In-Game Description
Staff of the lost land of Olaphis.
Sorcery-dedicated catalyst.
Cannot be used to cast hexes.
The crystal at the tip of the staff
greatly augments spell strength.
Already a finely-crafted staff,
made even more effective by its crystal,
the brilliance of which has been polished
over time with powerful magic.
Availability
- Dragon Shrine treasure. In the area just up the stairs from the Dragon Aerie bonfire there is an alcove behind the first Drakekeeper.
Use a Pharros Lockstone on the ground to reveal an illusory wall with a metal chest behind it containing the staff and
the Judgment Set. (Dark Souls II only)
- Mimic (Brightstone Cove Tseldora) drop - guaranteed. Located in the abandoned house, accessed by jumping down the well. (Scholar of the First Sin only, except on the PS3)
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/180/0/0/0 (Spell/Strike) |
0/0 | 110 | 15 | 110 | -/-/50/- -/-/S/-/-/- |
25/30/20/20/20 | 5/5/5/5 | 20 | 50 | 3.0 |
Notes
- Is the best staff for casting sorceries.
- Infusing it with Dark with give it dark damage and dark scaling but, as detailed in the weapon's description,
will still not be able to cast any Hexes.
Upgrades
Basic
Special upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Staff of Wisdom +0 | 0/180/0/0/0 | -/-/S/-/-/- | - | - |
Staff of Wisdom +1 | 0/198/0/0/0 | -/-/S/-/-/- | 1x Twinkling Titanite | 1,420 |
Staff of Wisdom +2 | 0/216/0/0/0 | -/-/S/-/-/- | 2x Twinkling Titanite | 1,770 |
Staff of Wisdom +3 | 0/234/0/0/0 | -/-/S/-/-/- | 3x Twinkling Titanite | 2,120 |
Staff of Wisdom +4 | 0/252/0/0/0 | -/-/S/-/-/- | 4x Twinkling Titanite | 2,830 |
Staff of Wisdom +5 | 0/270/0/0/0 | -/-/S/-/-/- | 5x Twinkling Titanite | 3,180 |
Infusions
Magic
Reduces: Damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Magic Staff of Wisdom +0 | 0/198/0/0/0 | -/-/S/-/-/- | 24.5/33.3/19.5/19.5/19.5 | 4.5/4.5/4.5/4.5 |
Magic Staff of Wisdom +1 | 0/217/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +2 | 0/237/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +3 | 0/257/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +4 | 0/277/0/0/0 | -/-/S/-/-/- | ||
Magic Staff of Wisdom +5 | 0/297/0/0/0 | -/-/S/-/-/- |
Dark
Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Dark Staff of Wisdom +0 | 0/162/0/0/17 | -/-/S/-/-/C | 24.5/29.5/19.5/19.5/23.3 | 4.5/4.5/4.5/4.5 |
Dark Staff of Wisdom +1 | 0/178/0/0/19 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +2 | 0/194/0/0/21 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +3 | 0/210/0/0/23 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +4 | 0/226/0/0/25 | -/-/S/-/-/C | ||
Dark Staff of Wisdom +5 | 0/243/0/0/26 | -/-/S/-/-/C |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |