Attributes
Icon | Stat | Effect | Soft/Hard cap(s)1 | Effect of soft/hard cap |
---|---|---|---|---|
Vigor | HP Petrify Resist |
20/50 | The amount of max HP gained is 30 per level from 1 - 20, drops to 20 per level at 21, and drops to 5 HP per level at 51. |
|
Endurance | Stamina Physical DEF Poise Slight HP |
20 | Increases max Stamina by 2 per level. Drops to 1 at level 21. | |
Vitality | Equipment Load Physical DEF Poison Resist Slight HP |
29/49, 70 for Equipment Load | Increases max Equip Burden by 1.5 per level. Drops to 1 at level 30, 0.5 at level 50, and 0.5 per 2 levels past 70. |
|
Attunement | Attunement Slots Casting Speed Extra Casts Agility Slight HP |
30/75 for Slots, 94 for max casts, around 50-55 for Casting Speed with 50 FTH or INT |
Increases attunement slots by 1 at 10, 13, 16, 20, 25, 30, 40, 50, 60, 75. Unstated effect of Attunement is Extra Casts, which varies from magic to magic. The last additional cast for all spells is achieved at 94. Increases Casting Speed by 2 for every 2 levels until Casting Speed is 115, drops to 1 for every 2 levels afterwards until Casting Speed 126 and then one per four levels. |
|
Strength | Physical ATK: Strength Physical DEF Slight HP |
20(25 for two-handed)/40/50 for Physical ATK: Strength | Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with STR weapons. Total Attack is multiplied by your weapon's scaling value. |
|
Dexterity | Physical ATK: Dexterity Poison ATK bonus Bleed ATK bonus Physical DEF Slight HP |
20/40/50 for Physical ATK: Dexterity | Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with DEX weapons. Total Attack is multiplied by your weapon's scaling value. |
|
Adaptability | Agility Poison ATK bonus Poison resist Bleed resist Petrify resist Curse resist Poise |
around 25 for Resists until resists are 140, around 35 for Agility if Attunement is around 5 28 for Agility if Attunement is 30 |
Agility decreases the time it takes to perform certain actions, such as drinking an Estus Flask or Rolling. It increases the frames of invincibility while rolling Increase Poise and Endurance as an additional effect. |
|
Intelligence | Magic ATK bonus Fire ATK bonus Dark ATK bonus Magic defense Fire defense Dark defense Casting Speed Slight HP |
20/40/50 for Magic ATK bonus | Contribution to Attack Rating gets stronger the more points you put into it. Increase Dark Bonus and Fire Bonus as an additional effect. |
|
Faith | Fire ATK bonus Lightning ATK bonus Dark ATK bonus Bleed ATK bonus Fire defense Lightning defense Dark defense Casting Speed Slight HP |
20/40/50 for Lightning ATK bonus | Contribution to Attack Rating gets stronger the more points you put into it. Increases Fire and Dark Bonus as an additional effect. |
|
Soul Level | N/A | N/A | Soul Level has no effect on Stats. Soul Level can be found on the top-left corner of your Player Status page. | |
Soul Memory | N/A | N/A | Matchmaking is determined by Soul Memory and the item used. See Online Matchmaking for more details. | |
Souls | N/A | N/A | Used to purchase levels, goods and services. |
Performance
Icon | Stat | Explanation | Icon | Stat | Explanation | |
---|---|---|---|---|---|---|
HP | You die if this reaches zero. | Attack type | The types of damage inflicted by a weapon: strike, slash or thrust. | |||
Stamina | Actions deplete stamina, which automatically recovers. | Physical attack | The level of physical damage inflicted. | |||
Equipment Load | Maximum weight that can be equipped. | Magic attack | The level of magic damage inflicted. | |||
Attunement Slots | Max. Attunement Slots | Fire attack | The level of fire damage inflicted. | |||
Casting Speed | Speed at which spells can be cast. | Lightning attack | The level of lightning damage inflicted. | |||
Physical Attack Strength | Determines STR Scaling bonus. | Dark attack | The level of dark damage inflicted. | |||
Physical Attack Dexterity | Determines DEX Scaling bonus. | Poison effect | The strength of the poison effect. | |||
Magic Attack Bonus | Determines Magic Scaling bonus. | Bleed effect | The strength of the bleed effect. | |||
Fire Attack Bonus | Determines Fire Scaling bonus. | Counter strength | Level of counter-damage inflicted on attacking enemy. | |||
Lightning Attack Bonus | Determines Lightning Scaling bonus. | Poise damage | Strength of impact disrupting opponent's poise. | |||
Dark Attack Bonus | Determines Dark Scaling bonus. | Shot range | Maximum distance achieved by ranged attacks. | |||
Poison Attack Bonus | Determines Poison buildup speed. | Casting speed | Speed at which spells can be cast. | |||
Bleed Attack Bonus | Determines Bleed buildup speed. | Physical reduction | The percentage of physical damage reduced. | |||
Physical Defense | Reduces damage taken from physical attacks. | Magic reduction | The percentage of magic damage reduced. | |||
Magic Defense | Reduces damage taken from magical attacks. | Fire reduction | The percentage of fire damage reduced. | |||
Fire Defense | Reduces damage taken from fire attacks. | Lightning reduction | The percentage of lightning damage reduced. | |||
Lightning Defense | Reduces damage taken from lightning attacks. | Dark reduction | The percentage of dark damage reduced. | |||
Dark Defense | Reduces damage taken from dark attacks. | Poison reduction | The percentage of poison damage reduced. | |||
Poison Resistance | Extends poision buildup time. | Bleed reduction | The percentage of bleed damage reduced. | |||
Bleed Resistance | Extends bleed buildup time. | Petrify reduction | The percentage of petrify damage reduced. | |||
Petrify Resistance | Extends petrify buildup time. | Curse reduction | The percentage of curse damage reduced. | |||
Curse Resistance | Extends curse buildup time. | Stability | The stability of one's defense. Reduces consumption of stamina when taking attacks. | |||
Agility | Boosts ease of evasion and other actions. | Durability | At zero, items break and become ineffective. | |||
Poise | Boosts the ability to withstand the impact of attacks. | Weight | Weight of the item. Movement becomes sluggish if your load is too heavy. |
Diminishing Returns
For each consecutive investment in stat, you receive a smaller benefit. Most stats provide a constant benefit until they've reached certain amount (referred to as a soft cap); See the table above for details on each stat.
Note: Enemies do not scale based on your Soul Level. Leveling up will not make enemies harder; only joining certain covenants, using a Bonfire Ascetic, or completing the game and entering successive levels of NG+ will make the enemies harder. By the same token, your character will never grow weaker with additional investment in a stat, it will simply gain a smaller benefit.
Notes
- The soft cap for dark damage is at 30 Intelligence and 30 Faith.
- The soft cap for fire damage is at 60 of combined Intelligence and Faith. Example: 40 Intelligence and 20 Faith or 30 Intelligence and 30 Faith reaches the soft cap for fire damage.
- Agility is increased by Attunement and Adaptability, but Adaptability has a three times higher influence. Therefore you may want to level up Adaptability to your personal optimum of Agility, which is always depending on your level in Attunement. The softcap for Agility is 110, the hardcap 120. There is no difference between the number of invincibility frames for 105 and 110 Agility.
- All resistances increased by Adaptability are increased by other stats at one third of the rate.
- There are two hidden stats:
- Luck, or Item Discovery, that controls drop rates of items via defeating enemies and can be increased with certain equipment. See its page for details.
- Critical Damage Modifier, which controls the extra damage done by critical attacks such as backstab and riposte.
Items that affect stats
Item | Stat Change | Additional Effects |
---|---|---|
Head Armor | ||
Archdrake Helm | +1 INT | |
Black Hollow Mage Hood | +1 INT | |
Black Hood | +2 INT, +2 FTH | +11% Casting Speed |
Cale's Helm | +1 END, +1 DEX | |
Chaos Hood | +3 INT | +5% Casting Speed |
Crown of the Sunken King | +1 END, +1 STR, +1 DEX, +1 INT, +1 FTH, -1 VGR, -1 VIT | Vendrick's Blessing |
Dark Mask | +1 INT, +1 FTH | |
Desert Sorceress Hood | +3 INT | |
Dragon Sage Hood | +1 INT, +1 FTH | |
Hexer's Hood | +1 INT, +1 FTH | +10% Casts (rounds up) |
Insolent Helm | +2 FTH | |
King's Crown | +3 INT, +3 FTH | Vendrick's Blessing |
Leydia Black Hood | +1 INT, +1 FTH | |
Moon Butterfly Hat | +1 INT | Poisonous Aura |
Moon Hat | +2 INT | |
Priestess Headpiece | +1 FTH | |
Saint's Hood | +1 FTH | ~+1 Cast per spell |
Velstadt's Helm | +1 END, +1 VIT | |
Vengarl's Helm | +2 VIT | |
Warlock Mask | +2 INT | Increases souls acquired +2.5% |
White Hollow Mage Hood | +1 INT | |
White Priest Headpiece | +1 FTH | |
Leg Armor | ||
Flower Skirt | +2 VGR, +1 END | |
Weapons | ||
Handmaid's Ladle | +2 ADP, +1 END, +1 VIT, -1 DEX | |
Work Hook | +5 DEX, -3 ADP | |
Shields | ||
Vessel Shield | +1 VGR, +1 END, +4 STR, +4 DEX, +1 ADP, +1 INT, +1 FTH | Spell Parry |
Chimes | ||
Chime of Screams | + FTH depending on base values | Extremely Slow Cast Speed |
Rings | ||
Dexterity Ring | +5 DEX | |
Strength Ring | +5 STR | |
Simpleton's Ring | +5 ADP | |
Ring of the Embedded | + VGR, END, VIT depending on base values | Increases damage taken by 8% |
Ring of Knowledge | +5 INT | |
Ring of Prayer | +5 FTH | |
Consumables | ||
Blackweed Balm | +5 INT | Lasts 45s |
Goldenfruit Balm | +5 FTH | Lasts 45s |
Old Growth Balm | +5 STR | Lasts 45s |
Vine Balm | +5 DEX | Lasts 45s |