In-Game Description
Sacred chime granted to high-ranking clerics.
A catalyst for miracles and hexes.
Drangleic was the home of many clerics,
but King Vendrick held a lukewarm opinion of
their powers, and kept them only as attendants
to ceremony. In this sense, Drangleic was
not the place for a cleric with any ambition.
Availability
- Sold by Titchy Gren for 4,000 souls.
- Lost Bastille treasure. Take the ladder down beneath the Servants' Quarter bonfire. The chime is in a chest here. Be careful of the Stray Dog waiting in ambush. (In SotFS, The Pursuer will be here instead.)
- A Priest's Chime +8 can be found in Frozen Eleum Loyce from a descending stairwell in the area with the balliastae. Accessible only after speaking with Alsanna, Silent Oracle and removing the ice blockage.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/0/0/95/95 (Spell/Strike) |
0/0 | 100 | 5 | 120 | -/-/-/18 -/-/-/-/A/D |
25/20/20/30/20 | 5/5/5/5 | 5 | 30 | 0.5 |
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Material Cost | Souls Cost |
---|---|---|---|---|
Priest's Chime +0 | 0/0/0/95/95 | -/-/-/-/A/D | N/A | N/A |
Priest's Chime +1 | 0/0/0/104/104 | -/-/-/-/A/D | 1x Titanite Shard | 500 |
Priest's Chime +2 | 0/0/0/114/114 | -/-/-/-/A/D | 2x Titanite Shard | 630 |
Priest's Chime +3 | 0/0/0/123/123 | -/-/-/-/A/D | 3x Titanite Shard | 750 |
Priest's Chime +4 | 0/0/0/133/133 | -/-/-/-/A/D | 1x Large Titanite Shard | 1000 |
Priest's Chime +5 | 0/0/0/142/142 | -/-/-/-/A/D | 2x Large Titanite Shard | 1130 |
Priest's Chime +6 | 0/0/0/152/152 | -/-/-/-/A/D | 3x Large Titanite Shard | 1250 |
Priest's Chime +7 | 0/0/0/161/161 | -/-/-/-/A/D | 1x Titanite Chunk | 1500 |
Priest's Chime +8 | 0/0/0/171/171 | -/-/-/-/A/D | 2x Titanite Chunk | 1630 |
Priest's Chime +9 | 0/0/0/180/180 | -/-/-/-/A/D | 3x Titanite Chunk | 1750 |
Priest's Chime +10 | 0/0/0/190/190 | -/-/-/-/S/C | 1x Titanite Slab | 2000 |
Lightning
Lightning infusion.
Requires
- Boltstone and 2,000 souls
Name | Damage | Stat Bonuses |
---|---|---|
Lightning Priest's Chime +0 | 0/0/0/109/80 | -/-/-/-/A/D |
Lightning Priest's Chime +1 | 0/0/0/120/88 | -/-/-/-/A/D |
Lightning Priest's Chime +2 | 0/0/0/131/96 | -/-/-/-/A/D |
Lightning Priest's Chime +3 | 0/0/0/142/104 | -/-/-/-/A/D |
Lightning Priest's Chime +4 | 0/0/0/152/113 | -/-/-/-/A/D |
Lightning Priest's Chime +5 | 0/0/0/163/121 | -/-/-/-/A/D |
Lightning Priest's Chime +6 | 0/0/0/174/129 | -/-/-/-/A/D |
Lightning Priest's Chime +7 | 0/0/0/185/137 | -/-/-/-/A/D |
Lightning Priest's Chime +8 | 0/0/0/196/145 | -/-/-/-/A/D |
Lightning Priest's Chime +9 | 0/0/0/207/153 | -/-/-/-/A/D |
Lightning Priest's Chime +10 | 0/0/0/218/161 | -/-/-/-/S/C |
Dark
Dark infusion.
Requires
- Darknight Stone and 2,000 souls
Name | Damage | Stat Bonuses |
---|---|---|
Dark Priest's Chime +0 | 0/0/0/80/109 | -/-/-/-/A/D |
Dark Priest's Chime +1 | 0/0/0/88/120 | -/-/-/-/A/D |
Dark Priest's Chime +2 | 0/0/0/96/131 | -/-/-/-/A/D |
Dark Priest's Chime +3 | 0/0/0/104/142 | -/-/-/-/A/D |
Dark Priest's Chime +4 | 0/0/0/113/152 | -/-/-/-/A/D |
Dark Priest's Chime +5 | 0/0/0/121/163 | -/-/-/-/A/D |
Dark Priest's Chime +6 | 0/0/0/129/174 | -/-/-/-/A/D |
Dark Priest's Chime +7 | 0/0/0/137/185 | -/-/-/-/A/D |
Dark Priest's Chime +8 | 0/0/0/145/196 | -/-/-/-/A/D |
Dark Priest's Chime +9 | 0/0/0/153/207 | -/-/-/-/A/D |
Dark Priest's Chime +10 | 0/0/0/161/218 | -/-/-/-/S/C |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |