Red Rust Scimitar
red rust scimitar

In-Game Description

Curved sword of warrior Vengarl of Forossa.

This sword is battle-worn and terribly rusted,
but remains a deadly weapon owning to
its incredible weight.

Legend has it that it was built to test the
limits of the strength of Forossa Knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.

Availability

Dark Souls 2 & Scholar of the First Sin:

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
red-rust-scimitar-lg.png 180/0/0/0/0

(Slash)
0/0 100 25 18/15/0/0

C/E/-/-/-/-
45/10/30/30/20 15/15/15/15 30 60 6.0 Yes/Yes

Move Set

Upgrades

Basic

Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Red Rust Scimitar +0 180/0/0/0/0/0 0/0 C/E/-/-/-/- - -
Red Rust Scimitar +1 198/0/0/0/0/0 0/0 C/E/-/-/-/- 1x Twinkling Titanite 1,070
Red Rust Scimitar +2 216/0/0/0/0/0 0/0 C/E/-/-/-/- 2x Twinkling Titanite 1,330
Red Rust Scimitar +3 234/0/0/0/0/0 0/0 C/E/-/-/-/- 3x Twinkling Titanite 1,600
Red Rust Scimitar +4 252/0/0/0/0/0 0/0 C/E/-/-/-/- 4x Twinkling Titanite 2,130
Red Rust Scimitar +5 270/0/0/0/0/0 0/0 C/E/-/-/-/- 5x Twinkling Titanite 2,390

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Red Rust Scimitar +0 126/126/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +1 138/138/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +2 151/151/0/0/0 0/0 C/E/C/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +3 163/163/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +4 176/176/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9
Magic Red Rust Scimitar +5 189/189/0/0/0 0/0 C/E/B/-/-/- 42.9/26.6/27.9/27.9/17.9 12.9/12.9/12.9/12.9

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Red Rust Scimitar +0 126/0/126/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +1 138/0/138/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +2 151/0/151/0/0 0/0 C/E/-/C/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +3 163/0/163/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +4 176/0/176/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9
Fire Red Rust Scimitar +5 189/0/189/0/0 0/0 C/E/-/B/-/- 42.9/7.9/46.6/27.9/17.9 12.9/12.9/12.9/12.9

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Red Rust Scimitar +0 126/0/0/126/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +1 138/0/0/138/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +2 151/0/0/151/0 0/0 C/E/-/-/C/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +3 163/0/0/163/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +4 176/0/0/176/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9
Lightning Red Rust Scimitar +5 189/0/0/189/0 0/0 C/E/-/-/B/- 42.9/7.9/27.9/46.6/17.9 12.9/12.9/12.9/12.9

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Red Rust Scimitar +0 126/0/0/0/126 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +1 138/0/0/0/138 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +2 151/0/0/0/151 0/0 C/E/-/-/-/C 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +3 163/0/0/0/163 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +4 176/0/0/0/176 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9
Dark Red Rust Scimitar +5 189/0/0/0/189 0/0 C/E/-/-/-/B 42.9/7.9/27.9/27.9/36.6 12.9/12.9/12.9/12.9

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Red Rust Scimitar +0 126/0/0/0/0 112/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +1 138/0/0/0/0 117/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +2 151/0/0/0/0 123/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +3 163/0/0/0/0 128/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +4 176/0/0/0/0 134/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9
Poison Red Rust Scimitar +5 189/0/0/0/0 140/0 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/12.9/12.9/12.9

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Red Rust Scimitar +0 126/0/0/0/0 0/112 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +1 138/0/0/0/0 0/117 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +2 151/0/0/0/0 0/123 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +3 163/0/0/0/0 0/128 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +4 176/0/0/0/0 0/134 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9
Bleed Red Rust Scimitar +5 189/0/0/0/0 0/140 C/E/-/-/-/- 42.9/7.9/27.9/27.9/17.9 12.9/31.6/12.9/12.9

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Red Rust Scimitar +0 207/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +1 227/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +2 248/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +3 269/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +4 289/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Raw Red Rust Scimitar +5 310/0/0/0/0 0/0 E/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Red Rust Scimitar +0 180/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +1 198/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +2 216/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +3 234/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +4 252/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Enchanted Red Rust Scimitar +5 270/0/0/0/0 0/0 E/E/D/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Red Rust Scimitar +0 90/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +1 99/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +2 108/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +3 117/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +4 126/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0
Mundane Red Rust Scimitar +5 135/0/0/0/0 0/0 D/E/-/-/-/- 45.0/10.0/30.0/30.0/20.0 15.0/15.0/15.0/15.0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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