Ruin Leggings
ruin leggings

In-Game Description

Leggings worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability

Ruin Sentinel drop (rare).

General Information

Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Leggings 82/75/88/84 19/22/13/19 12/26/34/0 12 105 6.2 -/-/-/- C

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Leggings +0 82/75/88/84 19/22/13/19 12/26/34/0 N/A N/A
Ruin Leggings +1 90/82/97/92 21/24/14/21 13/28/37/0 1x Twinkling Titanite 710
Ruin Leggings +2 98/89/106/100 23/26/15/23 14/31/40/0 1x Twinkling Titanite 890
Ruin Leggings +3 106/97/115/109 25/28/17/25 15/33/44/0 2x Twinkling Titanite 1070
Ruin Leggings +4 114/104/124/117 27/30/18/27 16/36/47/0 2x Twinkling Titanite 1420
Ruin Leggings +5 123/112/133/126 29/32/20/29 17/39/51/0 3x Twinkling Titanite 1600

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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