Shortsword
shortsword

In-Game Description

A small straight sword.
Longer than a dagger, but still lightweight.
Widely used, as it requires no particular strength.

A reasonable choice that will suffice in many
situations, but not the thing to take along if you
expect to face any serious challenge.

Availability

  • Starting weapon of the Swordsman class (upgraded to +1).

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
shortsword-lg.png 100/0/0/0/0

(Slash/Thrust)
0/0 120 20 7/10/0/0

C/C/-/-/-/-
50/10/35/35/25 20/20/20/20 20 60 2.0

Move Set

Notes

Upgrades

Basic

Basic upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Shortsword +0 100/0/0/0/0 0/0 C/C/-/-/-/- N/A N/A
Shortsword +1 110/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Shard 500
Shortsword +2 120/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Shard 630
Shortsword +3 130/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Shard 750
Shortsword +4 140/0/0/0/0 0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,000
Shortsword +5 150/0/0/0/0 0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,130
Shortsword +6 160/0/0/0/0 0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,250
Shortsword +7 170/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Chunk 1,500
Shortsword +8 180/0/0/0/0 0/0 C/C/-/-/-/- 2x Titanite Chunk 1,630
Shortsword +9 190/0/0/0/0 0/0 C/C/-/-/-/- 3x Titanite Chunk 1,750
Shortsword +10 200/0/0/0/0 0/0 C/C/-/-/-/- 1x Titanite Slab 2,000

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Shortsword +0 70/70/0/0/0 0/0 D/D/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Shortsword +1 77/77/0/0/0 0/0 D/D/C/-/-/-
Magic Shortsword +2 84/84/0/0/0 0/0 D/D/C/-/-/-
Magic Shortsword +3 91/91/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +4 98/98/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +5 105/105/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +6 115/115/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +7 119/119/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +8 126/126/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +9 133/133/0/0/0 0/0 C/D/B/-/-/-
Magic Shortsword +10 140/140/0/0/0 0/0 C/D/B/-/-/-

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Shortsword +0 70/0/70/0/0 0/0 D/D/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Shortsword +1 77/0/77/0/0 0/0 D/D/-/C/-/-
Fire Shortsword +2 84/0/84/0/0 0/0 D/D/-/C/-/-
Fire Shortsword +3 91/0/91/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +4 98/0/98/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +5 105/0/105/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +6 115/0/115/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +7 119/0/119/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +8 126/0/126/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +9 133/0/133/0/0 0/0 C/D/-/B/-/-
Fire Shortsword +10 140/0/140/0/0 0/0 C/D/-/B/-/-

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Shortsword +0 70/0/0/70/0 0/0 D/D/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Shortsword +1 77/0/0/77/0 0/0 D/D/-/-/C/-
Lightning Shortsword +2 84/0/0/84/0 0/0 D/D/-/-/C/-
Lightning Shortsword +3 91/0/0/91/0 0/0 C/D/-/-/B/-
Lightning Shortsword +4 98/0/0/98/0 0/0 C/D/-/-/B/-
Lightning Shortsword +5 105/0/0/105/0 0/0 C/D/-/-/B/-
Lightning Shortsword +6 115/0/0/115/0 0/0 C/D/-/-/B/-
Lightning Shortsword +7 119/0/0/119/0 0/0 C/D/-/-/B/-
Lightning Shortsword +8 126/0/0/126/0 0/0 C/D/-/-/B/-
Lightning Shortsword +9 133/0/0/133/0 0/0 C/D/-/-/B/-
Lightning Shortsword +10 140/0/0/140/0 0/0 C/D/-/-/B/-

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Shortsword +0 70/0/0/0/70 0/0 D/D/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Shortsword +1 77/0/0/0/77 0/0 D/D/-/-/-/C
Dark Shortsword +2 84/0/0/0/84 0/0 D/D/-/-/-/C
Dark Shortsword +3 91/0/0/0/91 0/0 C/D/-/-/-/B
Dark Shortsword +4 98/0/0/0/98 0/0 C/D/-/-/-/B
Dark Shortsword +5 105/0/0/0/105 0/0 C/D/-/-/-/B
Dark Shortsword +6 115/0/0/0/115 0/0 C/D/-/-/-/B
Dark Shortsword +7 119/0/0/0/119 0/0 C/D/-/-/-/B
Dark Shortsword +8 126/0/0/0/126 0/0 C/D/-/-/-/B
Dark Shortsword +9 133/0/0/0/133 0/0 C/D/-/-/-/B
Dark Shortsword +10 140/0/0/0/140 0/0 C/D/-/-/-/B

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Shortsword +0 70/0/0/0/0 112/0 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Shortsword +1 77/0/0/0/0 114/0 D/D/-/-/-/-
Poison Shortsword +2 84/0/0/0/0 117/0 D/D/-/-/-/-
Poison Shortsword +3 91/0/0/0/0 120/0 C/D/-/-/-/-
Poison Shortsword +4 98/0/0/0/0 123/0 C/D/-/-/-/-
Poison Shortsword +5 105/0/0/0/0 126/0 C/D/-/-/-/-
Poison Shortsword +6 115/0/0/0/0 128/0 C/D/-/-/-/-
Poison Shortsword +7 119/0/0/0/0 131/0 C/D/-/-/-/-
Poison Shortsword +8 126/0/0/0/0 134/0 C/D/-/-/-/-
Poison Shortsword +9 133/0/0/0/0 137/0 C/D/-/-/-/-
Poison Shortsword +10 140/0/0/0/0 140/0 C/D/-/-/-/-

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Shortsword +0 70/0/0/0/0 0/112 D/D/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Shortsword +1 77/0/0/0/0 0/114 D/D/-/-/-/-
Bleed Shortsword +2 84/0/0/0/0 0/117 D/D/-/-/-/-
Bleed Shortsword +3 91/0/0/0/0 0/120 C/D/-/-/-/-
Bleed Shortsword +4 98/0/0/0/0 0/123 C/D/-/-/-/-
Bleed Shortsword +5 105/0/0/0/0 0/126 C/D/-/-/-/-
Bleed Shortsword +6 115/0/0/0/0 0/128 C/D/-/-/-/-
Bleed Shortsword +7 119/0/0/0/0 0/131 C/D/-/-/-/-
Bleed Shortsword +8 126/0/0/0/0 0/134 C/D/-/-/-/-
Bleed Shortsword +9 133/0/0/0/0 0/137 C/D/-/-/-/-
Bleed Shortsword +10 140/0/0/0/0 0/140 C/D/-/-/-/-

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Shortsword +0 115/0/0/0/0 0/0 E/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Raw Shortsword +1 126/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +2 138/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +3 149/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +4 161/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +5 172/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +6 184/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +7 195/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +8 207/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +9 218/0/0/0/0 0/0 E/E/-/-/-/-
Raw Shortsword +10 230/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Shortsword +0 100/0/0/0/0 0/0 E/E/D/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Enchanted Shortsword +1 110/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +2 120/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +3 130/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +4 140/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +5 150/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +6 160/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +7 170/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +8 180/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +9 190/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Shortsword +10 200/0/0/0/0 0/0 E/E/C/-/-/-

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Shortsword +0 50/0/0/0/0 0/0 D/E/-/-/-/- 50.0/10.0/35.0/35.0/25.0 20.0/20.0/20.0/20.0
Mundane Shortsword +1 55/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +2 60/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +3 65/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +4 70/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +5 75/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +6 80/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +7 85/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +8 90/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +9 95/0/0/0/0 0/0 D/E/-/-/-/-
Mundane Shortsword +10 100/0/0/0/0 0/0 D/E/-/-/-/-

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License