Weapons Tabview
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
bandit-s-knife-lg.png Bandit's Knife 65/0/0/0/0

Bleed 67

(Slash/Thrust)
10 130 60 1.0 3/11/0/0

D/-/-/-/-/-
Huntsman's Copse treasure.

Hollow Infantry drop.
Titanite -
black-flamestone-dagger-lg.png Black Flamestone Dagger 70/0/0/0/0

(Slash/Thrust)
5 130 50 4.0 10*/12/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -
blue-dagger-lg.png Blue Dagger 76/0/0/0/0

(Slash/Thrust)
10 130 60 0.5 6/14/0/0

E/C/-/-/-/-
Fume sorcerer drop.
Twinkling Titanite DLC item.

Increases spell damage by ~5%,
but decreases elemental resists by 200.
broken-thief-sword-lg.png Broken Thief Sword 60/0/0/0/0

(Slash/Thrust)
20 100 30 1 9/5/0/0

D/-/-/-/-/-
Heide's Tower of Flame treasure.

Rogue (Bow & Dual Daggers) drop.
Titanite -
dagger-lg.png Dagger 57/0/0/0/0

(Slash/Thrust)
10 150 60 0.5 2*/6/0/0

E/B/-/-/-/-
Things Betwixt treasure.

Explorer and Sorcerer class starting item.
Titanite -
manikin-knife-lg.png Manikin Knife 52/0/0/0/0

(Slash/Thrust)
10 150 80 1 6/14/0/0

D/C/-/-/-/-
Manikin(Bow & Dagger) drop. Titanite -
mytha-s-bent-blade-lg.png Mytha's Bent Blade 40/0/0/0/0

Poison 67

(Slash/Thrust)
10 150 40 0.5 5*/20/0/0

-/B/-/-/-/-
Traded by Straid of Olaphis
for Mytha, the Baneful Queen Soul.
Petrified Dragon Bone -
parrying-dagger-lg.png Parrying Dagger 40/0/0/0/0

(Slash/Thrust)
10 120 60 0.5 4*/9/0/0

E/A/-/-/-/-
The Lost Bastille treasure.

Parasite Spider drop.
Titanite -
retainers-short-sword-lg.png Retainer's Short Sword 53/60/0/0/0

(Slash/Thrust)
10 110 30 1.0 11/15/15/0

E/E/D/-/-/-
Retainer drop.
Titanite DLC item.
royal-dirk-lg.png Royal Dirk 100/0/0/0/0

(Slash/Thrust)
10 140 90 2.0 11*/15/0/0

D/B/-/-/-/-
Chancellor Wellager gift. Twinkling Titanite -
shadow-dagger-lg.png Shadow Dagger 60/0/0/0/0

(Slash/Thrust)
10 130 60 1.5 4*/16/0/0

C/D/-/-/-/-
Suspicious Shadow drop. Titanite -
thief-dagger-lg.png Thief Dagger 72/0/0/0/0

(Slash/Thrust)
10 110 30 0.5 2*/7/0/0

E/-/-/-/-/-
Rogue (Bow & Dual Daggers) drop. Titanite -
umbral-dagger-lg.png Umbral Dagger 53/0/0/0/0

(Slash/Thrust)
10 130 30 2.0 12*/20/0/0

-/S/-/-/-/-
Fume Sorcerer drop. Twinkling Titanite DLC item.

Increased backstab damage.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

* * As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.