Smelter Demon Gauntlets
smelter demon gauntlets

In-Game Description

Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability

Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information

Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Gauntlets 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 16/-/-/- C

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Gauntlets +0 145/130/161/145 18/38/18/18 11/30/19/19 - -
Smelter Demon Gauntlets +1 156/140/173/156 19/41/19/19 11/32/20/20 1x Twinkling Titanite 1,090
Smelter Demon Gauntlets +2 168/150/186/168 20/44/20/20 12/34/21/21 1x Twinkling Titanite 1,360
Smelter Demon Gauntlets +3 179/160/199/179 22/47/21/22 13/37/23/23 2x Twinkling Titanite 1,630
Smelter Demon Gauntlets +4 191/170/212/191 23/50/22/23 14/39/24/24 2x Twinkling Titanite 2,170
Smelter Demon Gauntlets +5 203/181/225/203 25/53/24/25 15/42/26/26 3x Twinkling Titanite 2,440

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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