Twin-headed Greatbow
Twin-headed Greatbow

In-Game Description

A greatbow made of animal bone.
The fine craftmanship suggests that
it originates in Lanafir.

The unusual design appears to have
ceremonial implications, but may simply
be intended to intimidate foes.

Availability

Dark Souls 2 & Scholar of the First Sin:

  • Frozen Eleum Loyce treasure. Starting from the Inner Wall Bonfire Take a right going through the room with some frozen metal chests
    and head all the way up the stairs. At the top, head past the three Facsimile Giants that block a metal chest, through the hallway with two
    more along the left side wall, past the room where a Loyce Knight sits, into a dead end hallway. In this hallway there will be a illusory wall on the
    right hand side. Once opened drop down and turn around. Take a left, past the two Rampart Golem, til you reach a ledge with a Spellsword.
    Drop down to your right from this ledge and take a left past another Spellsword. Behind him will be a metal chest which contains the weapon.

General Information

Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
ElrQ1pH.png 185/0/0/0/0

(Projectile/Strike)
100 15 60 451/15/0/0

A/-/-/-/-/-
0/0/0/0/0 10 70 15.0

Notes

  • A list of greatarrow types can be found here.
  • This weapon takes the longest to draw and ready of all greatbows, but has enough range to snipe opposing
    players right as they come out of the Brotherhood of Blood arena gates.

Upgrades

Basic

Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Twin-headed Greatbow +0 185/0/0/0/0 A/-/-/-/-/- - -
Twin-headed Greatbow +1 200/0/0/0/0 S/-/-/-/-/- 1x Twinkling Titanite 1,370
Twin-headed Greatbow +2 215/0/0/0/0 S/-/-/-/-/- 2x Twinkling Titanite 1,710
Twin-headed Greatbow +3 230/0/0/0/0 S/-/-/-/-/- 3x Twinkling Titanite 2,050
Twin-headed Greatbow +4 245/0/0/0/0 S/-/-/-/-/- 4x Twinkling Titanite 2,730
Twin-headed Greatbow +5 260/0/0/0/0 S/-/-/-/-/- 5x Twinkling Titanite 3,070

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Twin-headed Greatbow +0 116/142/0/0/0 B/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +1 126/154/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +2 135/165/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +3 144/177/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +4 154/188/0/0/0 A/-/S/-/-/- 0/18.3/0/0/0
Magic Twin-headed Greatbow +5 163/200/0/0/0 S/-/S/-/-/- 0/18.3/0/0/0

Fire

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Twin-headed Greatbow +0 116/0/142/0/0 B/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +1 126/0/154/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +2 135/0/165/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +3 144/0/177/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +4 154/0/188/0/0 A/-/-/S/-/- 0/0/18.3/0/0
Fire Twin-headed Greatbow +5 163/0/200/0/0 S/-/-/S/-/- 0/0/18.3/0/0

Lightning

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Twin-headed Greatbow +0 116/0/0/142/0 B/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +1 126/0/0/154/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +2 135/0/0/165/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +3 144/0/0/177/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +4 154/0/0/188/0 A/-/-/-/S/- 0/0/0/18.3/0
Lightning Twin-headed Greatbow +5 163/0/0/200/0 S/-/-/-/S/- 0/0/0/18.3/0

Dark

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Twin-headed Greatbow +0 116/0/0/0/142 B/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +1 126/0/0/0/154 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +2 135/0/0/0/165 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +3 144/0/0/0/177 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +4 154/0/0/0/188 A/-/-/-/-/S 0/0/0/0/18.3
Dark Twin-headed Greatbow +5 163/0/0/0/200 S/-/-/-/-/S 0/0/0/0/18.3

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Twin-headed Greatbow +0 212/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +1 230/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +2 247/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +3 264/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +4 281/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0
Raw Twin-headed Greatbow +5 299/0/0/0/0 D/-/-/-/-/- 0/0/0/0/0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Twin-headed Greatbow +0 185/0/0/0/0 D/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +1 200/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +2 215/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +3 230/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +4 245/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0
Enchanted Twin-headed Greatbow +5 260/0/0/0/0 C/-/A/-/-/- 0/0/0/0/0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Twin-headed Greatbow +0 92/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +1 100/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +2 107/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +3 115/0/0/0/0 C/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +4 122/0/0/0/0 B/-/-/-/-/- 0/0/0/0/0
Mundane Twin-headed Greatbow +5 130/0/0/0/0 B/-/-/-/-/- 0/0/0/0/0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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