Pyromancy Flame
pyromancy flame

In-Game Description

A flame catalyst used by pyromancers.
Pyromancers rouse this flame to produce
various fire arts.

Equip pyromancy flame to produce pyromancy.
Attune pyromancies at a bonfire.

The strength of a pyromancy depends on the
strength of one's pyromancy flame, which can
be improved through reinforcement.

Availability

No-man's Wharf treasure. Inside a chest after the Flexile Sentry boss fight, before touching the contraption.

General Information

Name Damage Durability Weight Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effect
Reduction
Stability
Pyromancy Flame 0/0/125/0/0
(Spell/Strike)
50 0 100 -/-/-/-
-/-/-/-
25/5/30/20/20 5/5/5/5 0

Notes

  • Does not scale off of any primary stat, but is affected by Fire ATK Bonus, which is increased by Intelligence and Faith.
  • The fully upgraded Pyromancy Flame +10 has a scaling factor of 130, which gives it a Fire Attack Rating of 250 + 1.3 * FireBNS.
  • With INT and FTH at 99 the Fire ATK Bonus is 200, which gives a Fire Attack Rating of 250+260.

Upgrades

Upgrade with Fire Seeds at Rosabeth of Melfia or at Carhillion of the Fold.

Name Damage Stat Bonuses Upgrade Requirements Souls
Pyromancy Flame +0 0/0/125/0/0 -/-/-/A/-/- N/A N/A
Pyromancy Flame +1 0/0/137/0/0 -/-/-/A/-/- 1x Fire Seed 1,000
Pyromancy Flame +2 0/0/150/0/0 -/-/-/A/-/- 1x Fire Seed 1,250
Pyromancy Flame +3 0/0/162/0/0 -/-/-/A/-/- 1x Fire Seed 1,500
Pyromancy Flame +4 0/0/175/0/0 -/-/-/S/-/- 1x Fire Seed 2,000
Pyromancy Flame +5 0/0/187/0/0 -/-/-/S/-/- 1x Fire Seed 2,250
Pyromancy Flame +6 0/0/200/0/0 -/-/-/S/-/- 1x Fire Seed 2,500
Pyromancy Flame +7 0/0/212/0/0 -/-/-/S/-/- 1x Fire Seed 3,000
Pyromancy Flame +8 0/0/225/0/0 -/-/-/S/-/- 1x Fire Seed 3,250
Pyromancy Flame +9 0/0/237/0/0 -/-/-/S/-/- 1x Fire Seed 3,500
Pyromancy Flame +10 0/0/250/0/0 -/-/-/S/-/- 1x Fire Seed 4,000

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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