Icon Name Damage Counter Strength Durability Poise Damage Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
XieQ7Pl.png Ashen Warrior Sword 138/0/0/0/0

Bleed 67

110 30 25 3.0 10*/18/0/0

Ashen Warrior (Sword) drop. Titanite DLC item.
wJT3LGN.png Black Dragon Sword 120/0/0/0/0

110 70 20 4.0 20*/15/0/0

Dragon Knight (Sword) drop. Petrified Dragon Bone -
b1TT6Z3.png Blue Flame 73/107/0/0/0

110 60 20 3.0 13*/15/12/0

Leydia Pyromancer drop. Twinkling Titanite Strong Attack casts sorceries.
bcaDyUE.png Broadsword 120/0/0/0/0

110 60 20 3.0 11*/6/0/0

Starting weapon of the Knight class.

Sold by Blacksmith Lenigrast.

Dark Stalker drop.

Earthen Peak treasure (poison infused)

Brume Tower treasure (+7 upgraded).
Titanite -
fJ0sXIh.png Broken Straight Sword 80/0/0/0/0

100 40 15 2.0 2*/3/0/0

Starting weapon of the Warrior class.

Sold by Merchant Hag Melentia.

Captive Undead drop.

Forest of Fallen Giants treasure.
Titanite -
3xrcoW2.png Drakekeeper’s Sword 122/0/0/0/0

100 70 25 6.0 16*/8/0/0

Drakekeeper (Sword) drop. Titanite -
kOFPTIC.png Foot Soldier Sword 115/0/0/0/0

110 20 25 2.0 7*/6/0/0

Hollow Infantry (Sword & Shield) drop. Titanite -
LZ9pUGZ.png Fume Sword 107/0/0/0/47

120 40 25 3.0 15*/22/0/0

Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon Bone DLC item.
LEGDet3.png Heide Knight Sword 75/0/0/50/0

110 70 20 4.0 11*/10/0/0

Heide Knight drop (Forest of Fallen Giants). Titanite -
R767s2y.png Ivory Straight Sword 212/0/0/0/0

120 250 10 0.5 6*/40/0/0

Traded by Weaponsmith Ornifex. Petrified Dragon bone Every attack consumes 10 durability.

DLC item.
K10OFlb.png Longsword 112/0/0/0/0

110 60 20 3.0 10*/9/0/0

Dark Stalker drop.

Forest of Fallen Giants treasure (Fire infused).

Sold by Blacksmith Lenigrast.
Titanite -
1RhEvJy.png Possessed Armor Sword 130/0/67/0/0

110 50 25 5.0 20*/13/0/0

Possessed Armor drop. Titanite Parry buffs weapon
with fire.

DLC item.
ISaZapK.png Puzzling Stone Sword 120/0/0/0/0

120 60 25 2.0 7*/6/0/0

Dragon's Sanctum treasure. Twinkling Titanite Strong Attacks extend
weapon like a whip.

DLC item.
m7vxCZx.png Red Rust Sword 136/0/0/0/0

100 80 30 8.0 23*/13/0/0

Sold by Head of Vengarl. Twinkling Titanite -
SikOfcJ.png Shortsword 100/0/0/0/0

120 60 20 2.0 7*/10/0/0

Starting weapon of the Swordsman class.

Forest of Fallen Giants treasure.
Titanite -
MyTEpHn.png Sun Sword 87/0/0/0/0

110 80 20 3.0 15*/13/0/0

Rank 2 reward in Heirs of the Sun. Titanite -
K6kvWTR.png Varangian Sword 125/0/0/0/0

110 40 20 5.0 14*/6/0/0

Varangian Sailor (Sword) drop. Titanite -
BC4ABiE.png Yellow Quartz Longsword 110/0/0/0/0

120 30 20 2.0 13*/8/0/0

Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

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The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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