In-Game Description
Helmet of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.
Availability
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
General Information
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Spiked Bandit Helm | 44/44/45/42 | 13/14/11/13 | 10/14/0/0 | 3 | 60 | 4.1 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Spiked Bandit Helm +0 | 44/44/45/42 | 13/14/11/13 | 10/14/0/0 | N/A | N/A |
Spiked Bandit Helm +1 | 48/48/49/46 | 14/15/12/14 | 10/15/0/0 | 1x Titanite Shard | 500 |
Spiked Bandit Helm +2 | 52/52/54/50 | 15/16/13/15 | 11/16/0/0 | 2x Titanite Shard | 630 |
Spiked Bandit Helm +3 | 57/57/58/54 | 16/17/14/16 | 12/18/0/0 | 3x Titanite Shard | 750 |
Spiked Bandit Helm +4 | 61/61/63/59 | 18/19/15/18 | 13/19/0/0 | 1x Large Titanite Shard | 1000 |
Spiked Bandit Helm +5 | 66/66/68/63 | 19/20/16/19 | 14/21/0/0 | 2x Large Titanite Shard | 1130 |
Spiked Bandit Helm +6 | 70/70/72/67 | 20/21/17/20 | 15/22/0/0 | 3x Large Titanite Shard | 1250 |
Spiked Bandit Helm +7 | 74/74/77/72 | 22/23/18/22 | 16/23/0/0 | 1x Titanite Chunk | 1500 |
Spiked Bandit Helm +8 | 79/79/81/76 | 23/24/19/23 | 17/25/0/0 | 2x Titanite Chunk | 1630 |
Spiked Bandit Helm +9 | 83/83/86/80 | 24/25/20/24 | 18/26/0/0 | 3x Titanite Chunk | 1750 |
Spiked Bandit Helm +10 | 88/88/91/85 | 26/27/22/26 | 19/28/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |