Velstadt's Helm
velstadt's helm

In-Game Description

Helm worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability

Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Helm 113/103/123/108 15/15/7/35 10/29/15/21 14 140 7.5 -/-/-/- C

Notes

  • If worn during the Fume Knight boss fight, he will buff immediately. (This applies only to the world master. Summoned phantoms wearing Velstadt's Helm will not cause the Fume Knight to immediately buff.)

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Helm +0 113/103/123/108 15/15/7/35 10/29/15/21 N/A N/A
Velstadt's Helm +1 121/111/132/116 16/16/7/37 10/31/16/22 1 950
Velstadt's Helm +2 130/119/142/124 17/17/7/40 11/33/17/24 1 1,180
Velstadt's Helm +3 139/127/152/133 18/18/8/42 11/35/18/25 2 1,420
Velstadt's Helm +4 148/135/162/141 19/19/8/45 12/37/19/27 2 1,890
Velstadt's Helm +5 157/143/172/150 20/21/9/48 13/40/21/29 3 2,120

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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