Scythe of Want
scythe of want

In-Game Description

A Scythe born from the soul of Nashandra.

The old one of the Abyss was reborn in death,
split into minuscule fragments, and spread
across the land. After regaining their shapes,
they crawled forth, yearning for strong souls,
in search of greater power.


Trade Soul of Nashandra and 10,000 souls with Weaponsmith Ornifex.

General Information

Image Damage Aux Effects Counter
Stats Needed
Stat Bonuses
Aux Effects
Stability Durability Weight
scythe-of-want-lg.png 104/0/0/0/120

0/0 110 15 14/20/18/18

40/10/20/20/45 20/20/20/20 20 60 12.0

Move Set

  • Same as the Great Scythe, but with a special two-handed heavy attack. The player flips the weapon around, cutting close to the player. The follow up is a sweep from the right. The combo seems to be easier to land both attacks at correct spacing.


  • Like all Reapers, it will completely negate blocking when attacking from a specific distance.
  • Cannot be enchanted.
  • Cannot be infused.



Boss upgrade path.

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Scythe of Want +0 104/0/0/0/120 0/0 D/B/-/-/-/C - -
Scythe of Want +1 135/0/0/0/136 0/0 D/B/-/-/-/C 1x Petrified Dragon Bone 1,480
Scythe of Want +2 166/0/0/0/152 0/0 D/B/-/-/-/C 2x Petrified Dragon Bone 1,850
Scythe of Want +3 197/0/0/0/168 0/0 D/B/-/-/-/C 3x Petrified Dragon Bone 2,220
Scythe of Want +4 228/0/0/0/184 0/0 D/B/-/-/-/C 4x Petrified Dragon Bone 2,960
Scythe of Want +5 260/0/0/0/200 0/0 D/B/-/-/-/C 5x Petrified Dragon Bone 3,330



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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