Prisoner's Waistcloth
prisoner's waistcloth

In-Game Description

Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Availability

General Information

Part of the Prisoner's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Waistcloth 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 -/-/-/- E

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Waistcloth +0 5/6/5/5 5/5/7/6 6/4/0/0 N/A N/A
Prisoner's Waistcloth +1 5/6/5/5 5/5/7/6 6/4/0/0 1x Titanite Shard 80
Prisoner's Waistcloth +2 6/7/5/5 6/6/8/7 7/5/0/0 1x Titanite Shard 100
Prisoner's Waistcloth +3 6/7/6/6 6/6/9/7 7/5/0/0 2x Titanite Shard 120
Prisoner's Waistcloth +4 7/8/6/6 7/7/10/8 8/6/0/0 1x Large Titanite Shard 160
Prisoner's Waistcloth +5 7/8/7/7 7/8/11/9 9/6/0/0 1x Large Titanite Shard 180
Prisoner's Waistcloth +6 8/9/7/7 8/8/11/9 9/7/0/0 2x Large Titanite Shard 200
Prisoner's Waistcloth +7 8/9/7/7 8/9/12/10 10/7/0/0 1x Titanite Chunk 240
Prisoner's Waistcloth +8 9/10/8/8 9/9/13/10 10/8/0/0 1x Titanite Chunk 260
Prisoner's Waistcloth +9 9/10/8/8 9/10/14/11 11/8/0/0 2x Titanite Chunk 280
Prisoner's Waistcloth +10 10/11/9/9 10/11/15/12 12/9/0/0 1x Titanite Slab 320

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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