A text dump of the game revealed the presence of some unused content in the game's files. Additionally, certain images of unused content were found in the files of the Beyond the Bonfire/Farfire stats tracking websites.
Weapons/Shields
Image | Name | Description |
---|---|---|
Shadow Claws | Claws used by those who lurk in the shadows. A sharp blade is attached to each of the fingers. Those who abandoned the knight's code stooped to all manner of unspeakable deeds, all for a bit of coin. | |
N/A | A potential Caestus re-skin that might be made available at a future date | |
N/A | A potential Greataxe re-skin that might be made available at a future date | |
N/A | A potential Rapier re-skin that might be made available at a future date | |
N/A | A wooden shield icon and model. Video Demonstration | |
N/A | Dark Sword Icon and Model from Dark Souls 1 and it is classified as Greatsword. Video Demonstration. | |
N/A | Blue Flowery Club Icon and Model. Video Demonstration. | |
N/A | Blacksmithing Tongs Icon and Model. Video Demonstration. | |
N/A | Item has no description. | |
No Image | Dragonknight's Bell | Item has no description. |
No Image | Bell of the Idol | Item has no description. |
No Image | Imperial Shield | Item has no description. |
No Image | Inquisitor's Blade | Katana used by the inquisitors. Though there is no secret to the manner of its forging, the katana's hefty blade glistens with extraordinary sharpness. Perhaps its great weight portends to the great washes of blood it has supped upon. |
Note that the reskinned weapons above were added into the game's files during Patch Version 1.06. The chest in the Majula Mansion basement has made other reskins available in the past through calibrations updates, so it's possible the above items will be similarly available at some point in the future.
Armors
Image | Name | Description |
---|---|---|
Barrel | A large barrel. One can wear this barrel, but it conceals the arms, making movement very difficult. The barrel is oddly comforting, however, and gradually restores HP, perhaps an effect of the strange crest painted upon it. | |
Rosabeth's Dress | A terribly worn dress. Belonged to Rosabeth of Melfia. Rosabeth adored this dress, despite the fact it has no bearing on pyromancy. If it suits your fancy, by all means, try it on. | |
Hunter's Hat | A commonplace leather hat with a feather. Traditionally used by bow hunters. The wildfowl Coco was ever-loyal to the goddess Evlana, and hunters place its feathers in their caps in hopes of receiving the divine protection of the famed bird. (This is a different item than the in-game hunter's hat) | |
N/A | No description available. | |
N/A | A clean and shiny version of the Alonne Knight Helm. | |
N/A | A clean and shiny version of the Alonne Knight Armor. | |
N/A | A clean and shiny version of the Alonne Knight Gauntlets. | |
N/A | A clean and shiny version of the Alonne Knight Leggings. | |
Despatcher's Hood | Identical version from the Network Test. | |
Despatcher's Robes | Identical version from the Network Test. | |
Mask of the Sealer | From Dark Souls 1. Item does not have any description or name. | |
Crimson Robe | From Dark Souls 1. Item does not have any description or name. | |
Crimson Gloves | From Dark Souls 1. Item does not have any description or name. | |
Crimson Waistcloth | From Dark Souls 1. Item does not have any description or name. |
Rings
Image | Name | Short description | Description |
---|---|---|---|
Illusory Ring of the Vengeful | Certain equipment becomes invisible | A ring of red stone. The stone is misshaped, however imperceptibly. Renders certain equipment invisible. Do not judge your foes by their appearance. He who approaches without a sword carries two behind his back. | |
Illusory Ring of the Guilty | Certain equipment becomes invisible | A ring of black stone. The stone is misshaped, however imperceptibly. Renders certain equipment invisible. Do not judge your foes by their appearance. He who approaches without a sword carries two behind his back. | |
Ring of War | Unused Ring from Network Test Ivory Warrior Ring uses this icon now. |
An iron ring granted to vanguard soldiers. Increases physical defense. Though the ring's properties are a great boon to warriors, few were happy to accept the ring, as it also meant that the wearer would be sent out to die on the front lines. |
|
N/A | Unused Ring from Network Test Not in final game's files |
Believed to possibly be the Hornet Ring | |
Unknown | No description. | Appears to be similar to the Old Sun Ring. | |
Unknown | No description. | Appears to be similar to the Old Sun Ring. | |
Unknown | No description. | Appears to be similar to the Old Sun Ring. | |
Unknown | No description. | Appears to be similar to the Blue Tearstone Ring. |
Spells
Note: These descriptions are taken from the Network Test Version, they are not found in the final game.
Image | Name | Type | Description |
---|---|---|---|
N/A | War | Miracle | An ancient miracle, said to have been passed down by an ancient warrior in the service of the Princess of Sunlight before his death. This miracle boosts the attack and defense of the user and people nearby for a short period of time. |
N/A | Fire Serpent | Pyromancy | An elementary pyromancy. Launches a fireball that chases foes. Fire is essentially a simple force of nature, but flames that chase enemies like this are rare. |
N/A | Dark Barrier | Hex | An elementary hex. Manifests a barrier of darkness around the user that reflects pyromancy flames. It is said that hexes originated as a form of sorcery. However, they were claimed to pervert the nature of life, and now hexes are forbidden in most countries. |
N/A | Dexterous Conversion | Sorcery | Sorcery used in swordplay. Transfers intelligence to dexterity. Though sorcerers do battle using their intelligence, there are times when physical prowess is the only way to come out on top. This sorcery was developed to aid in such situations. |
Ammo
Image | Name | Short description | Description |
---|---|---|---|
Wooden Greatarrow | Wooden greatarrow | Inexpensive wooden greatarrows. Bows are excellent tools for attacking foes from a safe distance, but naturally, require an arrow to be equipped. Greatbows will not function with ordinary arrows. Equip specially-designed greatarrows. | |
Magic Greatarrow | Greatarrow inflicting magic damage | Greatarrows imbued with magic. Tipped with a Aromatic Ooze. Weapons fortified with magic are particularly effective against heavily armored foes or creatures with thick scales. If you require magic but have learned none yourself, these will serve you well. | |
Dark Greatarrow | Greatarrow inflicting dark damage | Greatarrows imbued with dark flame. Tipped with Dark Pine Resin. Weapons fortified with dark are effective against those who fear the dark, such as clerics and magical creatures. If you require magic but have learned none yourself, these will serve you well. |
Consumables
Image | Name | Short description | Description |
---|---|---|---|
Rhoy's Stone | N/A | N/A | |
Rhoy's Stone of Knowledge | High chance of detecting chest trap | The beloved magic stone of Rhoy the Explorer. High chance of detecting treasure chest traps, indicated by a red light. There are more than a few men who take advantage of the undoing of others. Many more.1 | |
N/A | Gold Talisman | Transform into a treasure chest | A tiny charm embedded with imitative magic. Use to transform into a treasure chest. Use this talisman to trick invaders. Only provides the most superficial camouflage, but for those desperate for quick riches, you will appear quite attractive indeed. |
N/A | Fake Dead Talisman | Transform into a corpse | A tiny charm embedded with imitative magic. Use to transform into a corpse. Use this talisman to trick invaders. Only provides the most superficial camouflage, but for those who fail to respect the dead, your disguise will be quite effective. |
N/A | Illusory Talisman | Transform into a phantom | A tiny charm embedded with imitative magic. Use to transform into a phantom. Use this talisman to trick invaders. Only provides the most superficial camouflage, but for those naïve enough to never question what they see, you should be very convincing. |
Yellow Sea Troches | Temporarily boosts equipment break resist | Troches with a strangely musty odor. Temporarily boosts equipment break resist. Verbal histories often mention Saint Elizabeth; her uniquely concocted medicines and potions are still widely used today. | |
Pungent Ooze | Apply powerful magic to right-hand weapon | A mysterious sticky substance that radiates a dim yellow light. Applies powerful magic to right-hand weapon. The affected weapon inflicts magic damage for a short time. Particularly effective against heavily armored foes or creatures with thick scales. | |
Unknown | - | No Information available. | |
Ember of Adversity | Use to strengthen nearby foes. | Replaced with Bonfire Ascetic in final game. | |
Purple Moss Clump | Reduces poison build-up and cures poison | The same item from Dark Souls 1. It is only found in the Network Test Version. Replaced with Poison Moss in final game. | |
Torch | - | Alternate icon. Used in the final game as the icon for the Torch item when it appears during loading screens. | |
Unknown | - | No Information available. | |
Unknown | - | No Information available. | |
Unknown | - | No Information available. Appears to be a smaller fragment of the Magic Stone. |
|
Unknown | - | No Information available. |
Other Items
Image | Name | Short description | Description |
---|---|---|---|
Armor Smithbox | - | Allows to reinforce any piece of armor at a bonfire given they have the titanite and souls to do so. | |
Weapon Smithbox | - | Allows to reinforce any weapon at a bonfire given they have the titanite and souls to do so. | |
Repairbox | - | Allows player to repair any equipment at a bonfire given they have the souls to do so. |
Enemies
Name | Description |
---|---|
Heide Knight (Greatlance) | A Heide Knight wielding the Heide Greatlance. The moveset is the same as the used spear-wielding Heide Knight. |
Heide Knight (Lance) | A Heide Knight wielding the Heide Lance. The moveset is the same as the used spear-wielding Heide Knight. |
Heide Knight (Iron Mask) | A Heide Knight wearing the Heide Knight Iron Mask. There are 3 variations. The first wears the mask with working physics on the plume. The second is identical to the first but the visor is opened, though no face is seen. The third wears a white hood covering the mask but has no cloth physics. |
An Parasitized Undead before it's complete transformation. |
Unused Stat & Status Icons
Some icons are slight alterations of used versions while some are unknown.
Icon | Description |
---|---|
Unknown. | |
Unknown. | |
Scale with an X over it. | |
Represented Agility as a main character stat in the network test. | |
Scroll with a question mark. | |
Armor, same color as the used Agility and Poise stats. | |
Third weapon slot with an X over it. | |
Same icon as Dark defense stat but in gold like other character stats. | |
Unknown. | |
Icon has same format as Status Ailments but is unused. |
The following icons only appear in the Network Test Version:
Icon | Description |
---|---|
Unknown. | |
Initially, some NPCs had trading functions. This icon is referenced in the "Shop" screens. | |
Unknown. | |
Icon for cancelled Trap evasion skill. | |
Unknown. | |
Alternate version of the ring slots. | |
Alternate version of the Covenant rank. | |
Unknown. | |
Unknown. | |
Unknown. | |
Unknown. | |
Unknown. | |
Unknown. | |
Unknown. | |
Unknown. |
Menu Backgrounds
The Network Test and the final game included alternate menu backgrounds in the texture files, which were not used in either version. The names are taken from the related string files.
Prototype / Unfinished Levels
All these maps are included in the final game version. Most of them are located near the gutter and black gulch. The round arena tower is located on a completely new map. These maps are not loaded in-game and are in a very unfinished sate (missing collisions etc).
Gestures
Image | Name | Description |
---|---|---|
N/A | "Proper bow" Gesture | A method of communication used since ancient times. Teaches the "Proper bow" gesture. Conversation need not be in words. Besides, words can be most hurtful, whether we wish to admit it or not. |
N/A | N/A | An unused gesture that can be described as stretching, followed by a taunt. It has no name, but can be seen in this video demonstration. |
Bonfires
Image | Name | Notes |
---|---|---|
n/a | Lord's Private Chamber | Found in bonfirenames.txt Corresponds with the Lord's Private Chamber of Brightstone Cove Possibly name of the Primal Bonfire |
n/a | Sinners' Rise | Found in bonfirenames.txt Listed amongst Sinners' Rise bonfires Possibly name of the Primal Bonfire |
Eygil's Altar | Found in bonfirenames.txt Listed amongst Iron Keep bonfires (not the same as Eygil's Idol) Possibly name of the Primal Bonfire |
|
Sanctum of the Scorned | Found in bonfirenames.txt Listed amongst Gutter/ Black Gulch bonfires Possibly name of the Primal Bonfire |
|
n/a | Alva's Resting Place | Found in bonfirenames.txt Not listed amongst other known locations |
n/a | Bonfire | Found in bonfirenames.txt Listed amongst Doors of Pharros bonfires |
n/a | Last Rest of the Giants | Found in bonfirenames.txt Listed amongst Forest of Fallen Giants bonfires |
n/a | Bonfire | Found in bonfirenames.txt Listed amongst Shrine of Amana bonfires |
n/a | Garrison Entrance | Found in Bonfires.fmg Added with the Crown of the Ivory King DLC. |
n/a | Garrison Underground | Found in Bonfires.fmg Added with the Crown of the Ivory King DLC. |
Unknown | Found on farfire website Image matches Memory of Vammar location (Comparison) |
|
Unknown | Found on farfire website Image matches Dragon Memories location (Comparison) |
|
Unknown | Found on official Japanese website. (Source Image) | |
Unknown | No other information available. | |
Unknown | No other information available. | |
Unknown | No other information available. Matches The Last Giant Boss Area. |
|
Unknown | No other information available. | |
Unknown | No other information available. Appears to be located in the Shaded Woods. |
|
Unknown | Matches King's Passage location. Uses the "Area" format, not representative of a single Bonfire. |
|
Unknown | Matches Memory of Vammar location. Uses the "Area" format, not representative of a single Bonfire. |
|
Unknown | Matches "Old Akelarre" Area. Uses the "Area" format, not representative of a single Bonfire. |
Areas
Name | Notes |
---|---|
Firelink Throne | (Note: This may not be unused but simply the name of the area where the final cutscene takes place, and the name is simply never displayed) |
Sunken Throne | Found in the files of the Crown of the Sunken King DLC |
Underground Corridor | Found in the files of the Crown of the Ivory King DLC |
Altar of Prayer | Found in the files of the Crown of the Ivory King DLC |
Cavern of the Gallant | Found in the files of the Crown of the Ivory King DLC |
Proving Grounds | Found in the files of the Crown of the Ivory King DLC |
A few of the unused Areas have Title Cards:
NPC Placement
The text dump hints at the possibility of certain NPCs having alternate locations:NPC | Possible unused locations |
---|---|
Lonesome Gavlan | Possibly meant to show up in The Gutter, Black Gulch, Things Betwixt and Shrine of Amana at some points in the game, as his dialogues can be found in those areas' text and voice files. |
Dyna and Tillo | It was possible that they were meant to show up in (or maybe move to) Majula at some point as their dialogues can be found in that area's text and voice files. |
Mild Mannered Pate | Possibly meant to be trapped in the Forest of Fallen Giants and/or Shaded Woods where he was caught in a trap as his dialogues can be found in those areas' text and voice files. |
Unused NPCs
The file that contains all NPC names (including phantom summons and invaders) has some unused names:Name | Notes |
---|---|
Elana, Queen of Ruin | Existed in npcmenu.text of original game, before added in as DLC boss Elana, the Squalid Queen. |
Nadalia, Bride of Ash | Existed in npcmenu.text of original game, referenced to in the Crown of the Old Iron King DLC. |
Alsanna, Silent Oracle | Existed in npcmenu.text of original game, added in Crown of the Ivory King DLC as Alsanna, Silent Oracle. |
Stewart the Explorer | NPC Phantom. |
Courh the Explorer | NPC Phantom. |
Teeth-chattering Dan | NPC Phantom. |
Swashbuckling Matelas | NPC Phantom. |
Drakeblood Knight Rondor | NPC Phantom. |
Name | Notes |
---|---|
Emerald Herald | A child model for her appears in the game files. Matches a version found in concept art. |
Creighton the Wanderer | There is an unused model of him wielding the Bluemoon Greatsword. There might have been a cut scenario where he killed Benhart for the weapon. |
Misc Text
Text Prompts and Message Boxes
File mapevent.txt
Tutorial Messages
File mapevent.txt
This file also includes a copy of all the tutorial messages with PC-specific control prompts instead of Xbox360 controller prompts.
Unused Developer Messages
Meant to be shown with Guidance active?
Dialogues
Unused lines in partially used conversations are highlighted in underlined italics. Completely unused conversations are shown in plain text. Some of the listed triggers below are guesses based on the IDs for the text, in which area's file they were found and context.
- Benhart of Jugo
- Blacksmith Lenigrast
- Cale the Cartographer
- Carhillion of the Fold
- Chancellor Wellager
- Cromwell the Pardoner
- Steady Hand McDuff
- Stone Trader Chloanne
- Sweet Shalquoir
- Emerald Herald
- Head of Vengarl
- Laddersmith Gilligan
- Licia of Lindeldt
- Lucatiel of Mirrah
- Lonesome Gavlan
- Manscorpion Tark
- Magerold of Lanafir
- Maughlin the Armourer
- Mild-Mannered Pate
- Milfanito
- Nashandra
- Rosabeth of Melfia
- Royal Sorcerer Navlaan
- Straid of Olaphis
- Strowen (Firekeeper)
- Saulden
- Weaponsmith Ornifex
- Unused Trap Event
Hey, kind soul. Would you open this please!
I'm powerless in here.
Please… oh dear me… please!
Aw, drat! By the gods!
Huh… what an embarrassment that was!
Okay… I'm in your debt!
How naive I've been…
Oh, hello there! Thanks for helping me pal.
Music
Unused and/or prototype Music. All of these files where found in the Network Test Version.
Click here for a playlist.
Network Test Spells
While these are not unused (they where used in the Network Test Beta) these still appear in the final game files and are added for completeness sake.
Network Test Changes
Item Descriptions
Certain items had different descriptions when originally found in the Network Test version.
- Archdrake Set
- Black Set
- Nahr Alma Set
- Dark Hail
- Dark Orb
- Dark Fog
- Promised Walk of Peace
- Fire Whip
- Fire Orb
- Great Combustion
- Soul Arrow
- Soul Spear
- Soul Shower
- Soul Greatsword
- Force
- Heal
- Replenishment
- Lightning Spear
Originally "Dragonknight Set" (Dragonknight Helm, Dragonknight Robes, Dragonknight Gloves & Dragonknight Boots).
Network Test version
Helmet/ Robes/ Gloves/ Boots worn by the Silverdrake Knights of Lindeldt.
Though little is truly known about the order, it is said that their well-honed miracles
and unwavering loyalty in the face of death made Lindelt worthy rivals to Drangleic in their day.
Final game version
Helm/ Robes/ Gloves/ Boots of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.