In-Game Description
The first staff of most sorcerers.
A catalyst for sorceries and hexes.
To use sorceries, attune a sorcery
at a bonfire and equip a staff.
The strength of most sorceries is
affected by the caster's intelligence.
Availability
- Starting item of the Sorcerer class.
- Sold by Carhillion of the Fold for 1,000 souls.
- Treasure in Forest of Fallen Giants. At the very base of the stairs in Mild Mannered Pate's Hollow Soldier ambush corridor, feel the right-hand wall for an illusory wall.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/112/0/0/112 (Spell/Strike) |
0/0 | 100 | 10 | 135 | -/-/10/- -/-/C/-/-/C |
25/30/20/20/20 | 5/5/5/5 | 15 | 30 | 2.0 |
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls Cost |
---|---|---|---|---|
Sorcerer's Staff +0 | 0/112/0/0/112 | -/-/C/-/-/C | - | - |
Sorcerer's Staff +1 | 0/123/0/0/123 | -/-/C/-/-/C | 1x Titanite Shard | 430 |
Sorcerer's Staff +2 | 0/134/0/0/134 | -/-/C/-/-/C | 2x Titanite Shard | 540 |
Sorcerer's Staff +3 | 0/145/0/0/145 | -/-/C/-/-/C | 3x Titanite Shard | 640 |
Sorcerer's Staff +4 | 0/157/0/0/157 | -/-/C/-/-/C | 1x Large Titanite Shard | 850 |
Sorcerer's Staff +5 | 0/168/0/0/168 | -/-/C/-/-/C | 2x Large Titanite Shard | 960 |
Sorcerer's Staff +6 | 0/179/0/0/179 | -/-/C/-/-/C | 3x Large Titanite Shard | 1,070 |
Sorcerer's Staff +7 | 0/191/0/0/191 | -/-/C/-/-/C | 1x Titanite Chunk | 1,280 |
Sorcerer's Staff +8 | 0/202/0/0/202 | -/-/C/-/-/C | 2x Titanite Chunk | 1,390 |
Sorcerer's Staff +9 | 0/213/0/0/213 | -/-/C/-/-/C | 3x Titanite Chunk | 1,490 |
Sorcerer's Staff +10 | 0/225/0/0/225 | -/-/B/-/-/B | 1x Titanite Slab | 1,700 |
Infusions
Magic
Requires:
- Faintstone
- 2000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Magic Sorcerer’s Staff +0 | 0/128/0/0/95 | -/-/C/-/-/C | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Sorcerer’s Staff +1 | 0/141/0/0/104 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +2 | 0/154/0/0/114 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +3 | 0/167/0/0/124 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +4 | 0/180/0/0/133 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +5 | 0/193/0/0/143 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +6 | 0/206/0/0/152 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +7 | 0/219/0/0/162 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +8 | 0/232/0/0/172 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +9 | 0/245/0/0/181 | -/-/C/-/-/C | ||
Magic Sorcerer’s Staff +10 | 0/258/0/0/191 | -/-/B/-/-/B |
Dark
Requires:
- Darknight Stone
- 2000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Dark Sorcerer’s Staff +0 | 0/95/0/0/128 | -/-/C/-/-/C | 24.3/29.3/19.3/19.3/25 | 4.3/4.3/4.3/4.3 |
Dark Sorcerer’s Staff +1 | 0/104/0/0/141 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +2 | 0/114/0/0/154 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +3 | 0/124/0/0/167 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +4 | 0/133/0/0/180 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +5 | 0/143/0/0/193 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +6 | 0/152/0/0/206 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +7 | 0/162/0/0/219 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +8 | 0/172/0/0/232 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +9 | 0/181/0/0/245 | -/-/C/-/-/C | ||
Dark Sorcerer’s Staff +10 | 0/191/0/0/258 | -/-/B/-/-/B |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |