Priestess Skirt
priestess skirt

In-Game Description

Skirt worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Skirt 36/37/35/35 22/22/31/25 15/14/18/18 0 50 1.9 -/-/-/- E

Notes

Upgrades

Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Skirt +0 36/37/35/35 22/22/31/25 15/14/18/18 N/A N/A
Priestess Skirt +1 39/40/38/38 24/24/34/27 16/15/19/19 1x Titanite Shard 170
Priestess Skirt +2 43/44/42/42 26/26/37/30 18/17/21/21 2x Titanite Shard 210
Priestess Skirt +3 46/48/45/45 28/28/40/32 19/18/23/23 3x Titanite Shard 250
Priestess Skirt +4 50/52/49/49 31/30/43/35 21/20/24/24 1x Large Titanite Shard 330
Priestess Skirt +5 54/56/52/52 33/33/46/37 22/21/26/26 2x Large Titanite Shard 370
Priestess Skirt +6 57/59/56/56 35/35/49/40 24/23/28/28 3x Large Titanite Shard 410
Priestess Skirt +7 61/63/59/59 38/37/52/42 25/24/29/29 1x Titanite Chunk 490
Priestess Skirt +8 64/67/63/63 40/39/55/45 27/26/31/31 2x Titanite Chunk 530
Priestess Skirt +9 68/71/66/66 42/41/58/47 28/27/33/33 3x Titanite Chunk 570
Priestess Skirt +10 72/75/70/70 45/44/62/50 30/29/35/35 1x Titanite Slab 650

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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