Priestess Headpiece
priestess headpiece

In-Game Description

Traditional headpiece worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Headpiece 23/24/22/22 14/14/20/16 9/9/11/11 0 50 1.2 -/-/-/- E

Notes

  • Increases the Faith stat by 1 when equipped.

Upgrades

Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Headpiece +0 23/24/22/22 14/14/20/16 9/9/11/11 N/A N/A
Priestess Headpiece +1 25/26/24/24 15/15/21/17 10/9/12/12 1x Titanite Shard 130
Priestess Headpiece +2 27/28/26/26 16/16/23/19 11/10/13/13 2x Titanite Shard 160
Priestess Headpiece +3 29/30/28/28 18/18/25/20 12/11/14/14 3x Titanite Shard 190
Priestess Headpiece +4 32/33/30/30 19/19/27/22 13/12/15/15 1x Large Titanite Shard 250
Priestess Headpiece +5 34/35/33/33 21/21/29/23 14/13/16/16 2x Large Titanite Shard 290
Priestess Headpiece +6 36/37/35/35 22/22/31/25 15/14/17/17 3x Large Titanite Shard 320
Priestess Headpiece +7 39/40/37/37 23/23/33/26 15/15/18/18 1x Titanite Chunk 380
Priestess Headpiece +8 41/42/39/39 25/25/35/28 17/16/19/19 2x Titanite Chunk 410
Priestess Headpiece +9 43/44/41/41 26/26/37/29 18/17/20/20 3x Titanite Chunk 440
Priestess Headpiece +10 46/47/44/44 28/28/39/31 19/18/22/22 1x Titanite Slab 500

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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