|Damage:||The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Casting Speed:||The speed at which this catalyst will cast a spell.|
|Counter Strength:||Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.|
|Poise Damage:||The ability of the weapon to break the poise of an enemy.|
|Durability:||The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.|
|Weight:||The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
|Stats Needed:||The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
|Aux Effect:||The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|Aux Effect Reduction:||The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
|Damage Reduction:||The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
|Stability:||Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.