Traditional headpiece worn by Drangleic clerics.
The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.
It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.
Scholar of the First Sin:
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
Dark Souls 2 & Scholar of the First Sin:
- Dark Priestess drop - rare.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
- Part of the Priestess Set.
- Increases the Faith stat by 1 when equipped.
Standard upgrade path.
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Priestess Headpiece +0||23/24/22/22||14/14/20/16||9/9/11/11||N/A||N/A|
|Priestess Headpiece +1||25/26/24/24||15/15/21/17||10/9/12/12||1x Titanite Shard||130|
|Priestess Headpiece +2||27/28/26/26||16/16/23/19||11/10/13/13||2x Titanite Shard||160|
|Priestess Headpiece +3||29/30/28/28||18/18/25/20||12/11/14/14||3x Titanite Shard||190|
|Priestess Headpiece +4||32/33/30/30||19/19/27/22||13/12/15/15||1x Large Titanite Shard||250|
|Priestess Headpiece +5||34/35/33/33||21/21/29/23||14/13/16/16||2x Large Titanite Shard||290|
|Priestess Headpiece +6||36/37/35/35||22/22/31/25||15/14/17/17||3x Large Titanite Shard||320|
|Priestess Headpiece +7||39/40/37/37||23/23/33/26||15/15/18/18||1x Titanite Chunk||380|
|Priestess Headpiece +8||41/42/39/39||25/25/35/28||17/16/19/19||2x Titanite Chunk||410|
|Priestess Headpiece +9||43/44/41/41||26/26/37/29||18/17/20/20||3x Titanite Chunk||440|
|Priestess Headpiece +10||46/47/44/44||28/28/39/31||19/18/22/22||1x Titanite Slab||500|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.