Royal Soldier Armor
royal'soldier armor

In-Game Description

Royal Drangleic soldier armor.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Availability

Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information

Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Armor 79/74/82/80 24/25/17/24 21/23/0/0 16 70 9.2 -/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Armor +0 79/74/82/80 24/25/17/24 21/23/0/0 N/A N/A
Royal Soldier Armor +1 86/81/90/88 26/27/18/26 23/25/0/0 1x Titanite Shard 530
Royal Soldier Armor +2 94/89/98/96 29/30/20/29 25/27/0/0 2x Titanite Shard 660
Royal Soldier Armor +3 102/96/106/104 31/32/21/31 27/30/0/0 3x Titanite Shard 790
Royal Soldier Armor +4 110/104/114/112 34/35/23/34 29/32/0/0 1x Large Titanite Shard 1,050
Royal Soldier Armor +5 118/111/123/120 36/37/25/36 31/35/0/0 2x Large Titanite Shard 1,050
Royal Soldier Armor +6 125/119/131/128 39/40/26/39 33/37/0/0 3x Large Titanite Shard 1,190
Royal Soldier Armor +7 133/126/139/136 41/42/28/41 35/39/0/0 1x Titanite Chunk 1,320
Royal Soldier Armor +8 141/134/147/144 44/45/29/44 37/42/0/0 2x Titanite Chunk 1,580
Royal Soldier Armor +9 149/141/155/152 46/47/31/46 39/44/0/0 3x Titanite Chunk 1,710
Royal Soldier Armor +10 157/149/164/160 49/50/33/49 42/47/0/0 1x Titanite Slab 1,840

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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