In-Game Description
Greatsword of Vendrick, King of Drangleic.
The strength of this sword is relative to
the number of souls possessed by its wielder.
One fragment of Dark, having taken human shape,
became obsessed with the King's soul.
Impelled by its own cravings, it sought souls,
and strove to make the strength of the Giants
its own.
Effect: attack boosted by souls held
Availability
Trade Soul of the King and 10,000 souls with Weaponsmith Ornifex.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
112/0/0/0/0 (Slash/Thrust) |
0/0 | 110 | 35 | 20/20/16/16 C/C/-/-/-/- |
60/10/40/40/20 | 20/20/20/20 | 40 | 60 | 8 |
Move Set
Notes
- This sword scales depending on the number of souls currently held, up to a maximum of 1,000,000 souls. There are two components to the scaling: a unique scaling based on souls held, and regular strength and dexterity scaling, which itself scales with souls held.
- Let s = souls held / 1,000,000, capped between 0 and 1
- The scaling with souls held is -44+127.5*s, which means it's actually negative until about 345,000 souls held.
- The total scaling from strength and dexterity is 63.5+34*s — about 2/3 of this scaling comes from strength, and 1/3 from dexterity.
- The following table illustrates some general values at +5. These results may be about 1 off from the actual in game numbers.
Souls Held | 0 | 250,000 | 500,000 | 750,000 | 1,000,000 |
---|---|---|---|---|---|
Souls Scaling | -44 | -12.125 | 19.75 | 51.625 | 83.5 |
Strength Scaling | 43% | 48.5% | 54% | 59.5% | 65% |
Dexterity Scaling | 22% | 24.5% | 27% | 29.5% | 32% |
Total Scaling at 40/40 | 47 | 90.075 | 133.16 | 176.225 | 219.3 |
AR at +5 and 40/40 | 327 | 370 | 413 | 456 | 500** |
AR at +5 and 50/50 | N/A | N/A | N/A | NA | 515** |
AR at +5 and 99/99 | N/A | N/A | N/A | NA | 559** |
- Mundane infusion seems to work differently on this weapon. It adds a starting damage of 21, which scales up to 106 at 1,000,000 souls. This amount increases rapidly as the lowest stat approaches 30, increasing by 128 to become 149 at 0 souls and scales up to 50% more (i.e. 195) to become 301 at 1,000,000 souls. Gains are very minor after that, reaching a maximum of 191 at 0 souls and 366 at 1,000,000 souls.
- ** Confirmed in-game. No Rings.
The Ring of Blades is affected in the same way as the Mundane infusion, increasing in effectiveness by 50% at 1,000,000 souls. Tested and confirmed in game.
Upgrades
Basic
Boss upgrade path.
Requires:
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Ruler's Sword +0 | 112/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Ruler's Sword +1 | 145/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Petrified Dragon Bone | 1,560 |
Ruler's Sword +2 | 179/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Petrified Dragon Bone | 1,950 |
Ruler's Sword +3 | 212/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Petrified Dragon Bone | 2,330 |
Ruler's Sword +4 | 246/0/0/0/0 | 0/0 | C/C/-/-/-/- | 4x Petrified Dragon Bone | 3,110 |
Ruler's Sword +5 | 280/0/0/0/0 | 0/0 | C/C/-/-/-/- | 5x Petrified Dragon Bone | 3,500 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Ruler's Sword +0 | 78/78/0/0/0 | 0/0 | D/D/C/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +1 | 101/101/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +2 | 125/125/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +3 | 148/148/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +4 | 172/172/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Ruler's Sword +5 | 196/196/0/0/0 | 0/0 | C/D/B/-/-/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Ruler's Sword +0 | 78/0/78/0/0 | 0/0 | D/D/-/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +1 | 101/0/101/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +2 | 125/0/125/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +3 | 148/0/148/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +4 | 172/0/172/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Ruler's Sword +5 | 196/0/196/0/0 | 0/0 | C/D/-/B/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Ruler's Sword +0 | 78/0/0/78/0 | 0/0 | D/D/-/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +1 | 101/0/0/101/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +2 | 125/0/0/125/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +3 | 148/0/0/148/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +4 | 172/0/0/172/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Ruler's Sword +5 | 196/0/0/196/0 | 0/0 | C/D/-/-/B/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Ruler's Sword +0 | 78/0/0/0/78 | 0/0 | D/D/-/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +1 | 101/0/0/0/101 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +2 | 125/0/0/0/125 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +3 | 148/0/0/0/148 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +4 | 172/0/0/0/172 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Ruler's Sword +5 | 196/0/0/0/196 | 0/0 | C/D/-/-/-/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Ruler's Sword +0 | 78/0/0/0/0 | 112/0 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +1 | 101/0/0/0/0 | 117/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +2 | 125/0/0/0/0 | 123/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +3 | 148/0/0/0/0 | 128/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +4 | 172/0/0/0/0 | 134/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Ruler's Sword +5 | 196/0/0/0/0 | 140/0 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Bleed
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Bleed Ruler's Sword +0 | 78/0/0/0/0 | 0/112 | D/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +1 | 101/0/0/0/0 | 0/117 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +2 | 125/0/0/0/0 | 0/123 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +3 | 148/0/0/0/0 | 0/128 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +4 | 172/0/0/0/0 | 0/134 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Ruler's Sword +5 | 196/0/0/0/0 | 0/140 | C/D/-/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Ruler's Sword +0 | 128/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +1 | 167/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +2 | 206/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +3 | 244/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +4 | 283/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Ruler's Sword +5 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Ruler's Sword +0 | 112/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +1 | 145/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +2 | 179/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +3 | 212/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +4 | 246/0/0/0/0 | 0/0 | E/E/D/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Ruler's Sword +5 | 280/0/0/0/0 | 0/0 | E/E/C/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Ruler's Sword +0 | 56/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +1 | 72/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +2 | 89/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +3 | 106/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +4 | 123/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Ruler's Sword +5 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/20 | 20/20/20/20 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |