In-Game Description
Crossbow created from the soul
of the Executioner's Chariot.
Iron plate serves as a shield while firing.
The merciless chariot inflicted agony upon
others with utter impunity, and the crossbow
created from its soul strives to protect
from possible retribution.
Effect: guard while firing
Availability
Dark Souls 2 & Scholar of the First Sin:
- Trade Executioner's Chariot Soul and 1,500 souls with Straid of Olaphis.
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
112/0/0/0/0 (Projectile/Strike) |
100 | 10 | 45 | 19/10/0/0 -/-/-/-/-/- |
100/65/55/55/45 | 45/45/45/45 | 30 | 60 | 8.0 |
Notes
- This crossbow can block attacks while aiming/firing.
- A list of bolt types can be found here.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
To do this, equip the Binoculars in one hand and the Light Crossbow in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where you're aiming, even if it drains more than your remaining stamina.
(Note: Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon.
- It can't be power-stanced with another crossbow, not even with another Shield Crossbow.
- It is recommended that you infuse it with Raw, that is if you're not infusing it with anything else, due to the weapon having no stat scaling
and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
Upgrades
Basic
Boss upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Shield Crossbow +0 | 112/0/0/0/0 | -/-/-/-/-/- | - | - |
Shield Crossbow +1 | 145/0/0/0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | 1,040 |
Shield Crossbow +2 | 179/0/0/0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | 1,290 |
Shield Crossbow +3 | 212/0/0/0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | 1,550 |
Shield Crossbow +4 | 246/0/0/0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | 2,070 |
Shield Crossbow +5 | 280/0/0/0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | 2,320 |
Infusions
Magic
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Aux Effects Reduction |
---|---|---|---|---|
Magic Shield Crossbow +0 | 56/56/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +1 | 72/72/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +2 | 89/89/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +3 | 106/106/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +4 | 123/123/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Magic Shield Crossbow +5 | 140/140/0/0/0 | -/-/C/-/-/- | 97.9/81.6/52.9/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Aux Effects Reduction |
---|---|---|---|---|
Fire Shield Crossbow +0 | 56/0/56/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +1 | 72/0/72/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +2 | 89/0/89/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +3 | 106/0/106/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +4 | 123/0/123/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Fire Shield Crossbow +5 | 140/0/140/0/0 | -/-/-/C/-/- | 97.9/62.9/71.6/52.9/42.9 | 42.9/42.9/42.9/42.9 |
Lightning
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Aux Effects Reduction |
---|---|---|---|---|
Lightning Shield Crossbow +0 | 56/0/0/56/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +1 | 72/0/0/72/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +2 | 89/0/0/89/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +3 | 106/0/0/106/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +4 | 123/0/0/123/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Lightning Shield Crossbow +5 | 140/0/0/140/0 | -/-/-/-/C/- | 97.9/62.9/52.9/71.6/42.9 | 42.9/42.9/42.9/42.9 |
Dark
Reduces: Physical base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Aux Effects Reduction |
---|---|---|---|---|
Dark Shield Crossbow +0 | 56/0/0/0/56 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +1 | 72/0/0/0/72 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +2 | 89/0/0/0/89 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +3 | 106/0/0/0/106 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +4 | 123/0/0/0/123 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Dark Shield Crossbow +5 | 140/0/0/0/140 | -/-/-/-/-/C | 97.9/62.9/52.9/52.9/61.6 | 42.9/42.9/42.9/42.9 |
Raw
Reduces: Nothing.
Adds/Increases: Physical base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Aux Effects Reduction |
---|---|---|---|---|
Raw Shield Crossbow +0 | 123/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +1 | 160/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +2 | 197/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +3 | 234/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +4 | 271/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Raw Shield Crossbow +5 | 308/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted
Reduces: Nothing.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Aux Effects Reduction |
---|---|---|---|---|
Enchanted Shield Crossbow +0 | 112/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +1 | 145/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +2 | 179/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +3 | 212/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +4 | 246/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Enchanted Shield Crossbow +5 | 280/0/0/0/0 | -/-/D/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane
Reduces: Physical base damage.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Aux Effects Reduction |
---|---|---|---|---|
Mundane Shield Crossbow +0 | 16/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +1 | 21/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +2 | 26/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +3 | 31/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +4 | 36/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Mundane Shield Crossbow +5 | 42/0/0/0/0 | -/-/-/-/-/- | 100.0/65.0/55.0/55.0/45.0 | 45.0/45.0/45.0/45.0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |