Sanctum Knight Armor

Sanctum Knight Armor

In-Game Description

Armor of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Availability

Sanctum Knight drop.

General Information

Part of the Sanctum Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Armor 236/220/254/238 30/30/27/31 30/44/0/0 27 90 14.4 -/-/-/- A

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Armor +0 236/220/254/238 30/30/27/31 30/44/0/0 - -
Sanctum Knight Armor +1 247/231/266/249 33/33/29/34 33/48/0/0 1x Twinkling Titanite 1150
Sanctum Knight Armor +2 259/242/279/261 36/36/32/37 36/52/0/0 1x Twinkling Titanite 1430
Sanctum Knight Armor +3 271/253/291/273 39/39/34/40 39/56/0/0 2x Twinkling Titanite 1720
Sanctum Knight Armor +4 283/264/304/285 42/42/37/42 42/60/0/0 2x Twinkling Titanite 2290
Sanctum Knight Armor +5 295/275/317/297 45/45/40/46 45/65/0/0 3x Twinkling Titanite 2580

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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