Sanctum Soldier Gauntlet

Sanctum Soldier Gauntlet

In-Game Description

Gauntlets of the sanctum soldiers.
Improves effect of poison weapons.

These gauntlets are corroded by the
poison of the slumbering dragon, making it
difficult to discern their original shape.

Availability

Sanctum Soldier drop.

General Information

Increases Poison damage of weapons. Only weapons with Poison damage get this benefit.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Soldier Gauntlet 46/44/52/50 12/12/10/12 14/15/0/0 5 80 3.5 -/-/-/- C

Notes

  • Weapons with innate Poison damage get 50 points of extra damage.
  • Weapons infused with Poison get 25 points of extra damage.
  • Weapons with innate Poison damage infused with Poison get 60 points of extra damage.
  • The poison damage bonus stacks with the Crest of the Rat.

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Soldier Gauntlet +0 46/44/52/50 12/12/10/12 14/15/0/0 - -
Sanctum Soldier Gauntlet +1 47/45/53/51 12/12/10/12 14/15/0/0 1x Titanite Shard 580
Sanctum Soldier Gauntlet +2 48/46/54/52 13/13/11/13 15/16/0/0 2x Titanite Shard 720
Sanctum Soldier Gauntlet +3 49/47/55/53 13/13/11/13 15/17/0/0 3x Titanite Shard 870
Sanctum Soldier Gauntlet +4 50/48/57/54 14/14/12/14 16/17/0/0 1x Large Titanite Shard 1150
Sanctum Soldier Gauntlet +5 51/49/58/56 14/15/12/14 17/18/0/0 2x Large Titanite Shard 1300
Sanctum Soldier Gauntlet +6 52/50/59/57 15/15/13/15 17/19/0/0 3x Large Titanite Shard 1440
Sanctum Soldier Gauntlet +7 53/51/61/58 15/16/13/15 18/19/0/0 1x Titanite Chunk 1730
Sanctum Soldier Gauntlet +8 54/52/62/59 16/16/14/16 18/20/0/0 2x Titanite Chunk 1870
Sanctum Soldier Gauntlet +9 55/53/63/60 16/17/14/16 19/21/0/0 3x Titanite Chunk 2020
Sanctum Soldier Gauntlet +10 57/55/65/62 17/18/15/17 20/22/0/0 1x Titanite Slab 2300

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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