Tseldora Manchettes
tseldora manchettes

In-Game Description

Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Manchettes 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2.0 -/-/-/- E

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Manchettes +0 15/16/14/14 7/7/9/6 7/7/0/0 - -
Tseldora Manchettes +1 16/17/15/15 7/7/9/6 7/7/0/0 1x Titanite Shard 130
Tseldora Manchettes +2 17/19/16/16 8/8/10/7 8/8/0/0 2x Titanite Shard 160
Tseldora Manchettes +3 19/20/18/18 8/9/11/8 9/9/0/0 3x Titanite Shard 190
Tseldora Manchettes +4 20/22/19/19 9/9/12/8 9/9/0/0 1x Large Titanite Shard 250
Tseldora Manchettes +5 22/24/21/21 10/10/13/9 10/10/0/0 2x Large Titanite Shard 280
Tseldora Manchettes +6 23/25/22/22 10/11/14/10 11/11/0/0 3x Large Titanite Shard 310
Tseldora Manchettes +7 24/27/23/23 11/11/15/10 11/11/0/0 1x Titanite Chunk 370
Tseldora Manchettes +8 26/28/25/25 11/12/16/11 12/12/0/0 2x Titanite Chunk 400
Tseldora Manchettes +9 27/30/26/26 12/13/17/12 13/13/0/0 3x Titanite Chunk 430
Tseldora Manchettes +10 29/32/28/28 13/14/18/13 14/14/0/0 1x Titanite Slab 490

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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