In-Game Description
An altered state of titanite.
Use to imbue weapons with poison,
or to provide poison reduction to shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded, though;
what else would explain this stone?
Use
Used to infuse weapons and shields with Poison.
The upgrade is performed via infusion by the blacksmith Steady Hand McDuff. Weapons infused with Poison gain Poison Damage while lowering base damage and current scaling. Shields gain Poison resistance while lowering other resistances. The Dull Ember is required to perform infusions.
Availability
Where to buy:
Merchant Sold By | Price | Stock |
---|---|---|
Stone Trader Chloanne | 7,000 souls | 3 after Undead Crypt |
Enemy drops:
- Dropped by Basilisks.
- Dropped by Undead Supplicants immediately after the final bonfire in Shrine of Amana.
- Dropped by Razorback Nightcrawlers in Black Gulch.
- Dropped by Sanctum Soldiers in Shulva, Sanctum City and nearby areas.
Other sources:
- One can be found just before the fog gate of Mytha, the Baneful Queen in Earthen Peak.
- In a chest in Harvest Valley just after the second bonfire. Climb down the ladder into the poison mist, run to the opposite end and climb up the other ladder.
- Treasure in Shulva, Sanctum City, near one of the first lance-wielding Sanctum Soldiers.
- Possible to receive when trading with Dyna and Tillo in Things Betwixt.
Notes
- Most weapons and shields can be infused. Infusion is a one time process that will consume one stone of the element desired.
Infusion Mechanics
The following may not work with boss weapons.
- Weapon with only physical damage: magic, fire, electric and dark paths will lower the physical damage by 30% and give that value to the chosen elemental damage independently of the weapons level. For example, a Greatsword +1 with 220 physical damage will result in 154 in both physical and elemental damage (220 * 0.7 = 154). A Greatsword +10, with 420 physical damage this time, would result in 294 in both damage types (420 * 0.7 = 294).
- Weapon with both physical and elemental damage:
- Same elemental path: If a weapon that already has elemental damage is infused with the same type, the physical damage will be lowered by 5% and the the elemental damage will be increased by 44%. This is because, similar to the below, it lowers the damage by 10% but also increases it by 60%. Math: 0.9 * 1.6 = 1.44
- Different elemental path: If a weapon that already has elemental damage is infused with a different type, both the elemental and physical damage will be lowered by 10% and the new one will be the 60% of the first elemental damage type.
- Same elemental path: If a weapon that already has elemental damage is infused with the same type, the physical damage will be lowered by 5% and the the elemental damage will be increased by 44%. This is because, similar to the below, it lowers the damage by 10% but also increases it by 60%. Math: 0.9 * 1.6 = 1.44