In-Game Description
A greatsword forged from the soul of the Looking Glass Knight.
Strong attack unleashes its latent power.
Fearing something wicked, the King fled the castle and never returned.
But his warrior forever true to his command, stands ready
to expunge those who would challenge him.
Effect: special attack (strong attack)
Availability
Trade Looking Glass Knight Soul and 3,000 souls with Weaponsmith Ornifex.
General Information
Image |
Damage |
Aux Effects |
Counter
Strength |
Poise
Damage |
Stats Needed
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Stability |
Durability |
Weight |
|
84/0/0/50/0
(Slash/Thrust) |
0/0 |
110 |
35 |
20/15/0/14
C/C/-/-/C/- |
60/10/40/40/20 |
20/20/20/20 |
40 |
85 |
8.0 |
Move Set
|
One-Handed |
Two-Handed |
Light Attack |
horizontal swings |
diagonal downward swing then upward |
Heavy Attack |
overhead slash launching lightning bolt |
forward thrust launching lightning bolt |
Rolling Attack |
forward thrust |
overhead swing |
Running Attack |
circular swing |
circular swing |
Notes
Strong attacks consume extra durability.
Upgrades
Special
Special upgrade path.
Requires
Name |
Damage |
Aux Effects |
Stat Bonuses |
Petrified Dragon Bone |
Souls Cost |
Thorned Greatsword +0 |
84/0/0/50/0 |
0/0 |
C/C/-/-/C/- |
- |
- |
Thorned Greatsword +1 |
109/0/0/56/0 |
0/0 |
C/C/-/-/C/- |
1 |
1,560 |
Thorned Greatsword +2 |
134/0/0/62/0 |
0/0 |
C/C/-/-/C/- |
2 |
1,950 |
Thorned Greatsword +3 |
159/0/0/68/0 |
0/0 |
C/C/-/-/C/- |
3 |
2,330 |
Thorned Greatsword +4 |
184/0/0/74/0 |
0/0 |
C/C/-/-/C/- |
4 |
3,110 |
Thorned Greatsword +5 |
210/0/0/80/0 |
0/0 |
C/C/-/-/C/- |
5 |
3,560 |
|
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Magic Thorned Greatsword +0 |
64/43/0/38/0 |
0/0 |
D/D/C/-/C/- |
57.9/26.6/37.9/37.9/17.9 |
17.9/17.9/17.9/17.9 |
Magic Thorned Greatsword +1 |
83/55/0/43/0 |
0/0 |
D/D/C/-/C/- |
Magic Thorned Greatsword +2 |
103/68/0/47/0 |
0/0 |
D/D/C/-/C/- |
Magic Thorned Greatsword +3 |
122/81/0/52/0 |
0/0 |
C/D/C/-/C/- |
Magic Thorned Greatsword +4 |
142/94/0/56/0 |
0/0 |
C/D/C/-/C/- |
Magic Thorned Greatsword +5 |
161/107/0/61/0 |
0/0 |
C/D/C/-/C/- |
|
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Fire Thorned Greatsword +0 |
64/0/43/38/0 |
0/0 |
D/D/-/C/C/- |
57.9/7.9/56.6/37.9/17.9 |
17.9/17.9/17.9/17.9 |
Fire Thorned Greatsword +1 |
83/0/55/43/0 |
0/0 |
D/D/-/C/C/- |
Fire Thorned Greatsword +2 |
103/0/68/47/0 |
0/0 |
D/D/-/C/C/- |
Fire Thorned Greatsword +3 |
122/0/81/52/0 |
0/0 |
C/D/-/C/C/- |
Fire Thorned Greatsword +4 |
142/0/94/56/0 |
0/0 |
C/D/-/C/C/- |
Fire Thorned Greatsword +5 |
161/0/107/61/0 |
0/0 |
C/D/-/C/C/- |
|
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Lightning Thorned Greatsword +0 |
78/0/0/70/0 |
0/0 |
D/D/-/-/C/- |
59.1/9.1/39.1/46.6/19.1 |
17.9/17.9/17.9/17.9 |
Lightning Thorned Greatsword +1 |
102/0/0/78/0 |
0/0 |
D/D/-/-/C/- |
Lightning Thorned Greatsword +2 |
126/0/0/87/0 |
0/0 |
D/D/-/-/C/- |
Lightning Thorned Greatsword +3 |
150/0/0/95/0 |
0/0 |
C/D/-/-/C/- |
Lightning Thorned Greatsword +4 |
173/0/0/104/0 |
0/0 |
C/D/-/-/C/- |
Lightning Thorned Greatsword +5 |
197/0/0/112/0 |
0/0 |
C/D/-/-/B/- |
|
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Dark Thorned Greatsword +0 |
64/0/0/38/43 |
0/0 |
D/D/-/-/C/C |
57.9/7.9/37.9/37.9/36.6 |
17.9/17.9/17.9/17.9 |
Dark Thorned Greatsword +1 |
83/0/0/43/55 |
0/0 |
D/D/-/-/C/C |
Dark Thorned Greatsword +2 |
103/0/0/47/68 |
0/0 |
D/D/-/-/C/C |
Dark Thorned Greatsword +3 |
122/0/0/52/81 |
0/0 |
C/D/-/-/C/C |
Dark Thorned Greatsword +4 |
142/0/0/56/94 |
0/0 |
C/D/-/-/C/C |
Dark Thorned Greatsword +5 |
161/0/0/61/107 |
0/0 |
C/D/-/-/C/C |
|
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Poison Thorned Greatsword +0 |
64/0/0/45/0 |
96/0 |
D/D/-/-/C/- |
57.9/7.9/37.9/37.9/17.9 |
36.6/17.9/17.9/17.9 |
Poison Thorned Greatsword +1 |
98/0/0/50/0 |
100/0 |
D/D/-/-/-/- |
Poison Thorned Greatsword +2 |
120/0/0/55/0 |
105/0 |
D/D/-/-/C/- |
Poison Thorned Greatsword +3 |
143/0/0/61/0 |
110/0 |
C/D/-/-/B/- |
Poison Thorned Greatsword +4 |
166/0/0/66/0 |
115/0 |
C/D/-/-/B/- |
Poison Thorned Greatsword +5 |
189/0/0/72/0 |
120/0 |
C/D/-/-/B/- |
|
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Lacerating Thorned Greatsword +0 |
64/0/0/45/0 |
0/96 |
D/D/-/-/C/- |
57.9/7.9/37.9/37.9/17.9 |
17.9/36.6/17.9/17.9 |
Lacerating Thorned Greatsword +1 |
98/0/0/50/0 |
0/100 |
D/D/-/-/-/- |
Lacerating Thorned Greatsword +2 |
120/0/0/55/0 |
0/105 |
D/D/-/-/C/- |
Lacerating Thorned Greatsword +3 |
143/0/0/61/0 |
0/110 |
C/D/-/-/B/- |
Lacerating Thorned Greatsword +4 |
166/0/0/66/0 |
0/115 |
C/D/-/-/B/- |
Lacerating Thorned Greatsword +5 |
189/0/0/72/0 |
0/120 |
C/D/-/-/B/- |
|
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Raw Thorned Greatsword +0 |
96/0/0/57/0 |
0/0 |
E/E/-/-/D/- |
60.0/10.0/40.0/40.0/20.0 |
20.020.0/20.0/20.0 |
Raw Thorned Greatsword +1 |
125/0/0/64/0 |
0/0 |
E/E/-/-/D/- |
Raw Thorned Greatsword +2 |
154/0/0/71/0 |
0/0 |
E/E/-/-/D/- |
Raw Thorned Greatsword +3 |
183/0/0/78/0 |
0/0 |
E/E/-/-/D/- |
Raw Thorned Greatsword +4 |
212/0/0/85/0 |
0/0 |
E/E/-/-/D/- |
Raw Thorned Greatsword +5 |
241/0/0/92/0 |
0/0 |
E/E/-/-/D/- |
|
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Enchanted Thorned Greatsword +0 |
84/0/0/50/0 |
0/0 |
E/E/D/-/E/- |
60.0/10.0/40.0/40.0/20.0 |
20.020.0/20.0/20.0 |
Enchanted Thorned Greatsword +1 |
109/0/0/56/0 |
0/0 |
E/E/D/-/E/- |
Enchanted Thorned Greatsword +2 |
134/0/0/62/0 |
0/0 |
E/E/D/-/E/- |
Enchanted Thorned Greatsword +3 |
159/0/0/68/0 |
0/0 |
E/E/D/-/E/- |
Enchanted Thorned Greatsword +4 |
184/0/0/74/0 |
0/0 |
E/E/D/-/E/- |
Enchanted Thorned Greatsword +5 |
210/0/0/80/0 |
0/0 |
E/E/D/-/E/- |
|
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
Name |
Damage |
Aux. Effects |
Stat Bonuses |
Damage
Reduction |
Aux Effects
Reduction |
Mundane Thorned Greatsword +0 |
42/0/0/25/0 |
0/0 |
D/E/-/-/E/- |
60.0/10.0/40.0/40.0/20.0 |
60.0/10.0/40.0/40.0/20.0 |
Mundane Thorned Greatsword +1 |
54/0/0/28/0 |
0/0 |
D/E/-/-/E/- |
Mundane Thorned Greatsword +2 |
67/0/0/31/0 |
0/0 |
D/E/-/-/E/- |
Mundane Thorned Greatsword +3 |
79/0/0/34/0 |
0/0 |
D/E/-/-/E/- |
Mundane Thorned Greatsword +4 |
92/0/0/37/0 |
0/0 |
D/E/-/-/E/- |
Mundane Thorned Greatsword +5 |
105/0/0/40/0 |
0/0 |
D/E/-/-/E/- |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Counter Strength: |
Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: |
The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: |
Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |