Sacred Chimes


Icon Name Damage Casting
Speed
Durability Weight Stats Needed
Stat Bonuses
Availability Special Note
lSBvif6.png Archdrake Chime 0/0/0/105/105 120 30 0.5 0/0/0/22

-/-/-/-/B/B
Sold by Felkin the Outcast.
-
W3VTAet.png Black Witch's Staff 0/110/110/110/110 120 30 2.5 0/0/20/20

-/-/A/C/C/A
Leydia Witch drop.
Usable with sorceries,
miracles, and hexes.
lUfjWHc.png Caitha's Chime 0/0/0/0/125 145 30 0.5 0/0/18/22

-/-/-/-/-/A
Drangleic Castle treasure.

Astrologist drop.
Cannot cast miracles.
m4ZACO5.png Chime of Screams 0/0/0/158/158 25 30 0.5 0/0/0/26

-/-/-/-/B/B
Traded by Weaponsmith Ornifex for
Soul of Nadalia, Bride of Ash.
Increases Faith, more
the lower your Faith is.

Slowest catalyst in the game.

DLC item.
lHTRG1s.png Chime of Want 0/0/0/100/100 130 30 0.5 0/0/15/40

-/-/-/-/A/S
Traded by Weaponsmith Ornifex
for Soul of Nashandra.
-
5NRSdsN.png Clerics's Sacred Chime 0/0/0/90/90 140 30 0.5 0/0/0/10

-/-/-/-/B/C
Starting weapon of the Cleric class.

Majula treasure.

Sold by Licia of Lindeldt.
-
98bx8qg.png Disc Chime 0/0/0/90/90 100 40 2.0 0/0/0/18

-/-/-/-/B/E
Grave of Saints treasure.
A shield that can cast
miracles and hexes.

Increases miracle power by 3%.
PqnHU49.png Dragon Chime 0/0/0/166/166 145 30 0.5 0/0/0/50

-/-/-/-/S/B
Darkdiver Grandahl drop/gift.
-
VCWaB5Z.png Idol's Chime 0/0/0/150/150 105 30 0.5 0/0/0/25

-/-/-/-/D/A
Licia of Lindeldt drop/gift.
-
mace-of-the-insolent-lg.png Mace of the Insolent 55/0/0/30/30 100 60 4.0 15/10/0/10

D/C/-/-/E/D
Undead Crypt treasure.
I7DIhJA.png Priest's Chime 0/0/0/95/95 120 30 0.5 0/0/0/18

-/-/-/-/A/D
The Lost Bastille treasure.
-
WXouViY.png Protective Chime 0/0/0/110/110 140 30 1.0 0/0/0/25

-/-/-/-/C/C
Iron Keep treasure.
-
quulYs1.png Sanctum Shield 0/120/0/80/120 100 30 2.0 6/7/18/18

-/-/C/-/C/C
Dragon's Sanctum treasure.
A shield that can cast
sorceries, miracles, and hexes.

DLC item.
LD8x1b8.png Witchtree Bellvine 0/0/0/100/100 100 30 0.5 0/0/0/15

-/-/-/-/A/C
Majula pit treasure.
-

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License