In-Game Description
Small shield used by the Throne Watcher.
Made from an old sacred chime.
The Watcher has stood by the throne for ages.
Will his wishes be fulfilled?
Availability
Trade Throne Watcher Soul and 3,000 souls with Weaponsmith Ornifex.
General Information
Name | Damage | Counter Strength |
Poise Damage |
Durability | Weight | Stats Needed Stat Bonuses |
Aux Effects Aux Effects Reduction |
Damage Reduction |
Stability | Enchantable |
---|---|---|---|---|---|---|---|---|---|---|
40/0/0/0/0 (Parry/Strike) |
100 | 10 | 70 | 3.0 | 8/11/-/- C/C/-/-/-/- |
-/- 40/40/50/50 |
95/65/65/90/80 | 40 | Yes/No |
Notes
- Makes a bell sound when a physical attack is blocked.
- Lightning infusion gives 100% Lightning reduction.
Upgrades
Basic
Boss upgrade path.
Requires Petrified Dragon Bone.
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction | Stability | Petrified Dragon Bone |
Souls Cost |
---|---|---|---|---|---|---|---|
Watcher's Shield +0 | 40/0/0/0/0 | C/C/-/-/-/- | 95.0/65.0/65.0/90.0/80.0 | 40.0/40.0/50.0/50.0 | 40 | - | N/A |
Watcher's Shield +1 | 52/0/0/0/0 | C/C/-/-/-/- | 95.1/65.8/65.8/90.2/80.5 | 41.5/41.5/51.5/51.5 | 41 | 1 | 1,020 |
Watcher's Shield +2 | 64/0/0/0/0 | C/C/-/-/-/- | 95.2/66.7/66.7/90.5/81.0 | 43.0/43.0/52.5/52.5 | 43 | 2 | 1,270 |
Watcher's Shield +3 | 76/0/0/0/0 | C/C/-/-/-/- | 95.3/67.6/67.6/90.7/81.5 | 44.5/44.5/53.7/53.7 | 44 | 3 | 1,520 |
Watcher's Shield +4 | 88/0/0/0/0 | C/C/-/-/-/- | 95.5/68.5/68.5/91.0/82.0 | 46.0/46.0/55.0/55.0 | 46 | 4 | 2,030 |
Watcher's Shield +5 | 100/0/0/0/0 | C/C/-/-/-/- | 95.6/69.3/69.3/91.2/82.5 | 47.5/47.5/56.2/56.2 | 48 | 5 | 2,280 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone and 2,000 souls
|
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone and 2,000 souls
|
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone and 2,000 souls
|
Dark
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone and 2,000 souls
|
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone and 2,000 souls
|
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone and 2,000 souls
|
Key
Damage: |
The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:
Most shields deal Strike damage, with a few exceptions. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the shield to break the poise of an enemy. |
Durability: | The durability of the shield. The shield will break when durability reaches 0. |
Weight: | The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
Determines how high various Stats must be in order to wield the shield effectively.
While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction. |
Aux Effect: |
The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |