereby the game may hang if the user goes back and forth between different maps over and over again.
  • Fixed issue whereby the host may not return to normal offline play as intended when their network connection is cut off during online multiplayer.

On Steam (DirectX 9):

  • Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.

Version 1.11

Release Date

4/1/2015 2:00 AM PDT
4/1/2015 5:00 AM EDT
4/1/2015 10:00 AM CET
4/1/2015 6:00 PM JST

See below for a full list of changes:

  • Weapon “Thief Dagger” increase of the attack power
  • Weapon “Broken Thief Sword” increase of the poise damage amount and decrease of the durability level.
  • Weapon “Manikin Knife” addition of the bleeding effect
  • Weapon “Royal Dirk” increase of the attack power of the counter attack, and the durability level
  • Weapon “Red Rust Sword” increase of the poise damage amount, attack property changed to slash during the both-handed normal attack
  • Weapon “Sun Sword” Menu display changed to “slash / thrust”
  • Weapon “Drakekeeper’s Sword” increase of the durability level
  • Weapon “Mail Breaker” increase of the damage amount at the fatal blow
  • Weapon “Spider’s Silk” increase of the attack power of the counter attack
  • Weapon “Espada Ropera” increase of the durability level
  • Weapon “Manikin Sabre” addition of the bleeding effect
  • Weapon “Melu Scimitar” increase of the durability level, increase of the necessary soul for repair
  • Weapon “Washing Pole” attack property changed to thrust during one-hand strong attack, one-hand dash attack, both-handed dash attack
  • Weapon “Chaos Blade”, “Blacksteel Katana” increase of the attack power of the counter attack
  • Weapon “Thorned Greatsword”, “Moonlight Greatsword” increase of the durability level
  • Weapon “Bluemoon Greatsword” decrease of the necessary soul for repair
  • Weapon “Mirrah Greatsword” increase of the necessary skill level and the status correction value, decrease of the attack power and the durability level
  • Weapon “Black Knight Greatsword” decrease of the necessary attunement
  • Weapon “Old Knight Greatsword” decrease of the necessary strength, increase of the poise damage amount
  • Weapon “Hand Axe”, “Battle Axe”, “Bandit Axe” increase of attack power
  • Weapon “Infantry Axe” decrease of the necessary strength, the consumption of dexterity and stamina, and the durability level, increase of the poise damage amount
  • Weapon “Gyrm Axe” increase of the durability level
  • Weapon “Dragonslayer’s Crescent Axe” increase of the attack power of the counter attack
  • Weapon “Butcher’s Knife” increase of the poise damage amount and the HP recovery amount during attack
  • Weapon “Lion Greataxe” increase of the attack power
  • Weapon “Giant Stone Axe” increase of the attack power and the poise damage amount
  • Weapon “Gyrm Greataxe” increase of the attack power, the poise damage amount, and the durability level
  • Weapon “Black Knight Greataxe” increase of the poise damage amount, decrease of the necessary attunement
  • Weapon “Drakekeeper’s Greataxe” increase of the durability level, attack property changed to slash during both-handed strong attack
  • Weapon “Morning Star” increase of the bleeding effect
  • Weapon “Reinforced Club” increase of the attack power, decrease of the durability level
  • Weapon “Handmaid’s Ladle” addition of the adaptation positive correction, increase of the attack power of the counter attack
  • Weapon “Blacksmith’s Hammer” increase of the poise damage amount
  • Weapon “Black Dragon Warpick” attack property changed to thrust
  • Weapon “Aldia Hammer” attack property changed to thrust, increase of the necessary dexterity, and the status correction value
  • Weapon “Pickaxe” attack property changed to thrust, increase of the attack power of the counter attack
  • Weapon “Gyrm Great Hammer” increase of the attack power
  • Weapon “Iron King Hammer” increase of the status correction value and the durability level
  • Weapon “Malformed Skull” addition of the bleeding effect
  • Weapon “Old Knight Hammer” increase of the poise damage amount
  • Weapon “Drakekeeper’s Great Hammer” increase of the durability level
  • Weapon “Sacred Chime Hammer” decrease of the stamina consumption amount
  • Weapon “Spitfire Spear” increase of the durability level
  • Weapon “Gargoyle Bident” increase of the necessary strength, status correction value, and the attack power of the counter attack, decrease of the necessary dexterity
  • Weapon “Dragonslayer Spear” attack property changed to thrust during one-hand strong attack and both-handed strong attack
  • Weapon “Heide Lance”, “Heide Greatlance”, “Chariot Lance” increase of the stamina consumption amount during dash attack
  • Weapon “Grand Lance” increase of the stamina consumption amount and the durability level during dash attack
  • Weapon “Great Scythe” increase of the attack power
  • Weapon “Great Machete” increase of the attack power, decrease of the stamina consumption amount
  • Weapon “Full Moon Sickle” increase of the attack power, the poise damage amount, and the durability level
  • Weapon “Crescent Sickle” increase of the attack power and magic attack power
  • Weapon “Scythe of Nahr Alma” increase of the attack power
  • Weapon “Bone Scythe” increase of the attack power and , decrease the durability level and the status correction value
  • Weapon “Scythe”, “Santier’s Spear” Menu display changed to “slash / thrust”
  • Weapon “Mastodon Halberd” increase of the poise damage amount and the weight
  • Weapon “Black Knight Halberd” increase of the Fire attack power, addition of the necessary faith
  • Weapon “Old Knight Halberd”, “Knight Halberd”, “Old Knight Pike” increase of the poise damage amount, Menu display changed to “slash / thrust”
  • Weapon “Drakekeeper’s Warpick” increase of the durability level
  • Weapon “Claws” increase of bleeding attack power
  • Weapon “Malformed Claws” increase of the attack power of the counter attack
  • Weapon “Manikin Claws” addition of the bleeding effect
  • Weapon “Whip” increase of the status correction value
  • Weapon “Notched Whip” increase of the bleeding attack power and the status correction value
  • Weapon “Bloodied Whip” increase of the attack power
  • Weapon “Old Whip” decrease of the damage amount at the fatal blow
  • Weapon “Olenford’s Staff” increase of the cast speed
  • Weapon “Bell Keeper Bow” decrease of the attack power, the status correction value, the necessary strength, the necessary dexterity, and the weight
  • Weapon “Smelter Sword”, “Drakewing Ultra Greatsword” attack property changed to thrust during both-handed strong attack
  • Weapon “King’s Ultra Greatsword” increase of the poise damage amount, physical property damage reduction, dark property damage reduction and the durability level
  • Weapon “Pursuer’s Ultra Greatsword” increase of the attack power of the counter attack
  • Weapon “Drakekeeper’s Ultra Greatsword” increase of the durability level
  • Weapon “Crypt Blacksword” increase of the physical property damage reduction
  • Weapon “Black Knight Ultra Greatsword” increase of the fire attack power, addition of the necessary faith
  • Weapon “Old Knight Ultra Greatsword” increase of the poise damage amount
  • Weapon “Lost Sinner’s Sword” increase of the fire property damage reduction , attack property changed to thrust during both-handed rolling attack
  • Weapon “Stone Twinblade” increase of the attack power of the counter attack
  • Weapon “Twinblade” increase of the durability level
  • Weapon “Benhart’s Parma” increase of the magic property damage reduction
  • Weapon “Iron parma” increase of the reception ability
  • Weapon “Llewellyn Shield” increase of the durability level
  • Weapon “Drangleic Shield” increase of the magic property damage reduction
  • Weapon “Shield of the Insolent” increase of the dark property damage reduction
  • Weapon “Stone Parma” increase of the lightning and fire property damage reduction
  • Weapon “Grand Spirit Tree Shield” increase of the fire and magic property damage reduction, decrease of the weight
  • Weapon “Moon Butterfly Shield” increase of the physical property damage reduction, decrease of the weight
  • Weapon “Slumbering Dragon Shield” increase of the physical, lightning, and cursing property damage reduction
  • Weapon “Chaos Shield” increase of the physical, magic, lightning, and dark property damage reduction, decrease of the reception ability
  • Weapon “Wooden Shield” increase of the magic and lightning property damage reduction and the reception ability
  • Weapon “Drakekeeper’s Shield” increase of the durability level and the weight
  • Weapon “Bone Shield” increase of the physical and magic property damage reduction
  • Weapon “Drakekeeper’s Greatshield”, “Greatshield of Glory” increase of the durability level
  • Weapon “Sunlight Parma” increase of the lightning and poison property damage reduction
  • Weapon “Blossom Kite Shield” increase of the magic and poison property damage reduction
  • Weapon “Wicked Eye Greatshield” increase of the physical property damage reduction
  • Weapon “Bound Wooden Shield” Menu display changed to “Parry / Strike”
  • Weapon “Transgressor’s Leather Shield” increase of the dark property damage reduction and weight
  • Weapon “Vessel Shield” increase of the fire property damage reduction, decrease of the weight
  • Weapon “Umbral Dagger” increase of the damage amount at the fatal blow
  • Weapon “Retainer’s Short Sword” increase of the necessary attunement and the magic correction value, decrease of the necessary strength
  • Weapon “Ice Rapier” increase of the attack power of the special attack during strong attack, decrease of the shot speed
  • Weapon “Eleum Loyce” decrease of the necessary faith, increase of the durability value
  • Weapon “Bewitched Alonne Sword” increase of the durability value, attack property changed to thrust during one-hand strong attack, one-hand dash attack, and both-handed dash attack
  • Weapon “Drakeblood Greatsword” increase of the attack power and the attack power of the counter attack
  • Weapon “Sanctum Mace” increase of the poison attack power
  • Weapon “Yorgh’s Spear” increase of the durability level and the attack power of the counter attack
  • Weapon “Rampart Golem Lance” increase of the stamina consumption amount during dash attack
  • Weapon “Wrathful Axe” increase of the durability value, decrease of the dark correction value, Adjustment of the special attack triggering time during both-handed strong attack
  • Weapon “Possessed Armor Greatbow” increase of the durability value and the status correction value
  • Weapon “Sorcerer’s Twinblade” decrease of the necessary strength, the necessary dexterity, the necessary faith, and the stamina consumption amount, addition of the magic correction
  • Weapon “Ivory King Ultra Greatsword” increase of the necessary attunement and the magic attack power, addition of the magic correction
  • Weapon “Aged Smelter Sword” increase of the durability level, attack property changed to thrust during both-handed strong attack
  • Armor “Astrologist’s Robe”, “Astrologist’s Gauntlets”, “Astrologist’s Bottoms” decrease of the weight
  • Armor “Mask of Judgment”, “Manchettes of Judgment”, “Tights of Judgment” increase of the resistance to poison
  • Armor “Black Witch Veil” increase of the resistance to magic and curse
  • Armor “Black Witch Domino Mask” decrease of the HP decreasing rate
  • Armor “Peasant Hat” addition of the faith positive correction, addition of the attunement negative correction
  • Armor “Peasant Attire”, “Peasant Long Gloves”, “Peasant Trousers” addition of the adaptation positive correction, addition of the attunement negative correction
  • Armor “Syan’s Helm”, “Syan’s Armor”, “Syan’s Gauntlets”, “Syan’s Leggings” increase of the resistance to fire
  • Armor “Singer’s Dress” increase of the resistance to magic, fire, lightning, and dark
  • Armor “Vengarl’s Helm” addition of the vitality positive correction
  • Armor “Rusted Mastodon Helm”, “Rusted Mastodon Armor”, “Rusted Mastodon Gauntlets”, “Rusted Mastodon Leggings” increase of the resistance to dark
  • Armor “Old Knight Helm”, “Old Knight Gauntlets”, “Old Knight Leggings” increase of the toughness
  • Armor “Looking Glass Mask” addition of the faith positive correction
  • Armor “Agdayne’s Cuffs” addition of the faith positive correction
  • Armor “Llewellyn Armor”, “Llewellyn Gloves”, “Llewellyn Shoes” increase of the toughness
  • Armor “Creighton’s Steel Mask”, “Creighton’s Chainmail”, “Creighton’s Chain Gloves”, Creighton’s Chain Leggings” increase of the resistance to bleeding
  • Armor “Cale’s Helm” addition of the dexterity positive correction and the endurance positive correction
  • Armor “Bell Keeper Helmet”, “Bell Keeper Bellyband”, “Bell Keeper Cuffs”, “Bell Keeper Trousers” increase of the resistance to lightning
  • Armor “Mad Warrior Mask” addition of the adaptation positive correction
  • Armor “Targray’s Helm”, “Targray’s Armor”, “Targray’s Manifers”, “Targray’s Leggings” increase of the resistance to lightning
  • Armor “Retainer Robe” increase of the resistance to fire
  • Spell “Soul Appease” working to anything else other than Hollows.

Version 1.10

Release Date

5th February 2015, 2:00 AM GMT - (Xbox 360, PS3, PC)

A free update is available for all Dark Souls II players on February 5th, 2015 bringing gameplay enhancements and new story elements to prepare for The Scholar of the First Sin! (Ver 1.10, Calibrations 1.13)

  • Added new character, The Scholar of the First Sin.
  • Additional item description text.
  • Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.
  • Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player.
  • Players will gain access to a new item: The Agape Ring. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected.
  • Increased effect of Rusted Coin.
  • Awestones now dropped more often.
  • The bonfire warp selection screen will now highlight the top three areas where players will have the best chance to connect with other players online.
  • White phantoms will remain in other players’ worlds for longer periods of time.
  • White phantoms will no longer return to their world if time runs out during a boss battle.
  • Players on their first play through can now match with players on their 2nd or further play through.
  • Made it easier for players to match online in general.
  • Made it so that invading players cannot use items which invite more enemies.
  • NPC conversation text is now displayed more prominently than online notices.
  • Players may now choose to cancel out the effect of the Human Effigy at bonfires.
  • When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. (They still cannot summon during this period.)
  • The Imitation spell now affects normal enemies.
  • The Hush spell is now more effective on normal enemies.
  • Load times shortened (PS3 only).
  • Calibrations no longer saved each time before the title screen.
  • Fixed issue causing map name listed on save data and actual map name after loading to not match.
  • Made it possible to skip the ending sequence the 2nd time through and beyond.
  • Removed the blur effect used when looking through the binoculars.
  • Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once.
  • Made Old Iron King’s Crown’s effect function consistently throughout the game.
  • Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.
  • Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley.
  • Corrected issue whereby users could not use Bonfire Ascetics at Undead Crypt Entrance Bonfire.
  • Adjusted timing for Licia of Lindeldt to become the player’s enemy.
  • Adjusted conditions for lighting Majula map from “Defeat Nashandra” to “Defeat Throne Defender and Throne Watcher.”
  • To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.
  • Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. (Items will drop in front of the player.)
  • Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. (Items will drop in front of the player.)
  • In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant.
  • In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full.
  • At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. Players will receive the rings as soon as space is opened in their inventory.
  • When laying down messages during Online mode, all of the available prefixes are now written entirely in lower-case.

Adjusted rewards in online play:

Normal Online Play

  • Host vanquishes invading dark phantom or arbiter spirit: Human Effigy
  • Host vanquishes a dark phantom summoned through red sign: Human Effigy
  • Host vanquishes invading grey spirit (Bell Keeper): (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
  • Vanquish host you invade at the covenant “Rat King” area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone

Covenant “Blue Sentinels”

  • Vanquish dark phantom when summoned as help by a Way of Blue host: Devotion to covenant up +1.

Covenant “Rat King”

  • Vanquish client summoned to Rat King area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone.

Covenant “Bell Keeper”

  • Vanquish host when invading as grey phantom: (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.

Covenant “Pilgrims of Dark”

  • Host vanquishes abyss spirit in Dark Chasm of Old: added Human Effigy to Bonfire Ascetic.

Covenant “Brotherhood of Blood”

  • When invading, vanquish Blue Sentinel summoned as help: Devotion to covenant up +2.

Version 1.09

Release Date

29th September 2014, 9:00 AM GMT - PC Only (console dates TBA)
Uses Calibrations 1.12 to deliver, Calibrations from 1.11 unchanged

  • Fixed glitch where player would receive "sin" when friendly NPC "Loyce Knight" was slain in the fight with the Burnt Ivory King. Players can pardon all sin for free (one time) with Cromwell.
  • Fixed glitch that occurred where the weapon Ivory King's Ultra Greatsword would retain its damage frames during the special attack when roll-canceled.

http://info.darksouls.jp/other/pc/information_detail/2014-10-10-01.html

Version 1.08

Release Date

29th September 2014, 9:00 AM GMT - Worldwide

  • Fixed the issue where the soul of Nadalia cannot be acquired at the Brume Tower, after defeating the Fume Knight (If the Fume Knight is already defeated and all the Souls of Nadalia are in possession, it is automatically acquired.)
  • A new exchange weapon is added to the shop line up after defeating the Smelter Demon at the Brume Tower
  • Fixed the issue where the tower mechanism could not be re-triggered if the player dies after triggering it by using the Scorching Iron Scepter at the Brume Tower.
  • Fixed the issue where the NPC the user can summon to battle against Sinh, the Slumbering Dragon (Shulva, Sanctum City) stops moving.
  • Addressed the issue whereby users were unable to proceed when the enemies stop appearing at the entrance of Drangleic Castle
  • Fixed the issue where the Ancient Dragon disappears when returning to the user’s own world after being summoned to co-op play at the Dragon Shrine
  • Fixed the issue where the player becomes an enemy of the Ancient Dragon when returning to their own world after being summoned during the battle with the Ancient Dragon at the Dragon Shrine
  • Fixed the issue where the player stops moving or being hit by attacks after using “Darkstorm” at the Shrine of Amana against Amana Priestess
  • Fixed the issue whereby the elevator stops working in Drangleic Castle during online play
  • Fixed the issue in online play where the game stops during the battle against “The Imperfect” in Shulva, Sanctum City if the host leaves.
  • Fixed the issue in online play where parrying the enemy attack becomes impossible.
  • Fixed the issue in online play where the player stays collapsed without damage when attacked by the enemy from behind.
  • Fixed the issue in online play where the spell triggering time used by other players don’t synchronize.
  • Fixed the issue in online play where the wet conditions don’t match.
  • Fixed the issue where the player can’t move by summoning or invading at the connection area between Drangleic Castle and Shrine of Amana.
  • Fixed the issue where the player can’t move by summoning or invading at the connection area between Huntsman’s Copse and Harvest Valley.
  • Fixed the issue where there is no hit judgment at the end of the strong attack 1st swing of the two-handed weapon, “Great Scythe”.
  • Fixed the issue whereby player’s status for certain attributes went up when they equipped items that change those status
  • Fixed the issue where the character’s hair becomes invisible when wearing the armor, “Penal Straightjacket”.
  • Fixed the issue where there is no difference in the stamina consummation amounts between one-handed and two-handed when guarding the enemy’s attack with the weapon, “Shield Crossbow”.
  • Fixed the issue where the motion becomes one-handed dash attack when the player triggers the two-handed dash attack from the back step with “Bandit Greataxe”, “Lion Greataxe”, “Gyrm Greataxe”, “Black Dragon Greataxe”.
  • Fixed the issue where the weapon, “Bewitched Alonne Sword” isn’t in the line up from the beginning when playing 2nd time through and beyond.
  • Fixed the issue where the cross is displayed divided when equipped with the armor “Prisoner’s Tatters”.
  • Fixed the issue where the rolling attack becomes the dash attack if the R1 and X buttons are pressed at the same time immediately after rolling.

Calibrations 1.11

Release Date

29th September 2014, 9:00 AM GMT - Worldwide

  • Adjusted down the attack power correction value when the transformation enforcement to mundane is performed using the weapons, “Dagger”, “Parrying Dagger”, “Bandit's Knife”, “Shadow Dagger”, “Thief Dagger”, “Broken Thief Sword”, “Manikin Knife”, “Royal Dirk”, “Mytha's Bent Blade”, “Black Flamestone Dagger”, and “Blue Dagger”.
  • Adjusted down the amount of time a parry is accepted when Small or Normal Shields are held two-handed.
  • Additional explosion effect for the two-sword both-handed strong attack of the weapon “Smelter Sword”.
  • Fixed abnormal amounts of damage being caused by certain weapons.

Version 1.07

(size: 933mb)

Release Date

25th August 2014, 9:00 AM GMT - Worldwide

The following is a fan-translation made directly from the Japanese Patch Notes, since it considered more accurate and reliable than the official English patch notes.

  • In the Undead Crypt, corrected problem where the bell that summons the Leydia Pyromancers no longer rings if you hit it repeatedly.

Calibrations 1.10

Release Date

25th August 2014, 9:00 AM GMT - Worldwide

Continuing the same translation as linked above:

  • In online multiplayer, critical damage against other players is reduced.
  • Weapons, armor, other equipment, and spells are all generally rebalanced. Below for information.

<Equipment and spell adjustment information>

  • Shields [Cleric's Parma] [Cleric's Small Shield] [Magic Shield] [Cursed Bone Shield] [Spirit Tree Shield] [Golden Wing Shield] [Shield of the Insolent] [Grand Spirit Tree Shield] have increased spell parry duration and angle.
  • Shields [King's Mirror] has increased spell parry duration.
  • Shields [Defender's Shield] [Havel's Greatshield] [Gyrm Greatshield] [Dragonrider Greatshield] [Rebel's Greatshield] have reduced stability.
  • Armors [Gyrm Helm] [Gyrm Warrior Helm] [Gyrm Warrior Greathelm] [Smelter Demon Helm] [Velstadt's Helm] [Black Witch Robe] have reduced defense.
  • Armor [Sanctum Priestess Tiara] has had its description fixed.
  • Ring [Stone Ring] has increased effect.
  • Ring [Red Tearstone Ring] changed to no longer effect spells.
  • Ring [Ring of Steel Protection] has increased effect against enemies. No change when against other players.
  • Ring [Clear Bluestone Ring +2] has reduced effect.
  • Sorcery [Soul Spear] has slower casting speed and reduced damage to poise.
  • Sorcery [Crystal Soul Spear] has reduced casting speed and damage to poise, requires more slots, and has increased uses.
  • Sorceries [Soul Geyser] [Soul Shower] have reduced damage to poise.
  • Sorcery [Strong Magic Shield] has reduced stability effect.
  • Miracles [Lightning Spear] [Great Lightning Spear] [Sunlight Spear] [Emit Force] [Blinding Bolt] [Heavenly Thunder] have reduced damage to poise.
  • Miracle [Sacred Oath] when casted on yourself will remove other buffs that you have casted on yourself. Other players' [Sacred Oath] may overlap. After using [Sacred Oath], if another buff to yourself is used, [Sacred Oath]'s effect will be removed.
  • Miracle [Bountiful Sunlight] when casted on yourself will remove other buffs that you have casted on yourself. Other players' [Bountiful Sunlight] may overlap. After using [Bountiful Sunlight], if another buff to yourself is used, [Bountiful Sunlight]'s effect will be removed.
  • Pyromancy [Fire Whip] has reduced damage to poise.
  • Hexes [Affinity] [Scraps of Life] [Resonant Soul] [Great Resonant Soul] [Climax] have reduced damage to poise.
  • Hex [Numbness] when casted on yourself will remove other buffs that you have casted on yourself. After using [Numbness], if another buff to yourself is used, [Numbness]'s effect will be removed.
  • Hex [Resonant Flesh] when casted on yourself will remove other buffs that you have casted on yourself. After using [Resonant Flesh], if another buff to yourself is used, [Resonant Flesh]'s effect will be removed.

Version 1.06

Release Date

18th July 2014, 10:00 AM GMT - Worldwide

The following is a list of bug fixes, changes and refinements to gameplay included in the Version update:

  • Fixed abnormal amounts of damage being caused by certain weapons
  • An upper limit has been set to the number of Souls a player can earn when fighting off invading players
  • Fixed the phenomenon where the player is not able to talk to Licia of Lindeldt
  • Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight
  • Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt
  • Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak
  • Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized
  • Fixed the phenomenon when that the poison pond returns after the windmill is burned down and immobilized, and the player is summoned into another world as a Blue Savior then returned to their own world
  • Fixed the loading screen issue when you lose a deathmatch in the Undead Purgatory
  • Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch
  • Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used
  • Fixed the ability to use parry while back-stepping
  • Fixed the ability to use parry while invincible
  • Fixed the phenomenon where the player floats in the air if attacked while hanging onto a rope
  • Fixed the phenomenon in Brightstone Cove Tseldora when the Duke's Dear Freja stops moving after defeating a summoned player in a NG+ playthru
  • Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and Creighton the Wanderer in Brightstone Cove Tseldora
  • Fixed the phenomenon where sound effects volume does not comply with the optional settings during the fight with the Looking Glass Knight
  • Fixed the jumping shortcut at the Shrine of Winter
  • Fixed the phenomenon where a summoning signature can be written near a bonfire in Belfry Sol Approach
  • Fixed the phenomenon where the floor trap in the Iron Keep is displayed differently on host and client worlds during multi-play
  • Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died
  • Fixed the issue where the selected message for deletion is not deleted, but a different message is deleted
  • Fixed the Halberd weapons sound effects that sometimes do not play when the weapon is swung
  • Adjusted the sound made when the Silver Eagle Kite Shield is hit
  • Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent’s stamina runs out
  • Fixed the phenomenon where the player dual-wields whips and only the Right-hand weapon hits the enemy
  • Adjustments were made so players can get out of the continuous attacks from Syan's Halberd
  • Adjustments were made so players can get out of the continuous attacks from a player who is dual-wielding with a Straight Sword and with the Red Rust Sword in their left hand
  • Defender Greatsword can be enchanted
  • Fixed the phenomenon where a heavy attack while holding Pate's Spear with both hands produces only one hit
  • Adjusted the Strong Attack of the Spider’s Silk when Dual-Wielding
  • Lucerne Strong Attack will penetrate shields
  • Adjusted the attack element type for the King's Ultra Greatsword
  • Adjusted the attack element type for the Drakekeeper's Warpick
  • Corrected the description of the attack type for the Archdrake Mace
  • Corrected the description of the attack type for Drakekeeper's Warpick
  • Fixed the Symbol Markings of “Galib, God of Disease” and “Caitha, Goddess of Tears” on the Name-Engraved Ring
  • Fixed the issue where the Information text sometimes does not display properly
  • Correction to the amount of damage inflicted against other players and enemies
  • Shortened the amount of time stunned when taking damage from multiple attacks

Calibrations 1.08

Release Date

18th July 2014, 10:00 AM GMT - Worldwide

  • Health Recovery Items can no longer be used during any PvP
  • Increased the matching range for users in online play
  • Over-all balance adjustments made to weapons, armors, accessories and spells

Description of the modifications made to the main components and spells

  • Increased the durability and lowered the defense levels of the following armor sets (Helm, Armor, Gauntlets, Leggings)
    • Havel's Armor Set
    • Steel Armor Set
    • Gyrm Warrior Armor Set
    • Ironclad Armor Set
    • Old Ironclad Armor Set
    • Smelter Demon Armor Set
    • Alonne Knight Armor Set
    • Vengarl's Armor Set
    • Mastodon Armor Set
    • Rusted Mastodon Armor Set
    • Old Knight Armor Set
    • Drakekeeper Armor Set
    • Velstadt's Armor Set
    • Looking Glass Armor Set
    • Imperious Armor Set
    • Dragonrider Armor Set
  • Increases the damage of special single attack moves of the following weapons
    • Bandit's Knife
    • Manikin Knife
  • Increased the attack power of the following weapons
    • Thief Dagger
    • Broken Thief Sword
    • Foot Soldier Sword
    • Black Flamestone Dagger
    • Mail Breaker
    • Chaos Rapier
    • Spider's Silk
    • Black Scorpion Stinger
    • Ricard's Rapier (Strong Attack only)
    • Warped Sword
    • Manikin Sabre
    • Scimitar
    • Red Rust Scimitar
    • Melu Scimitar
    • Shotel
    • Monastery Scimitar
    • Uchigatana
    • Darkdrift
    • Chaos Blade
    • Blacksteel Katana (Strong Attack only)
    • Berserker Blade (Strong Attack only)
    • Bluemoon Greatsword
    • Royal Greatsword
    • Flamberge
    • Key to the Embedded
    • Zweihander
    • Smelter Sword
    • Drakewing Ultra Greatsword
    • Drakekeeper's Ultra Greatsword
    • Lost Sinner's Sword
    • Battle Axe
    • Bandit Axe
    • Bound Hand Axe
    • Hand Axe
    • Infantry Axe
    • Butcher's Knife
    • Crescent Axe
    • Bandit Greataxe
    • Black Dragon Greataxe
    • Giant Stone Axe
    • Gyrm Greataxe
    • Morning Star
    • Reinforced Club
    • Craftsman's Hammer
    • Blacksmith's Hammer
    • Homunculus Mace
    • Mace of the Insolent
    • Black Dragon Warpick
    • Aldia Hammer
    • Barbed Club
    • Iron King Hammer
    • Malformed Skull
    • Giant Warrior Club
    • Old Knight Hammer
    • Drakekeeper's Great Hammer
    • Dragon Tooth
    • Malformed Shell
    • Archdrake Mace
    • Spear
    • Winged Spear
    • Pike
    • Partizan
    • Stone Soldier Spear
    • Spitfire Spear
    • Silverblack Spear
    • Heide Spear
    • Pate's Spear
    • Dragonslayer Spear
    • Channeler's Trident
    • Gargoyle Bident
    • Great Scythe
    • Great Machete
    • Silverblack Sickle
    • Crescent Sickle
    • Full Moon Sickle
    • Scythe
    • Lucerne
    • Santier's Spear
    • Roaring Halberd
    • Old Knight Pike
    • Helix Halberd
    • Blue Knight's Halberd
    • Old Knight Halberd
    • Drakekeeper's Warpick
    • Twinblade
    • Red Iron Twinblade
    • Curved Twinblade
    • Dragonrider Twinblade
    • Claws
    • Malformed Claws
    • Notched Whip
    • Spotted Whip
    • Sorcerer's Staff
    • Witchtree Branch
    • Light Crossbow
    • Heavy Crossbow
    • Shield Crossbow
  • Decreased the amount of attack power of the following weapons
    • Drangleic Sword
    • Defender Greatsword
    • Large Club (Strong Attack only)
    • Pickaxe (Strong Attack only)
    • Great Club (Strong Attack only)
    • Gyrm Great Hammer (Strong Attack only)
  • Increased the status values of the following weapons
    • Shotel
    • Monastery Scimitar
    • Curved Dragon Greatsword
    • Chaos Blade
    • Flamberge
    • Key to the Embedded
    • Drangleic Sword
    • Defender Greatsword
    • Greatsword
    • Hand Axe
    • Infantry Axe
    • Butcher's Knife
    • Giant Stone Axe
    • Gyrm Greataxe
    • Morning Star
    • Reinforced Club
    • Craftsman's Hammer
    • Blacksmith's Hammer
    • Gyrm Great Hammer
    • Spear
    • Winged Spear
    • Pike
    • Partizan
    • Stone Soldier Spear
    • Spitfire Spear
    • Channeler's Trident
    • Gargoyle Bident
    • Full Moon Sickle
    • Helix Halberd
    • Blue Knight's Halberd
    • Old Knight Halberd
    • Work Hook
  • Decreased the durability of the Defender Greatsword and Watcher Greatsword
  • Increased the enchantment statistics Defender Greatsword and Watcher Greatsword
  • Increased the weight of the Defender Greatsword
  • Decrease the weight of the Butcher's Knife and Old Knight Halberd
  • Status value added to the Handmaid's Ladle
  • Decrease the amount of damage for the following weapons
    • Malformed Skull (Strong Attack only)
    • Giant Warrior Club (Strong Attack only)
    • Old Knight Hammer (Strong Attack only)
    • Drakekeeper's Great Hammer (Strong Attack only)
    • Dragon Tooth (Strong Attack only)
    • Malformed Shell (Strong Attack only)
    • Archdrake Mace (Strong Attack only)
    • Channeler's Trident (Strong Attack and Dual-wielding)
    • Helix Halberd (Strong Attack and Dual-wielding)
    • Drakekeeper's Warpick (Strong Attack and Dual-wielding)
  • Increased the amount of self-inflicted damage when using the Chaos Blade
  • Adjusted the hit detection for the Scythe of Want (Strong Attack only)
  • Increased the physical cut rate of the Shield Crossbow
  • Changes were made to the point of explosion and Blast area of the Old Sun Ring
  • Changes made to the effect of the Gower’s Ring of Protection – does not negate damage anymore, will reduce damage received
  • Improvements made to the penetrability of Soul Spear and Crystal Soul Spear
  • Improvements made to the tracking of the following Spells, Hexes, Pyromancy and Miracles
    • Soul Bolt
    • Soul Shower
    • Shockwave
    • Soul Spear Barrage
    • Blinding Bolt
    • Perseverance
    • Caressing Prayer
    • Heavenly Thunder
    • Fireball
    • Fire Orb
    • Great Fireball
    • Great Chaos Fireball
    • Lingering Flame
    • Dark Orb
    • Dark Hail
    • Resonant Soul
  • Decreased the amount of stamina consumed for the following Spells, Hexes, Pyromancy and Miracles
    • Soul Bolt
    • Soul Shower
    • Fire Orb
    • Great Fireball
    • Great Chaos Fireball
    • Lingering Flame
    • Iron Flesh
  • Increased spell usage for the following Spell and Miracle
    • Cast Light
    • Unveil
  • Improvements to the durability damage for the following Spells
    • Shockwave
    • Soul Spear Barrage
  • Decrease the number of multi-hits to the following Spells, Hexes and Pyromancy
    • Soul Vortex
    • Firestorm
    • Fire Tempest
    • Chaos Storm
    • Scraps of Life
    • Lifedrain Patch
    • Darkstorm
  • Decrease the attack power of the following Miracle
    • Blinding Bolt
  • Decreased the number of attunement slots required for the following Miracle and Pyromancy
    • Unveil
    • Immolation
  • Decrease the number of uses for the following Miracles and Hexes
    • Lightning Spear
    • Great Lightning Spear
    • Sunlight Spear
    • Emit Force
    • Soul Appease
    • Great Resonant Soul
    • Profound Still
  • Increase the damage for the following Miracle through correction to status values1
    • Lightning Spear
    • Great Lightning Spear
    • Sunlight Spear
    • Emit Force
  • Increase the hit radius for the Miracle
    • Force
  • Increase the effectiveness of the following Pyromancy and Hex
    • Iron Flesh
    • Whisper of Despair (duration and effect)
  • Decrease the self-inflicted damage of Immolation
  • Increase the speed of chanting the following Hexes
    • Repel
    • Twisted Barricade
  • Decrease to the amount of durability damage done from Dark Hail
  • Increase the attacking power of Great Resonant Soul
  • Decrease character mobility while using the following items
    • Amber Herb
    • Twilight Herb
    • Wilted Dusk Herb

Not mentioned in patch notes - Monastary Scimitar was adjusted back to having instant parry frames again, undoing the adjustment to Curved Sword parrying that was made during Calibrations 1.06.

Version 1.05

Release Date

10th June 2014, 9:00 AM GMT - Worldwide
Used Calibrations 1.07 to deliver, Calibrations from 1.06 unchanged

  • Glitch involving being able to move at high speeds removed (Binoboosting)
  • Glitch involving being able to walk on air removed (Parrywalking)

Calibrations 1.06

Release Date

2nd June 2014, 9:00 AM GMT - Worldwide

  • Bat Staff unique passive will only now activate on melee and will not be triggered with any spells, even Dark Fog.
  • Avelyn's motion/tracking, damage and reinforcement balance has been adjusted
  • Syan's Halberd's motion and damage balance has been adjusted.
  • Santier Spear's damage, stamina damage and reinforcement balance has been adjusted.
  • Pursuer's Ultra Greatsword's motion has been adjusted.
  • Cale's Leather Armor's and Cale's legging's parameter has been adjusted.
  • Abyss Ring's hex multiplier has been adjusted.
  • Great Resonant Soul's damage has been adjusted.
  • Wrath of the God's damage has been adjusted.
  • Resonant Weapon's damage increase has been adjusted (Doesn't specify if its the flat or % increase).
  • Flame Weapon's damage increase has been adjusted (Doesn't specify if its the flat or % increase).
  • Piercing weapon's motion has been adjusted
  • Great Axe's power stance moveset (Great Axe being the dominant weapon) has been changed.
  • Curved sword's parry motion has been adjusted
  • Weapon buffs applied through spells have been adjusted
  • The duration of spells will now be influenced by your stats (Does not specify which spells).

Version 1.04

(size: 121MB)

Release Date

25th April 2014, 9:00am GMT - Worldwide (PS3)
Uses Calibrations 1.05 to deliver, Calibrations from 1.04 unchanged

This patch adds support for Brazilian Portuguese.

Additionally, the following updates are included:

  • Users can now proceed through Shrine of Winter
  • Item exchange issue fixed
  • Fixed issue where non-client spirits (Dark Spirit, etc.) could pick up dropped items during co-op play
  • Fixed issue with some map areas whereby players could not recover dropped souls after death

http://info.darksouls.jp/other/pc/information_detail/2014-04-25-01.html

Calibrations 1.04

Release Date

8th April 2014 (JP) (PS3)
11th April 2014 (EU) (PS3)
11th April 2014 (NA) (PS3)
Unknown (JP) (360)

  • Throwing motion for Acid Urns changed to heavy throwing motion; effects of acid toned down.
  • Durability of Twin Blade category improved.
  • Moonlight Great Sword revised to be non-enchantable, attack speed reduced.
  • Gyrm Warrior’s Greathelm weight, poise and defense increased.
  • Ring of Thorns damage reduced.
  • Old Sun Ring damage reduced.
  • Soul Spear and Crystal Soul Spear revised to pierce and damage multiple enemies.
  • Soul Great Sword casting time revised.
  • Stamina reduction (on enemy) of Homing Soul Mass, Homing Crystal Soul Mass and Affinity reduced and bullet speed increased.
  • Soul Geyser damage reduced.
  • Healing spell casting speed adjusted to be slower.
  • Wrath of God damage effect period shortened.
  • Firestorm, Fire Tempest, Chaos Storm, Flame Swathe and Forbidden Sun damages reduced.
  • Firestorm, Fire Tempest and Chaos Storm duration time increased.
  • Defense of Lucatiel, Bellclaire, Benhart and Tark increased.
  • Health of exploding undead reduced.
  • Homing capability of spells casted by White Undead Sorcers and Amana Priestesses reduced.
  • Fire ball spitting frequency of Fire Lizards reduced.
  • Shockwave duration period caused by the attacks of Hammer Wielders (probably ones in Earthen Peak?) reduced.
  • Last Giant damage reduced.
  • Lost Sinner health and damage reduced.
  • Royal Rat Authority damage reduced.
  • Duke’s Dear Freja’s laser breath damage reduced.
  • NG+ Lost Sinner pyromancers health and damage reduced.
  • NG+ Flexile Sentry shadow assassins health and damage reduced.

http://info.darksouls.jp/other/pc/information_detail/2014-04-08-01.html

Version 1.03

(size: 119MB)

Release Date

For Playstation 3:
April 9th 9:00am JST– Released in Asia (except Japan)
April 11th 9:00am GMT– Released in EMEA and Oceania
April 11th 4:00am EDT– Released in Americas

For Xbox 360:
April 11th 6:00am GMT – Released worldwide

MULTIPLAYER

  • Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone.
  • Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity.2
  • Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process.
  • Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed.
  • Fixed an issue where “Unable to participate in Multiplayer Session” could constantly appear.
  • Fixed some instances where the portrait of the person you were summoning was different than the actual character.
  • You will no longer be able to take off Covenant rings while being summoned.
  • Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak.

GAME MENU / INTERFACE / CONTROLS

  • Optimized Start Menu and Bonfire Menu performance.
  • Trophy icon for “Holder of the Fort” has been fixed.
  • Controller now vibrates when blocking an attack

OTHER FIXES

  • Bug involving Drangleic Castle door not opening has been fixed.
  • Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped.
  • Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously.
  • Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage.
  • Fixed an issue preventing the Brotherhood of Blood duels from starting properly.
  • Added a message for players that displays after entering the coffin in Things Betwixt
  • Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic).
  • Fixed an issue that didn't unlock some items from vendors on 2nd and beyond playthrough.
  • Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high.
  • Licia’s conditions for moving have been optimized.

http://info.darksouls.jp/other/pc/information_detail/2014-03-28-01.html

Version 1.02

(size: 125mb)

Release date

17th March 2014 (JP) (PS3)
20th March 2014 (EU) (PS3)
21th March 2014 (JP) (X360)
24th Match 2014 (NA) (X360) (PS3)

  • Failing to drop a summon sign now shows an error code

http://info.darksouls.jp/other/pc/information_detail/2014-03-17-01.html

Version 1.01

(size: 125mb)

Release date

13th March 2014 (JP)
11th March 2014 (NA)
13th March 2014 (EU)

Patch notes not provided.

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