Sun Sword
sun sword

In-Game Description

A well-forged long sword.
Of unknown origin, and exhibiting
no special power, but sturdily crafted.

Perhaps it does not live up to its name,
but nevertheless, merely wielding this sword
seems to cause warmth to well up within
one's bosom.

Availability

Reach +2 rank in the Heirs of the Sun covenant.

General Information

Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
Sun Sword 87/0/0/0/0

(Slash)
0/0 110 20 15/13/0/0

B/B/-/-/-/-
50/10/35/35/25 20/20/20/20 30 60 3.0

Move Set

Notes

A fully upgraded sword gains +175 bonus damage when Strength and Dexterity have both reached 40.

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Sun Sword+0 87/0/0/0/0 0/0 B/B/-/-/- - -
Sun Sword+1 95/0/0/0/0 0/0 B/B/-/-/- 1x Titanite Shard 500
Sun Sword+2 104/0/0/0/0 0/0 B/B/-/-/- 2x Titanite Shard 630
Sun Sword+3 113/0/0/0/0 0/0 B/B/-/-/- 3x Titanite Shard 750
Sun Sword+4 122/0/0/0/0 0/0 B/B/-/-/- 1x Large Titanite Shard 1,000
Sun Sword+5 131/0/0/0/0 0/0 B/B/-/-/- 2x Large Titanite Shard 1,130
Sun Sword+6 139/0/0/0/0 0/0 B/B/-/-/- 3x Large Titanite Shard 1,250
Sun Sword+7 148/0/0/0/0 0/0 B/B/-/-/- 1x Titanite Chunk 1,500
Sun Sword+8 157/0/0/0/0 0/0 B/B/-/-/- 2x Titanite Chunk 1,630
Sun Sword+9 166/0/0/0/0 0/0 B/B/-/-/- 3x Titanite Chunk 1,750
Sun Sword+10 175/0/0/0/0 0/0 A/A/-/-/- 1x Titanite Slab 2,000

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Sun Sword +0 60/60/0/0/0 0/0 B/C/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Sun Sword +1 67/67/0/0/0 0/0 B/C/C/-/-/-
Magic Sun Sword +2 73/73/0/0/0 0/0 B/C/C/-/-/-
Magic Sun Sword +3 79/79/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +4 85/85/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +5 91/91/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +6 97/97/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +7 104/104/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +8 110/110/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +9 116/116/0/0/0 0/0 B/C/B/-/-/-
Magic Sun Sword +10 122/122/0/0/0 0/0 B/C/B/-/-/-

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Sun Sword +0 60/0/60/0/0 0/0 B/C/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Sun Sword +1 67/0/67/0/0 0/0 B/C/-/C/-/-
Fire Sun Sword +2 73/0/73/0/0 0/0 B/C/-/C/-/-
Fire Sun Sword +3 79/0/79/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +4 85/0/85/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +5 91/0/91/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +6 97/0/97/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +7 104/0/104/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +8 110/0/110/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +9 116/0/116/0/0 0/0 B/C/-/B/-/-
Fire Sun Sword +10 122/0/122/0/0 0/0 B/C/-/B/-/-

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Sun Sword +0 60/0/0/60/0 0/0 B/C/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Sun Sword +1 67/0/0/67/0 0/0 B/C/-/-/C/-
Lightning Sun Sword +2 73/0/0/73/0 0/0 B/C/-/-/C/-
Lightning Sun Sword +3 79/0/0/79/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +4 85/0/0/85/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +5 91/0/0/91/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +6 97/0/0/97/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +7 104/0/0/104/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +8 110/0/0/110/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +9 116/0/0/116/0 0/0 B/C/-/-/B/-
Lightning Sun Sword +10 122/0/0/122/0 0/0 B/C/-/-/B/-

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Sun Sword +0 60/0/0/0/60 0/0 B/C/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Sun Sword +1 67/0/0/0/67 0/0 B/C/-/-/-/C
Dark Sun Sword +2 73/0/0/0/73 0/0 B/C/-/-/-/C
Dark Sun Sword +3 79/0/0/0/79 0/0 B/C/-/-/-/B
Dark Sun Sword +4 85/0/0/0/85 0/0 B/C/-/-/-/B
Dark Sun Sword +5 91/0/0/0/91 0/0 B/C/-/-/-/B
Dark Sun Sword +6 97/0/0/0/97 0/0 B/C/-/-/-/B
Dark Sun Sword +7 104/0/0/0/104 0/0 B/C/-/-/-/B
Dark Sun Sword +8 110/0/0/0/110 0/0 B/C/-/-/-/B
Dark Sun Sword +9 116/0/0/0/116 0/0 B/C/-/-/-/B
Dark Sun Sword +10 122/0/0/0/122 0/0 B/C/-/-/-/B

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Sun Sword +0 60/0/0/0/0 112/0 B/C/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Sun Sword +1 67/0/0/0/0 114/0 B/C/-/-/-/-
Poison Sun Sword +2 73/0/0/0/0 117/0 B/C/-/-/-/-
Poison Sun Sword +3 79/0/0/0/0 120/0 B/C/-/-/-/-
Poison Sun Sword +4 85/0/0/0/0 123/0 B/C/-/-/-/-
Poison Sun Sword +5 91/0/0/0/0 126/0 B/C/-/-/-/-
Poison Sun Sword +6 97/0/0/0/0 128/0 B/C/-/-/-/-
Poison Sun Sword +7 104/0/0/0/0 131/0 B/C/-/-/-/-
Poison Sun Sword +8 110/0/0/0/0 134/0 B/C/-/-/-/-
Poison Sun Sword +9 116/0/0/0/0 137/0 B/C/-/-/-/-
Poison Sun Sword +10 122/0/0/0/0 140/0 B/C/-/-/-/-

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Sun Sword +0 60/0/0/0/0 0/112 B/C/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Sun Sword +1 67/0/0/0/0 0/114 B/C/-/-/-/-
Bleed Sun Sword +2 73/0/0/0/0 0/117 B/C/-/-/-/-
Bleed Sun Sword +3 79/0/0/0/0 0/120 B/C/-/-/-/-
Bleed Sun Sword +4 85/0/0/0/0 0/123 B/C/-/-/-/-
Bleed Sun Sword +5 91/0/0/0/0 0/126 B/C/-/-/-/-
Bleed Sun Sword +6 97/0/0/0/0 0/128 B/C/-/-/-/-
Bleed Sun Sword +7 104/0/0/0/0 0/131 B/C/-/-/-/-
Bleed Sun Sword +8 110/0/0/0/0 0/134 B/C/-/-/-/-
Bleed Sun Sword +9 116/0/0/0/0 0/137 B/C/-/-/-/-
Bleed Sun Sword +10 122/0/0/0/0 0/140 B/C/-/-/-/-

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Sun Sword +0 100/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Sun Sword +1 110/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +2 120/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +3 130/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +4 140/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +5 150/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +6 160/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +7 170/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +8 181/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +9 191/0/0/0/0 0/0 E/E/-/-/-/-
Raw Sun Sword +10 201/0/0/0/0 0/0 D/E/-/-/-/-

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Sun Sword +0 87/0/0/0/0 0/0 D/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Sun Sword +1 95/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +2 104/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +3 104/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +4 122/0/0/0/0 0/0 D/E/D/-/-/-
Enchanted Sun Sword +5 131/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +6 139/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +7 148/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +8 157/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +9 166/0/0/0/0 0/0 D/D/D/-/-/-
Enchanted Sun Sword +10 175/0/0/0/0 0/0 D/D/C/-/-/-

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux. Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Sun Sword +0 43/0/0/0/0 0/0 C/D/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Sun Sword +1 47/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +2 52/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +3 56/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +4 61/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +5 65/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +6 69/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +7 74/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +8 78/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +9 83/0/0/0/0 0/0 C/D/-/-/-/-
Mundane Sun Sword +10 87/0/0/0/0 0/0 C/D/-/-/-/-

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.

Aux Effect: The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
The Bonus Stats for a weapon are A/B/C/D/E/F:
  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The higher of the two stats is chosen as the bonus stat).
Damage Reduction: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction: The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
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