In-Game Description
Great hammer of the Royal Aegis.
The power of this hammer's blessing has
not faded completely, despite its being
exposed to the dark of the Undead Crypt.
Unleash its latent power with a strong attack.
Sir Velstadt, known as the Royal Aegis,
gave himself to the King in both life and death.
Effect: special attack (strong attack)
Availability
Dark Souls 2 & Scholar of the First Sin:
- Trade Soul of Velstadt and 3,000 souls with Weaponsmith Ornifex.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed1 Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight | Enchantable? Items/Spells |
---|---|---|---|---|---|---|---|---|---|---|---|
152/0/0/0/50 (Strike) |
0/0 | 100 | 60 | 402/12/12/12 C/-/-/-/-/C |
45/10/30/30/40 | 15/15/15/15 | 30 | 70 | 22.0 | Yes/Yes |
Move Set
Notes
- The two-handed R2/RT casts three Affinity like orbs that slowly home-in on the nearest enemy. Consumes 10 durability per use.
- This can be reduced to 5 with the use of a Bracing Knuckle Ring +2.
- Like all Hammers and most Great Hammers it can't be infused with Bleed.
- You can still deal bleed damage by enchanting it with a Bleeding Serum though.
Upgrades
Basic
Boss upgrade path.
Requires:
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Sacred Chime Hammer +0 | 152/0/0/0/50 | 0/0 | C/-/-/-/-/C | - | - |
Sacred Chime Hammer +1 | 197/0/0/0/70 | 0/0 | C/-/-/-/-/C | 1x Petrified Dragon Bone | 1,590 |
Sacred Chime Hammer +2 | 243/0/0/0/90 | 0/0 | C/-/-/-/-/C | 2x Petrified Dragon Bone | 1,990 |
Sacred Chime Hammer +3 | 288/0/0/0/110 | 0/0 | B/-/-/-/-/C | 3x Petrified Dragon Bone | 2,390 |
Sacred Chime Hammer +4 | 334/0/0/0/130 | 0/0 | B/-/-/-/-/C | 4x Petrified Dragon Bone | 3,180 |
Sacred Chime Hammer +5 | 380/0/0/0/150 | 0/0 | B/-/-/-/-/B | 5x Petrified Dragon Bone | 3,580 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Sacred Chime Hammer +0 | 136/30/0/0/45 | 0/0 | D/-/C/-/-/B | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Sacred Chime Hammer +1 | 177/42/0/0/63 | 0/0 | C/-/C/-/-/B | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Sacred Chime Hammer +2 | 218/54/0/0/81 | 0/0 | C/-/C/-/-/B | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Sacred Chime Hammer +3 | 259/66/0/0/99 | 0/0 | C/-/B/-/-/B | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Sacred Chime Hammer +4 | 300/78/0/0/117 | 0/0 | C/-/B/-/-/B | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Sacred Chime Hammer +5 | 342/90/0/0/135 | 0/0 | C/-/B/-/-/B | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Sacred Chime Hammer +0 | 136/0/30/0/45 | 0/0 | D/-/-/C/-/B | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Sacred Chime Hammer +1 | 177/0/42/0/63 | 0/0 | C/-/-/C/-/B | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Sacred Chime Hammer +2 | 218/0/54/0/81 | 0/0 | C/-/-/C/-/B | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Sacred Chime Hammer +3 | 259/0/66/0/99 | 0/0 | C/-/-/B/-/B | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Sacred Chime Hammer +4 | 300/0/78/0/117 | 0/0 | C/-/-/B/-/B | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Sacred Chime Hammer +5 | 342/0/90/0/135 | 0/0 | C/-/-/B/-/B | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Sacred Chime Hammer +0 | 136/0/0/30/45 | 0/0 | D/-/-/-/C/B | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Sacred Chime Hammer +1 | 177/0/0/42/63 | 0/0 | C/-/-/-/C/B | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Sacred Chime Hammer +2 | 218/0/0/54/81 | 0/0 | C/-/-/-/C/B | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Sacred Chime Hammer +3 | 259/0/0/66/99 | 0/0 | C/-/-/-/B/B | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Sacred Chime Hammer +4 | 300/0/0/78/117 | 0/0 | C/-/-/-/B/B | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Sacred Chime Hammer +5 | 342/0/0/90/135 | 0/0 | C/-/-/-/B/B | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Sacred Chime Hammer +0 | 145/0/0/0/72 | 0/0 | C/-/-/-/-/B | 44.1/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Sacred Chime Hammer +1 | 189/0/0/0/100 | 0/0 | C/-/-/-/-/B | 44.1/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Sacred Chime Hammer +2 | 233/0/0/0/129 | 0/0 | C/-/-/-/-/B | 44.1/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Sacred Chime Hammer +3 | 277/0/0/0/158 | 0/0 | C/-/-/-/-/B | 44.1/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Sacred Chime Hammer +4 | 321/0/0/0/187 | 0/0 | C/-/-/-/-/B | 44.1/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Dark Sacred Chime Hammer +5 | 364/0/0/0/215 | 0/0 | B/-/-/-/-/A | 44.1/9.1/29.1/29.1/46.6 | 14.1/14.1/14.1/14.1 |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Sacred Chime Hammer +0 | 136/0/0/0/45 | 96/0 | D/-/-/-/-/B | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Sacred Chime Hammer +1 | 177/0/0/0/63 | 100/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Sacred Chime Hammer +2 | 218/0/0/0/81 | 105/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Sacred Chime Hammer +3 | 259/0/0/0/99 | 110/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Sacred Chime Hammer +4 | 300/0/0/0/117 | 115/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Sacred Chime Hammer +5 | 342/0/0/0/135 | 120/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Sacred Chime Hammer +0 | 174/0/0/0/57 | 0/0 | E/-/-/-/-/C | 45/10/30/30/40 | 15/15/15/15 |
Raw Sacred Chime Hammer +1 | 227/0/0/0/80 | 0/0 | E/-/-/-/-/C | 45/10/30/30/40 | 15/15/15/15 |
Raw Sacred Chime Hammer +2 | 279/0/0/0/103 | 0/0 | E/-/-/-/-/C | 45/10/30/30/40 | 15/15/15/15 |
Raw Sacred Chime Hammer +3 | 332/0/0/0/126 | 0/0 | E/-/-/-/-/C | 45/10/30/30/40 | 15/15/15/15 |
Raw Sacred Chime Hammer +4 | 384/0/0/0/149 | 0/0 | E/-/-/-/-/C | 45/10/30/30/40 | 15/15/15/15 |
Raw Sacred Chime Hammer +5 | 437/0/0/0/172 | 0/0 | E/-/-/-/-/C | 45/10/30/30/40 | 15/15/15/15 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Sacred Chime Hammer +0 | 152/0/0/0/50 | 0/0 | E/-/D/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Sacred Chime Hammer +1 | 197/0/0/0/70 | 0/0 | E/-/D/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Sacred Chime Hammer +2 | 243/0/0/0/90 | 0/0 | E/-/D/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Sacred Chime Hammer +3 | 288/0/0/0/110 | 0/0 | E/-/D/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Sacred Chime Hammer +4 | 334/0/0/0/130 | 0/0 | D/-/D/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Sacred Chime Hammer +5 | 380/0/0/0/150 | 0/0 | E/-/D/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Sacred Chime Hammer +0 | 76/0/0/0/25 | 0/0 | D/-/-/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Mundane Sacred Chime Hammer +1 | 98/0/0/0/35 | 0/0 | D/-/-/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Mundane Sacred Chime Hammer +2 | 121/0/0/0/45 | 0/0 | D/-/-/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Mundane Sacred Chime Hammer +3 | 144/0/0/0/55 | 0/0 | D/-/-/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Mundane Sacred Chime Hammer +4 | 167/0/0/0/65 | 0/0 | D/-/-/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Mundane Sacred Chime Hammer +5 | 190/0/0/0/75 | 0/0 | D/-/-/-/-/D | 45/10/30/30/40 | 15/15/15/15 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |