In-Game Description
A sharp dagger.
Crafted to facilitate assassinations
with a focused backstab.
One true strike with this blade,
and your work will be done.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Fume Sorcerer drop - very rare.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight | Enchantable? Items/Spells |
---|---|---|---|---|---|---|---|---|---|---|---|
53/0/0/0/0 (Slash/Thrust) |
0/0 | 130 | 10 | 12/20/0/0 -/S/-/-/-/- |
45/10/30/30/20 | 15/15/15/15 | 15 | 30 | 2.0 | Yes/Yes |
Move Set
Has the move set of Mytha's Bent Blade (thrusting heavy attacks) but with the slashing two-handed roll attack of the Bandit's Knife.
Notes
- Does relatively low damage, but very powerful back-stabs.
- Cannot be infused.
Upgrades
Basic
Special upgrade path.
Requires:
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Umbral Dagger +0 | 53/0/0/0/0 | 0/0 | -/S/-/-/-/- | - | - |
Umbral Dagger +1 | 56/0/0/0/0 | 0/0 | -/S/-/-/-/- | 1x Twinkling Titanite | 1,200 |
Umbral Dagger +2 | 59/0/0/0/0 | 0/0 | -/S/-/-/-/- | 2x Twinkling Titanite | 1,500 |
Umbral Dagger +3 | 63/0/0/0/0 | 0/0 | -/S/-/-/-/- | 3x Twinkling Titanite | 1,800 |
Umbral Dagger +4 | 66/0/0/0/0 | 0/0 | -/S/-/-/-/- | 4x Twinkling Titanite | 2,400 |
Umbral Dagger +5 | 70/0/0/0/0 | 0/0 | -/S/-/-/-/- | 5x Twinkling Titanite | 2,700 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |