Traditional robe for Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.
Sold by Cromwell the Pardoner.
Part of the White Priest set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|White Priest Robe||55/58/54/54||33/33/43/37||23/21/21/21||0||50||3.3||-/-/-/-||B|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|White Priest Robe +0||55/58/54/54||33/33/43/37||23/21/21/21||N/A||N/A|
|White Priest Robe +1||60/63/59/59||36/36/47/40||25/23/23/23||1x Titanite Shard||270|
|White Priest Robe +2||66/69/64/64||39/39/51/44||27/25/25/25||2x Titanite Shard||330|
|White Priest Robe +3||71/75/70/70||42/42/55/47||29/27/27/27||3x Titanite Shard||400|
|White Priest Robe +4||77/81/75/75||46/46/60/51||31/29/29/29||1x Large Titanite Shard||530|
|White Priest Robe +5||83/87/81/81||49/49/64/55||34/32/31/31||2x Large Titanite Shard||600|
|White Priest Robe +6||88/92/86/86||52/52/68/58||36/34/33/33||3x Large Titanite Shard||660|
|White Priest Robe +7||94/98/91/91||56/56/73/62||38/36/35/35||1x Titanite Chunk||790|
|White Priest Robe +8||99/104/97/97||59/59/77/65||40/38/37/37||2x Titanite Chunk||860|
|White Priest Robe +9||105/110/102/102||62/62/81/69||42/40/39/39||3x Titanite Chunk||920|
|White Priest Robe +10||111/116/108/108||66/66/86/73||45/43/42/42||1x Titanite Slab||1050|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.