Prisoner's Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
mnkzPYy.png Prisoner's Hood Left pic - 4/4/4/4
Right pic - 4/5/4/4
4/4/6/5
4/4/6/5
5/4/0/0
5/3/0/0
0
0
25
25
0.8
0.8
50
50
7uqAO35.png Prisoner's Tatters Left pic - 11/12/10/10
Right pic - 11/12/11/11
11/12/16/13
11/11/17/13
13/10/0/0
13/10/0/0
0
0
25
25
2.2
2.2
50
50
1pJcwyB.png Prisoner's Gloves 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 50
oM4pnl6.png Prisoner's Waistcloth 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 50
Total 25/29/25/25 25/25/37/30 30/21/0/0 0 - 5.0 200
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse 0 - 5.0 200
Location Dropped by Undead Prisoners and Undead Laborers.

Upgrades

Requires Titanite.

Notes

The hood and tatters raise Item Discovery.
The regular (left pic) designs of the Prisoner's Hood and Tatters appear in Dark Souls Ⅲ as the "Ragged Mask" and "Master's Attire" respectively, while the Prisoner's Gloves appear as the "Master's Gloves" and the Prisoner's Waistcloth as the "Loincloth" found in Undead Settlement.


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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