Robe worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.
Hollow Mage drop.
Part of the White Hollow Mage Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|White Hollow Mage Robe||52/54/51/51||44/32/33/37||21/19/30/30||0||21||2.8||-/-/-/-||E|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|White Hollow Mage Robe +0||52/54/51/51||44/32/33/37||21/19/30/30||N/A||N/A|
|White Hollow Mage Robe +1||57/59/56/56||48/35/36/40||23/21/33/33||1 x Titanite Shard||270|
|White Hollow Mage Robe +2||62/65/61/61||52/38/39/44||25/23/36/36||2 x Titanite Shard||330|
|White Hollow Mage Robe +3||67/70/66/66||57/41/42/47||26/25/39/39||3 x Titanite Shard||400|
|White Hollow Mage Robe +4||73/76/71/71||61/44/46/51||28/27/42/42||1 x Large Titanite Shard||530|
|White Hollow Mage Robe +5||78/81/76/76||66/47/49/55||31/29/45/45||2 x Large Titanite Shard||600|
|White Hollow Mage Robe +6||83/87/81/81||70/50/52/58||33/31/48/48||3 x Large Titanite Shard||660|
|White Hollow Mage Robe +7||89/92/86/86||74/53/56/62||35/33/51/51||1 x Titanite Chunk||790|
|White Hollow Mage Robe +8||94/98/91/91||79/56/59/65||37/35/54/54||2 x Titanite Chunk||860|
|White Hollow Mage Robe +9||99/103/96/96||83/59/62/69||39/37/57/57||3 x Titanite Chunk||920|
|White Hollow Mage Robe +10||105/109/102/102||88/63/66/73||41/39/60/60||1 x Titanite Chunk||1050|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.