In-Game Description
A greatbow made of animal bone.
The fine craftmanship suggests that
it originates in Lanafir.
The unusual design appears to have
ceremonial implications, but may simply
be intended to intimidate foes.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Frozen Eleum Loyce treasure. Starting from the Inner Wall Bonfire Take a right going through the room with some frozen metal chests
and head all the way up the stairs. At the top, head past the three Facsimile Giants that block a metal chest, through the hallway with two
more along the left side wall, past the room where a Loyce Knight sits, into a dead end hallway. In this hallway there will be a illusory wall on the
right hand side. Once opened drop down and turn around. Take a left, past the two Rampart Golem, til you reach a ledge with a Spellsword.
Drop down to your right from this ledge and take a left past another Spellsword. Behind him will be a metal chest which contains the weapon.
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Damage Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|
185/0/0/0/0 (Projectile/Strike) |
100 | 15 | 60 | 451/15/0/0 A/-/-/-/-/- |
0/0/0/0/0 | 10 | 70 | 15.0 |
Notes
- A list of greatarrow types can be found here.
- This weapon takes the longest to draw and ready of all greatbows, but has enough range to snipe opposing
players right as they come out of the Brotherhood of Blood arena gates.
Upgrades
Basic
Special upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Twin-headed Greatbow +0 | 185/0/0/0/0 | A/-/-/-/-/- | - | - |
Twin-headed Greatbow +1 | 200/0/0/0/0 | S/-/-/-/-/- | 1x Twinkling Titanite | 1,370 |
Twin-headed Greatbow +2 | 215/0/0/0/0 | S/-/-/-/-/- | 2x Twinkling Titanite | 1,710 |
Twin-headed Greatbow +3 | 230/0/0/0/0 | S/-/-/-/-/- | 3x Twinkling Titanite | 2,050 |
Twin-headed Greatbow +4 | 245/0/0/0/0 | S/-/-/-/-/- | 4x Twinkling Titanite | 2,730 |
Twin-headed Greatbow +5 | 260/0/0/0/0 | S/-/-/-/-/- | 5x Twinkling Titanite | 3,070 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Magic Twin-headed Greatbow +0 | 116/142/0/0/0 | B/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +1 | 126/154/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +2 | 135/165/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +3 | 144/177/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +4 | 154/188/0/0/0 | A/-/S/-/-/- | 0/18.3/0/0/0 |
Magic Twin-headed Greatbow +5 | 163/200/0/0/0 | S/-/S/-/-/- | 0/18.3/0/0/0 |
Fire
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Fire Twin-headed Greatbow +0 | 116/0/142/0/0 | B/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +1 | 126/0/154/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +2 | 135/0/165/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +3 | 144/0/177/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +4 | 154/0/188/0/0 | A/-/-/S/-/- | 0/0/18.3/0/0 |
Fire Twin-headed Greatbow +5 | 163/0/200/0/0 | S/-/-/S/-/- | 0/0/18.3/0/0 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Lightning Twin-headed Greatbow +0 | 116/0/0/142/0 | B/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +1 | 126/0/0/154/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +2 | 135/0/0/165/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +3 | 144/0/0/177/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +4 | 154/0/0/188/0 | A/-/-/-/S/- | 0/0/0/18.3/0 |
Lightning Twin-headed Greatbow +5 | 163/0/0/200/0 | S/-/-/-/S/- | 0/0/0/18.3/0 |
Dark
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Dark Twin-headed Greatbow +0 | 116/0/0/0/142 | B/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +1 | 126/0/0/0/154 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +2 | 135/0/0/0/165 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +3 | 144/0/0/0/177 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +4 | 154/0/0/0/188 | A/-/-/-/-/S | 0/0/0/0/18.3 |
Dark Twin-headed Greatbow +5 | 163/0/0/0/200 | S/-/-/-/-/S | 0/0/0/0/18.3 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Raw Twin-headed Greatbow +0 | 212/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +1 | 230/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +2 | 247/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +3 | 264/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +4 | 281/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Raw Twin-headed Greatbow +5 | 299/0/0/0/0 | D/-/-/-/-/- | 0/0/0/0/0 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Enchanted Twin-headed Greatbow +0 | 185/0/0/0/0 | D/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +1 | 200/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +2 | 215/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +3 | 230/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +4 | 245/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Enchanted Twin-headed Greatbow +5 | 260/0/0/0/0 | C/-/A/-/-/- | 0/0/0/0/0 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Mundane Twin-headed Greatbow +0 | 92/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +1 | 100/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +2 | 107/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +3 | 115/0/0/0/0 | C/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +4 | 122/0/0/0/0 | B/-/-/-/-/- | 0/0/0/0/0 |
Mundane Twin-headed Greatbow +5 | 130/0/0/0/0 | B/-/-/-/-/- | 0/0/0/0/0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |