Shadow Top
shadow top

In-Game Description

Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability

Suspicious Shadow drop (rare).

General Information

Part of the Shadow Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Top 48/55/43/43 26/29/27/35 39/30/25/0 0 60 2.6 -/-/-/- B

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Top +0 48/55/43/43 26/29/27/35 39/30/25/0 N/A N/A
Shadow Top +1 52/60/47/47 28/32/29/38 42/33/27/0 1x Titanite Shard 270
Shadow Top +2 57/65/51/51 31/35/32/42 46/36/29/0 2x Titanite Shard 330
Shadow Top +3 62/71/56/56 33/38/35/45 50/39/32/0 3x Titanite Shard 400
Shadow Top +4 67/76/60/60 36/41/37/49 54/42/34/0 1x Large Titanite Shard 530
Shadow Top +5 72/82/65/65 39/44/40/52 58/45/37/0 2x Large Titanite Shard 600
Shadow Top +6 77/87/69/69 41/47/43/56 61/48/39/0 3x Large Titanite Shard 660
Shadow Top +7 82/92/73/73 44/50/45/59 65/51/41/0 1x Titanite Chunk 790
Shadow Top +8 87/98/78/78 46/53/48/63 69/54/44/0 2x Titanite Chunk 860
Shadow Top +9 92/103/82/82 49/56/51/66 73/57/46/0 3x Titanite Chunk 920
Shadow Top +10 97/109/87/87 52/59/54/70 77/60/49/0 1x Titanite Slab 1,050

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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