Shadow Gauntlets
In-Game Description
Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
Availability
Suspicious Shadow drop (rare).
General Information
- Part of the Shadow Set.
- Increases Bleed damage of weapons. Only weapons with Bleed damage get this benefit.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Shadow Gauntlets | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | 0 | 60 | 1.6 | -/16/-/- | E |
Notes
- Weapons with innate Bleed get 50 points of extra damage.
- Weapons infused with Bleed get 25 points of extra damage.
- Weapons with innate Bleed AND infused with Bleed get 60 points of extra damage.
- The bleed damage bonus stacks with the Crest of Blood.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Shadow Gauntlets +0 | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | N/A | N/A |
Shadow Gauntlets +1 | 33/37/29/29 | 17/19/18/23 | 26/19/16/0 | 1x Titanite Shard | 290 |
Shadow Gauntlets +2 | 36/40/32/32 | 19/21/20/25 | 28/21/18/0 | 2x Titanite Shard | 360 |
Shadow Gauntlets +3 | 39/43/34/34 | 20/23/21/27 | 31/23/19/0 | 3x Titanite Shard | 440 |
Shadow Gauntlets +4 | 42/47/37/37 | 22/25/23/29 | 33/25/21/0 | 1x Large Titanite Shard | 580 |
Shadow Gauntlets +5 | 45/50/40/40 | 24/26/25/32 | 36/27/22/0 | 2x Large Titanite Shard | 650 |
Shadow Gauntlets +6 | 48/53/42/42 | 25/28/26/34 | 38/29/24/0 | 3x Large Titanite Shard | 720 |
Shadow Gauntlets +7 | 51/57/45/45 | 27/30/28/36 | 40/31/25/0 | 1x Titanite Chunk | 870 |
Shadow Gauntlets +8 | 54/60/47/47 | 28/32/29/38 | 43/33/27/0 | 2x Titanite Chunk | 940 |
Shadow Gauntlets +9 | 57/63/50/50 | 30/34/31/40 | 45/35/28/0 | 3x Titanite Chunk | 1,010 |
Shadow Gauntlets +10 | 60/67/53/53 | 32/36/33/43 | 48/37/30/0 | 1x Titanite Slab | 1,150 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: |
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
page revision: 18, last edited: 31 Aug 2014 17:54