Throne Defender Armor
throne defender armor

In-Game Description

Armor worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability

Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information

Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Armor 189/181/195/189 38/42/22/38 26/44/0/0 25 100 13.8 -/-/-/- A

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Armor +0 189/181/195/189 38/42/22/38 26/44/0/0 N/A N/A
Throne Defender Armor +1 207/199/214/208 41/46/24/41 28/48/0/0 1x Twinkling Titanite 1490
Throne Defender Armor +2 226/217/233/227 45/50/26/45 31/52/0/0 1x Twinkling Titanite 1860
Throne Defender Armor +3 245/235/253/246 49/54/29/49 34/57/0/0 2x Twinkling Titanite 2230
Throne Defender Armor +4 264/253/272/265 53/58/31/53 37/61/0/0 2x Twinkling Titanite 2970
Throne Defender Armor +5 283/272/292/284 57/63/34/57 40/66/0/0 3x Twinkling Titanite 3340

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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