In-Game Description
The type of small bow used by hunters in
training. Equip arrows to use.
Equip up to two types of arrows to give
yourself immediate options in battle.
Use arrows to hit enemies from afar to gain
the upper hand by drawing first blood.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Starting weapon of the Bandit class.
- Majula treasure. It is Inside a wooden chest in Blacksmith Lenigrast's workshop. You'll need Lenigrast's Key to gain access to the shop.
- Iron Keep treasure (Lightning infused and upgraded to +1). Starting from the Eygil's Idol bonfire, descend both ladders and it will be
between two flame-spitting bulls on a corpse.
- Hollow Infantry (Bow) drop - very rare.
- Rogue (Bow) drop - very rare.
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Damage Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|
65/0/0/0/0 (Projectile/Strike) |
100 | 5 | 45 | 71/12/0/0 D/A/-/-/-/- |
0/0/0/0/0 | 10 | 60 | 1.0 |
Notes
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
Upgrades
Basic
Standard upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Short Bow +0 | 65/0/0/0/0 | D/A/-/-/-/- | - | - |
Short Bow +1 | 71/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Shard | 400 |
Short Bow +2 | 78/0/0/0/0 | D/A/-/-/-/- | 2x Titanite Shard | 500 |
Short Bow +3 | 84/0/0/0/0 | D/A/-/-/-/- | 3x Titanite Shard | 590 |
Short Bow +4 | 91/0/0/0/0 | D/A/-/-/-/- | 1x Large Titanite Shard | 790 |
Short Bow +5 | 97/0/0/0/0 | D/A/-/-/-/- | 2x Large Titanite Shard | 890 |
Short Bow +6 | 104/0/0/0/0 | D/A/-/-/-/- | 3x Large Titanite Shard | 990 |
Short Bow +7 | 110/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Chunk | 1,180 |
Short Bow +8 | 117/0/0/0/0 | D/A/-/-/-/- | 2x Titanite Chunk | 1,280 |
Short Bow +9 | 123/0/0/0/0 | D/A/-/-/-/- | 3x Titanite Chunk | 1,380 |
Short Bow +10 | 130/0/0/0/0 | D/A/-/-/-/- | 1x Titanite Slab | 1,560 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Magic Short Bow +0 | 45/45/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +1 | 50/50/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +2 | 54/54/0/0/0 | E/B/C/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +3 | 59/59/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +4 | 63/63/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +5 | 68/68/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +6 | 72/72/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +7 | 77/77/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +8 | 81/81/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +9 | 86/86/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Magic Short Bow +10 | 91/91/0/0/0 | E/B/B/-/-/- | 0/16.6/0/0/0 |
Fire
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Fire Short Bow +0 | 45/0/45/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Short Bow +1 | 50/0/50/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Short Bow +2 | 54/0/54/0/0 | E/B/-/C/-/- | 0/0/16.6/0/0 |
Fire Short Bow +3 | 59/0/59/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +4 | 63/0/63/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +5 | 68/0/68/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +6 | 72/0/72/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +7 | 77/0/77/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +8 | 81/0/81/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +9 | 86/0/86/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Fire Short Bow +10 | 91/0/91/0/0 | E/B/-/B/-/- | 0/0/16.6/0/0 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Lightning Short Bow +0 | 45/0/0/45/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Short Bow +1 | 50/0/0/50/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Short Bow +2 | 54/0/0/54/0 | E/B/-/-/C/- | 0/0/0/16.6/0 |
Lightning Short Bow +3 | 59/0/0/59/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +4 | 63/0/0/63/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +5 | 68/0/0/68/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +6 | 72/0/0/72/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +7 | 77/0/0/77/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +8 | 81/0/0/81/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +9 | 86/0/0/86/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Lightning Short Bow +10 | 91/0/0/91/0 | E/B/-/-/B/- | 0/0/0/16.6/0 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Dark Short Bow +0 | 45/0/0/0/45 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Short Bow +1 | 50/0/0/0/50 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Short Bow +2 | 54/0/0/0/54 | E/B/-/-/-/C | 0/0/0/0/16.6 |
Dark Short Bow +3 | 59/0/0/0/59 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +4 | 63/0/0/0/63 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +5 | 68/0/0/0/68 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +6 | 72/0/0/0/72 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +7 | 77/0/0/0/77 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +8 | 81/0/0/0/81 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +9 | 86/0/0/0/86 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Dark Short Bow +10 | 91/0/0/0/91 | E/B/-/-/-/B | 0/0/0/0/16.6 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Raw Short Bow +0 | 74/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +1 | 82/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +2 | 89/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +3 | 97/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +4 | 104/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +5 | 112/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +6 | 119/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +7 | 127/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +8 | 134/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +9 | 142/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Short Bow +10 | 149/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Enchanted Short Bow +0 | 65/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +1 | 71/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +2 | 78/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +3 | 84/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +4 | 91/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +5 | 97/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +6 | 104/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +7 | 110/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +8 | 117/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +9 | 123/0/0/0/0 | E/D/D/-/-/- | 0/0/0/0/0 |
Enchanted Short Bow +10 | 130/0/0/0/0 | E/D/C/-/-/- | 0/0/0/0/0 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Mundane Short Bow +0 | 32/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +1 | 35/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +2 | 39/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +3 | 42/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +4 | 45/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +5 | 48/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +6 | 52/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +7 | 55/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +8 | 58/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +9 | 61/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Mundane Short Bow +10 | 65/0/0/0/0 | E/C/-/-/-/- | 0/0/0/0/0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |