Pilgrim's Spontoon

pilgrim's spontoon

In-Game Description

Spontoon used by warriors on pilgrimage.
Rather worn from the long journey
it has doubtless seen.

A spear which also doubles as
a catalyst for sorceries, making it an
ideal choice for light-footed pilgrims.

Effect: use sorcery (strong attack)

Availability

Brume Tower treasure. From the Upper Floor bonfire head into the main room with the moving platforms and go right to the moving platform (across the gap is a room with four doors and an Iron Warrior).
Ride the platform down, while facing the wall and looking right. At the very bottom of the platforms movement is a small ledge with a short hallway, jump into it to find the weapon in a metal chest.

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
ZJ7Jh2F.png 0/120/0/0/120

(Thrust/Spell)
0/0 130 15 100 11/12/30/30

-/-/C/-/-/C
40/30/30/30/20 10/10/10/10 25 40 3.5

Move Set

Notes

  • It uses more stamina to cast than other Spell Tools, probably due to casts counting as a "strong attack".
  • Like all weapons in the left hand, stamina consumption is higher compared to swings on the right hand. However, unlike staves, the Pilgrim's Spontoon also loses damage on both swings and casts if wielded left-handed.
  • The Pilgrim's Spontoon can be powerstanced, but strong attacking with the left weapon won't cast a spell, it will just use the powerstanced strong attack.
  • Despite being classified as a 'spear' it is actually closer to being a spell tool as it can only be infused with Magic and Dark.
  • Spells will benefit from the counter damage bonus. This makes it potentially the most powerful catalyst, but its usefulness is offset by its high stat requirements.
  • The normal spear thrusting attacks can benefit from the Old Leo Ring during counters, despite being purely elemental damage. Old Leo Ring does not affect any spells cast from the weapon, however.

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Pilgrim's Spontoon +0 0/120/0/0/120 -/-/C/-/-/C - -
Pilgrim's Spontoon +1 0/126/0/0/126 -/-/C/-/-/C 1x Titanite Shard 680
Pilgrim's Spontoon +2 0/132/0/0/132 -/-/C/-/-/C 2x Titanite Shard 850
Pilgrim's Spontoon +3 0/138/0/0/138 -/-/C/-/-/C 3x Titanite Shard 1,020
Pilgrim's Spontoon +4 0/144/0/0/144 -/-/C/-/-/C 1x Large Titanite Shard 1,350
Pilgrim's Spontoon +5 0/150/0/0/150 -/-/C/-/-/C 2x Large Titanite Shard 1,520
Pilgrim's Spontoon +6 0/156/0/0/156 -/-/C/-/-/C 3x Large Titanite Shard 1,690
Pilgrim's Spontoon +7 0/162/0/0/162 -/-/C/-/-/C 1x Titanite Chunk 2,030
Pilgrim's Spontoon +8 0/168/0/0/168 -/-/C/-/-/C 2x Titanite Chunk 2,200
Pilgrim's Spontoon +9 0/174/0/0/174 -/-/C/-/-/C 3x Titanite Chunk 2,370
Pilgrim's Spontoon +10 0/180/0/0/180 -/-/C/-/-/C 1x Titanite Slab 2,700

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Pilgrim's Spontoon +0 0/124/0/0/91 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +1 0/130/0/0/96 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +2 0/136/0/0/100 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +3 0/142/0/0/105 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +4 0/149/0/0/110 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +5 0/155/0/0/114 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +6 0/161/0/0/119 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +7 0/167/0/0/123 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +8 0/173/0/0/128 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +9 0/180/0/0/133 -/-/C/-/-/C 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3
Magic Pilgrim's Spontoon +10 0/186/0/0/137 -/-/B/-/-/B 39.3/35/29.3/29.3/39.3 9.3/9.3/9.3/9.3/9.3

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Pilgrim's Spontoon +0 0/91/0/0/124 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +1 0/96/0/0/130 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +2 0/100/0/0/136 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +3 0/105/0/0/142 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +4 0/110/0/0/149 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +5 0/114/0/0/155 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +6 0/119/0/0/161 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +7 0/123/0/0/167 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +8 0/128/0/0/173 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +9 0/133/0/0/180 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3
Dark Pilgrim's Spontoon +10 0/137/0/0/186 -/-/C/-/-/C 39.3/29.3/29.3/45/39.3 9.3/9.3/9.3/9.3/9.3

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License