Sea Bow
sea bow

In-Game Description

A bow built for sea-faring marine warriors.
Has an extended range for hunting down
sea monsters from afar.

A great sea lies to the north of Drangleic,
and beyond that is an unexplored continent
that is home to things inhuman.

Availability

Dark Souls 2 & Scholar of the First Sin:

General Information

Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
sea-bow-lg.png 72/0/0/0/0

(Projectile/Strike)
100 5 65 161/15/0/0

C/C/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes

  • The longest-ranged bow in the game by a hair, but otherwise a very normal bow with an unusual Strength-focused scaling.

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Sea Bow +0 72/0/0/0/0 C/C/-/- - -
Sea Bow +1 79/0/0/0/0 C/C/-/- 1x Titanite Shard 470
Sea Bow +2 86/0/0/0/0 C/C/-/- 2x Titanite Shard 580
Sea Bow +3 93/0/0/0/0 C/C/-/- 3x Titanite Shard 700
Sea Bow +4 101/0/0/0/0 C/C/-/- 1x Large Titanite Shard 930
Sea Bow +5 108/0/0/0/0 C/C/-/- 2x Large Titanite Shard 1,050
Sea Bow +6 115/0/0/0/0 C/C/-/- 3x Large Titanite Shard 1,160
Sea Bow +7 123/0/0/0/0 C/C/-/- 1x Titanite Chunk 1,390
Sea Bow +8 130/0/0/0/0 C/C/-/- 2x Titanite Chunk 1,510
Sea Bow +9 137/0/0/0/0 C/C/-/- 3x Titanite Chunk 1,620
Sea Bow +10 145/0/0/0/0 C/C/-/- 1x Titanite Slab 1,850

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Sea Bow +0 50/50/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +1 55/55/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +2 60/60/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Sea Bow +3 65/65/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +4 70/70/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +5 75/75/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +6 81/81/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +7 86/86/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +8 91/91/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +9 96/96/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Sea Bow +10 101/101/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Sea Bow +0 50/0/50/0/0 D/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +1 55/0/55/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Sea Bow +2 60/0/60/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Sea Bow +3 65/0/65/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +4 70/0/70/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +5 75/0/75/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +6 81/0/81/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +7 86/0/86/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +8 91/0/91/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +9 96/0/96/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Sea Bow +10 101/0/101/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Sea Bow +0 50/0/0/50/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +1 55/0/0/55/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +2 60/0/0/60/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Sea Bow +3 65/0/0/65/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +4 70/0/0/70/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +5 75/0/0/75/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +6 81/0/0/81/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +7 86/0/0/86/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +8 91/0/0/91/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +9 96/0/0/96/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Sea Bow +10 101/0/0/101/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Sea Bow +0 50/0/0/0/50 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +1 55/0/0/0/55 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +2 60/0/0/0/60 D/D/-/-/-/C 0/0/0/0/16.6
Dark Sea Bow +3 65/0/0/0/65 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +4 70/0/0/0/70 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +5 75/0/0/0/75 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +6 81/0/0/0/81 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +7 86/0/0/0/86 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +8 91/0/0/0/91 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +9 96/0/0/0/96 C/D/-/-/-/B 0/0/0/0/16.6
Dark Sea Bow +10 101/0/0/0/101 C/D/-/-/-/B 0/0/0/0/16.6

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Sea Bow +0 82/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +1 91/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +2 99/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +3 107/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +4 116/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +5 124/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +6 133/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +7 141/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +8 149/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +9 158/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Sea Bow +10 166/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Sea Bow +0 72/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +1 79/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +2 86/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +3 93/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +4 101/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +5 108/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +6 115/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +7 123/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +8 130/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +9 137/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Sea Bow +10 145/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Sea Bow +0 36/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +1 39/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +2 43/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +3 46/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +4 50/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +5 54/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +6 57/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +7 61/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +8 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +9 68/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Sea Bow +10 72/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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