Smelter Demon Helm
smelter demon helm

In-Game Description

Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability

Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information

Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Helm 113/99/128/113 16/33/15/16 12/28/18/18 17 160 9 16/-/-/- C

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Helm +0 113/99/128/113 16/33/15/16 10/27/17/17 - -
Smelter Demon Helm +1 122/106/138/122 17/35/16/17 10/29/18/18 1x Twinkling Titanite 950
Smelter Demon Helm +2 131/114/148/131 18/38/17/18 11/31/19/19 1x Twinkling Titanite 1180
Smelter Demon Helm +3 140/122/158/140 19/40/18/19 11/33/20/20 2x Twinkling Titanite 1420
Smelter Demon Helm +4 149/130/168/149 20/43/19/20 12/35/21/21 2x Twinkling Titanite 1890
Smelter Demon Helm +5 158/138/178/158 22/46/21/22 13/37/23/23 3x Twinkling Titanite 2120

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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