Red Rust Sword
red rust sword

In-Game Description

Straight sword of warrior Vengarl of Forossa.

This sword is battle-worn and terribly rusted,
but remains a deadly weapon owing to
its incredible weight.

Legend has it that it was built to test the
limits of the strength of Forossa knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.

Availability

Dark Souls 2 & Scholar of the First Sin:

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
red-rust-sword-lg.png 136/0/0/0/0

(Slash)
0/0 100 30 23/13/0/0

A/E/-/-/-/-
50/10/35/35/25 20/20/20/20 30 80 8

Move Set

  • Despite being classified as a straight sword, it has move set of the Axes. This includes power stance.
  • When in powerstance with this weapon in the right hand and a compatible weapon in the left, the L1 and L2 attacks become those of Hammers'.

Upgrades

Basic

Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Red Rust Sword +0 136/0/0/0/0 0/0 A/E/-/-/-/- - -
Red Rust Sword +1 149/0/0/0/0 0/0 A/E/-/-/-/- 1x Twinkling Titanite 1,090
Red Rust Sword +2 163/0/0/0/0 0/0 A/E/-/-/-/- 2x Twinkling Titanite 1,370
Red Rust Sword +3 177/0/0/0/0 0/0 A/E/-/-/-/- 3x Twinkling Titanite 1,640
Red Rust Sword +4 191/0/0/0/0 0/0 A/E/-/-/-/- 4x Twinkling Titanite 2,180
Red Rust Sword +5 205/0/0/0/0 0/0 S/E/-/-/-/- 5x Twinkling Titanite 2,450

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Red Rust Sword +0 95/95/0/0/0 0/0 B/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +1 104/104/0/0/0 0/0 B/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +2 114/114/0/0/0 0/0 B/E/C/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +3 124/124/0/0/0 0/0 B/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +4 133/133/0/0/0 0/0 B/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9
Magic Red Rust Sword +5 143/143/0/0/0 0/0 B/E/B/-/-/- 47.9/26.6/32.9/32.9/22.9 17.9/17.9/17.9/17.9

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Red Rust Sword +0 95/0/95/0/0 0/0 B/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +1 104/0/104/0/0 0/0 B/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +2 114/0/114/0/0 0/0 B/E/-/C/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +3 124/0/124/0/0 0/0 B/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +4 133/0/133/0/0 0/0 B/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9
Fire Red Rust Sword +5 143/0/143/0/0 0/0 B/E/-/B/-/- 47.9/7.9/51.6/32.9/22.9 17.9/17.9/17.9/17.9

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Red Rust Sword +0 95/0/0/95/0 0/0 B/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +1 104/0/0/104/0 0/0 B/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +2 114/0/0/114/0 0/0 B/E/-/-/C/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +3 124/0/0/124/0 0/0 B/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +4 133/0/0/133/0 0/0 B/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9
Lightning Red Rust Sword +5 143/0/0/143/0 0/0 B/E/-/-/B/- 47.9/7.9/32.9/51.6/22.9 17.9/17.9/17.9/17.9

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Red Rust Sword +0 95/0/0/0/95 0/0 B/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +1 104/0/0/0/104 0/0 B/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +2 114/0/0/0/114 0/0 B/E/-/-/-/C 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +3 124/0/0/0/124 0/0 B/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +4 133/0/0/0/133 0/0 B/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9
Dark Red Rust Sword +5 143/0/0/0/143 0/0 B/E/-/-/-/B 47.9/7.9/32.9/32.9/41.6 17.9/17.9/17.9/17.9

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Red Rust Sword +0 95/0/0/0/0 112/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +1 104/0/0/0/0 117/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +2 114/0/0/0/0 123/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +3 124/0/0/0/0 128/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +4 133/0/0/0/0 134/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9
Poison Red Rust Sword +5 143/0/0/0/0 140/0 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 36.6/17.9/17.9/17.9

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Red Rust Sword +0 95/0/0/0/0 0/112 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +1 104/0/0/0/0 0/117 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +2 114/0/0/0/0 0/123 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +3 124/0/0/0/0 0/128 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +4 133/0/0/0/0 0/134 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9
Bleed Red Rust Sword +5 143/0/0/0/0 0/140 B/E/-/-/-/- 47.9/7.9/32.9/32.9/22.9 17.9/36.6/17.9/17.9

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Red Rust Sword +0 156/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +1 172/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +2 188/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +3 204/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +4 219/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Raw Red Rust Sword +5 235/0/0/0/0 0/0 D/E/-/-/-/- 50/10/35/35/25 20/20/20/20

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Red Rust Sword +0 136/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +1 149/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +2 163/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +3 177/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +4 191/0/0/0/0 0/0 D/E/D/-/-/- 50/10/35/35/25 20/20/20/20
Enchanted Red Rust Sword +5 205/0/0/0/0 0/0 C/E/C/-/-/- 50/10/35/35/25 20/20/20/20

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Red Rust Sword +0 68/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +1 74/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +2 81/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +3 88/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +4 95/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20
Mundane Red Rust Sword +5 102/0/0/0/0 0/0 C/E/-/-/-/- 50/10/35/35/25 20/20/20/20

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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