Shadow Gauntlets
shadow gauntlets

In-Game Description

Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability

Suspicious Shadow drop (rare).

General Information

  • Part of the Shadow Set.
  • Increases Bleed damage of weapons. Only weapons with Bleed damage get this benefit.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Gauntlets 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 -/16/-/- E

Notes

  • Weapons with innate Bleed get 50 points of extra damage.
  • Weapons infused with Bleed get 25 points of extra damage.
  • Weapons with innate Bleed AND infused with Bleed get 60 points of extra damage.
  • The bleed damage bonus stacks with the Crest of Blood.

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Gauntlets +0 30/34/27/27 16/18/17/21 24/18/15/0 N/A N/A
Shadow Gauntlets +1 33/37/29/29 17/19/18/23 26/19/16/0 1x Titanite Shard 290
Shadow Gauntlets +2 36/40/32/32 19/21/20/25 28/21/18/0 2x Titanite Shard 360
Shadow Gauntlets +3 39/43/34/34 20/23/21/27 31/23/19/0 3x Titanite Shard 440
Shadow Gauntlets +4 42/47/37/37 22/25/23/29 33/25/21/0 1x Large Titanite Shard 580
Shadow Gauntlets +5 45/50/40/40 24/26/25/32 36/27/22/0 2x Large Titanite Shard 650
Shadow Gauntlets +6 48/53/42/42 25/28/26/34 38/29/24/0 3x Large Titanite Shard 720
Shadow Gauntlets +7 51/57/45/45 27/30/28/36 40/31/25/0 1x Titanite Chunk 870
Shadow Gauntlets +8 54/60/47/47 28/32/29/38 43/33/27/0 2x Titanite Chunk 940
Shadow Gauntlets +9 57/63/50/50 30/34/31/40 45/35/28/0 3x Titanite Chunk 1,010
Shadow Gauntlets +10 60/67/53/53 32/36/33/43 48/37/30/0 1x Titanite Slab 1,150

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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