Phoenix Parma
phoenix parma

In-Game Description

A small shield decorated with a phoenix.

The sea of flame that swallowed the
Iron Keep took this shield as well, but when
it was retrieved it was mysteriously unscathed,
save a degree of discoloration.

Availability

Iron Keep treasure. Sitting on a lava float beneath the door of the Smelter Demon's room, accessed via the stairs in front of the wheel switch.

General Information

Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
phoenix-parma-lg.png 22/0/34/0/0

(Parry/Strike)
0/0 100 10 9/10/0/0

C/-/-/C/-/-
70/40/90/40/40 45/45/45/45 40 50 2.5

Notes

  • Gives up other defenses in favor of 90% fire resistance.
  • This shield was chosen to be in the game as one of the winners of the Shield Design Contest held by Namco Bandai and FROM Software.
  • Originally named the Shield of Ash. The item description makes reference to the fact that the original color scheme was a striking gold on black.

Upgrades

Basic

Standard upgrade path.
Requires Titanite.

Name Damage Aux Effects Stat Bonuses Damage Reduction Aux Effects Reduction Stability Materials Cost Souls Cost
Phoenix Parma +0 22/0/34/0/0 0/0 C/-/-/C/-/- 70/40/90/40/40 45/45/45/45 40 - -
Phoenix Parma +1 24/0/35/0/0 0/0 C/-/-/C/-/- 70.7/41.5/90.2/41.5/41.5 46.3/46.3/46.3/46.3 40 1x Titanite Shard 350
Phoenix Parma +2 26/0/37/0/0 0/0 C/-/-/C/-/- 71.5/43/90.5/43/43 47.7/47.7/47.7/47.7 41 2x Titanite Shard 440
Phoenix Parma +3 28/0/38/0/0 0/0 C/-/-/C/-/- 72.2/44.5/90.7/44.5/44.5 49.1/49.1/49.1/49.1 42 3x Titanite Shard 530
Phoenix Parma +4 31/0/40/0/0 0/0 C/-/-/C/-/- 73/46/91/46/46 50.5/50.5/50.5/50.5 43 1x Large Titanite Shard 700
Phoenix Parma +5 33/0/42/0/0 0/0 C/-/-/C/-/- 73.7/47.5/91.2/47.5/47.5 51.8/51.8/51.8/51.8 44 2x Large Titanite Shard 790
Phoenix Parma +6 35/0/43/0/0 0/0 C/-/-/C/-/- 74.5/49/91.5/49/49 53.2/53.2/53.2/53.2 44 3x Large Titanite Shard 880
Phoenix Parma +7 38/0/45/0/0 0/0 C/-/-/C/-/- 75.2/50.5/91.7/50.5/50.5 54.6/54.6/54.6/54.6 45 1x Titanite Chunk 1,050
Phoenix Parma +8 40/0/46/0/0 0/0 C/-/-/C/-/- 76/52/92/52/52 56/56/56/56 46 2x Titanite Chunk 1,140
Phoenix Parma +9 42/0/48/0/0 0/0 C/-/-/C/-/- 76.7/53.5/92.2/53.5/53.5 57.3/57.3/57.3/57.3 47 3x Titanite Chunk 1,230
Phoenix Parma +10 45/0/50/0/0 0/0 B/-/-/C/-/- 77.5/55/92.5/55/55 58.7/58.7/58.7/58.7 48 1x Titanite Slab 1,400

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Magic Phoenix Parma +0 17/13/27/0/0 0/0 C/-/C/C/-/- 68.3/53.3/88.3/38.3/38.3 43.3/43.3/43.3/43.3
Magic Phoenix Parma +1 19/14/28/0/0 0/0 C/-/C/C/-/- 69.1/54.5/88.6/39.8/39.8 44.7/44.7/44.7/44.7
Magic Phoenix Parma +2 21/14/29/0/0 0/0 C/-/C/C/-/- 69.9/55.6/88.9/41.4/41.4 46.1/46.1/46.1/46.1
Magic Phoenix Parma +3 23/15/31/0/0 0/0 C/-/C/C/-/- 70.7/56.8/89.2/42.9/42.9 47.5/47.5/47.5/47.5
Magic Phoenix Parma +4 24/16/32/0/0 0/0 C/-/C/C/-/- 71.5/58/89.5/44.5/44.5 49/49/49/49
Magic Phoenix Parma +5 26/16/33/0/0 0/0 C/-/C/C/-/- 72.2/59.1/89.7/46/46 50.4/50.4/50.4/50.4
Magic Phoenix Parma +6 28/17/34/0/0 0/0 C/-/C/C/-/- 73/60.3/90/47.5/47.5 51.8/51.8/51.8/51.8
Magic Phoenix Parma +7 30/18/36/0/0 0/0 C/-/C/C/-/- 73.8/61.5/90.3/49.1/49.1 53.2/53.2/53.2/53.2
Magic Phoenix Parma +8 32/18/37/0/0 0/0 C/-/C/C/-/- 74.6/62.6/90.6/50.6/50.6 54.6/54.6/54.6/54.6
Magic Phoenix Parma +9 34/19/38/0/0 0/0 C/-/C/C/-/- 75.4/63.8/90.9/52.2/52.2 56/56/56/56
Magic Phoenix Parma +10 35/19/39/0/0 0/0 C/-/C/C/-/- 76.2/65/91.2/53.7/53.7 57.5/57.5/57.5/57.5

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Fire Phoenix Parma +0 19/0/37/0/0 0/0 C/-/-/C/-/- 69.5/39.5/93.3/39.5/39.5 44.5/44.5/44.5/44.5
Fire Phoenix Parma +1 21/0/39/0/0 0/0 C/-/-/C/-/- 70.3/41/93.5/41/41 45.9/45.9/45.9/45.9
Fire Phoenix Parma +2 23/0/40/0/0 0/0 C/-/-/C/-/- 71.1/42.6/93.6/42.6/42.6 47.3/47.3/47.3/47.3
Fire Phoenix Parma +3 26/0/42/0/0 0/0 C/-/-/C/-/- 71.8/44.1/93.8/44.1/44.1 48.7/48.7/48.7/48.7
Fire Phoenix Parma +4 28/0/44/0/0 0/0 C/-/-/C/-/- 72.6/45.6/94/45.6/45.6 50.1/50.1/50.1/50.1
Fire Phoenix Parma +5 30/0/46/0/0 0/0 C/-/-/C/-/- 73.3/47.1/94.1/47.1/47.1 51.5/51.5/51.5/51.5
Fire Phoenix Parma +6 32/0/47/0/0 0/0 C/-/-/C/-/- 74.1/48.6/94.3/48.6/48.6 52.8/52.8/52.8/52.8
Fire Phoenix Parma +7 34/0/49/0/0 0/0 C/-/-/C/-/- 74.9/50.1/94.5/50.1/50.1 54.2/54.2/54.2/54.2
Fire Phoenix Parma +8 36/0/51/0/0 0/0 C/-/-/C/-/- 75.6/51.6/94.6/51.6/51.6 55.6/55.6/55.6/55.6
Fire Phoenix Parma +9 38/0/53/0/0 0/0 C/-/-/C/-/- 76.4/53.1/94.8/53.1/53.1 57/57/57/57
Fire Phoenix Parma +10 40/0/55/0/0 0/0 C/-/-/C/-/- 77.1/54.6/95/54./54.6 58.4/58.4/58.4/58.4

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Lightning Phoenix Parma +0 17/0/27/13/0 0/0 C/-/-/C/C/- 68.3/38.3/88.3/53.3/38.3 43.3/43.3/43.3/43.3
Lightning Phoenix Parma +1 19/0/28/14/0 0/0 C/-/-/C/C/- 69.1/39.8/88.6/54.5/39.8 44.7/44.7/44.7/44.7
Lightning Phoenix Parma +2 21/0/29/14/0 0/0 C/-/-/C/C/- 69.9/41.4/88.9/55.6/41.4 46.1/46.1/46.1/46.1
Lightning Phoenix Parma +3 23/0/31/15/0 0/0 C/-/-/C/C/- 70.7/42.9/89.2/56.8/42.9 47.5/47.5/47.5/47.5
Lightning Phoenix Parma +4 24/0/32/16/0 0/0 C/-/-/C/C/- 71.5/44.5/89.5/58/44.5 49/49/49/49
Lightning Phoenix Parma +5 26/0/33/16/0 0/0 C/-/-/C/C/- 72.2/46/89.7/59.1/46 50.4/50.4/50.4/50.4
Lightning Phoenix Parma +6 28/0/34/17/0 0/0 C/-/-/C/C/- 73/47.5/90/60.3/47.5 51.8/51.8/51.8/51.8
Lightning Phoenix Parma +7 30/0/36/18/0 0/0 C/-/-/C/C/- 73.8/49.1/90.3/61.5/49.1 53.2/53.2/53.2/53.2
Lightning Phoenix Parma +8 32/0/37/18/0 0/0 C/-/-/C/C/- 74.6/50.6/90.6/62.6/50.6 54.6/54.6/54.6/54.6
Lightning Phoenix Parma +9 34/0/38/19/0 0/0 C/-/-/C/C/- 75.4/52.2/90.9/63.8/52.2 56/56/56/56
Lightning Phoenix Parma +10 35/0/39/19/0 0/0 C/-/-/C/C/- 76.2/53.7/91.2/65/53.7 57.5/57.5/57.5/57.5

Dark

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Dark Phoenix Parma +0 17/0/27/0/13 0/0 C/-/-/-/C/C 68.3/38.3/88.3/38.3/53.3 43.3/43.3/43.3/43.3
Dark Phoenix Parma +1 19/0/28/0/14 0/0 C/-/-/-/C/C 69.1/39.8/88.6/39.8/54.5 44.7/44.7/44.7/44.7
Dark Phoenix Parma +2 21/0/29/0/14 0/0 C/-/-/-/C/C 69.9/41.4/88.9/41.4/55.6 46.1/46.1/46.1/46.1
Dark Phoenix Parma +3 23/0/31/0/15 0/0 C/-/-/-/C/C 70.7/42.9/89.2/42.9/56.8 47.5/47.5/47.5/47.5
Dark Phoenix Parma +4 24/0/32/0/16 0/0 C/-/-/-/C/C 71.5/44.5/89.5/44.5/58 49/49/49/49
Dark Phoenix Parma +5 26/0/33/0/16 0/0 C/-/-/-/C/C 72.2/46/89.7/46/59.1 50.4/50.4/50.4/50.4
Dark Phoenix Parma +6 28/0/34/0/17 0/0 C/-/-/-/C/C 73/47.5/90/47.5/60.3 51.8/51.8/51.8/51.8
Dark Phoenix Parma +7 30/0/36/0/18 0/0 C/-/-/-/C/C 73.8/49.1/90.3/49.1/61.5 53.2/53.2/53.2/53.2
Dark Phoenix Parma +8 32/0/37/0/18 0/0 C/-/-/-/C/C 74.6/50.6/90.6/50.6/62.6 54.6/54.6/54.6/54.6
Dark Phoenix Parma +9 34/0/38/0/19 0/0 C/-/-/-/C/C 75.4/52.2/90.9/52.2/63.8 56/56/56/56
Dark Phoenix Parma +10 35/0/39/0/19 0/0 C/-/-/-/C/C 76.2/53.7/91.2/53.7/65 57.5/57.5/57.5/57.5

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Poison Phoenix Parma +0 19/0/29/0/0 2/0 C/-/-/C/-/- 67.7/37.7/87.7/37.7/37.7 63.3/42.7/42.7/42.7
Poison Phoenix Parma +1 21/0/30/0/0 3/0 C/-/-/C/-/- 68.5/39.2/88/39.2/39.2 64.2/44.1/44.1/44.1
Poison Phoenix Parma +2 23/0/32/0/0 3/0 C/-/-/C/-/- 69.3/40.8/88.3/40.8/40.8 65.1/45.5/45.5/45.5
Poison Phoenix Parma +3 25/0/33/0/0 3/0 C/-/-/C/-/- 70.1/42.3/88.6/42.3/42.3 66/47/47/47
Poison Phoenix Parma +4 27/0/35/0/0 4/0 C/-/-/B/-/- 70.9/43.9/88.9/43.9/43.9 67/48.4/48.4/48.4
Poison Phoenix Parma +5 29/0/36/0/0 4/0 C/-/-/B/-/- 71.7/45.4/89.2/45.4/45.4 67.9/49.8/49.8/49.8
Poison Phoenix Parma +6 31/0/37/0/0 4/0 C/-/-/B/-/- 72.5/47/89.5/47/47 68.8/51.3/51.3/51.3
Poison Phoenix Parma +7 33/0/39/0/0 5/0 C/-/-/B/-/- 73.3/48.6/89.8/48.6/48.6 69.7/52.7/52.7/52.7
Poison Phoenix Parma +8 35/0/40/0/0 5/0 C/-/-/B/-/- 74.1/50.1/90.1/50.1/50.1 70.6/54.1/54.1/54.1
Poison Phoenix Parma +9 37/0/42/0/0 5/0 C/-/-/B/-/- 74.9/51.7/90.4/51.7/51.7 71.5/55.5/55.5/55.5
Poison Phoenix Parma +10 39/0/43/0/0 5/0 C/-/-/B/-/- 75.7/53.2/90.7/53.2/53.2 72.5/57/57/57

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects Reduction
Bleed Phoenix Parma +0 19/0/29/0/0 0/2 C/-/-/C/-/- 67.7/37.7/87.7/37.7/37.7 42.7/63.3/42.7/42.7
Bleed Phoenix Parma +1 21/0/30/0/0 0/3 C/-/-/C/-/- 68.5/39.2/88/39.2/39.2 44.1/64.2/44.1/44.1
Bleed Phoenix Parma +2 23/0/32/0/0 0/3 C/-/-/C/-/- 69.3/40.8/88.3/40.8/40.8 45.5/65.1/45.5/45.5
Bleed Phoenix Parma +3 25/0/33/0/0 0/3 C/-/-/C/-/- 70.1/42.3/88.6/42.3/42.3 47/66/47/47
Bleed Phoenix Parma +4 27/0/35/0/0 0/4 C/-/-/B/-/- 70.9/43.9/88.9/43.9/43.9 48.4/67/48.4/48.4
Bleed Phoenix Parma +5 29/0/36/0/0 0/4 C/-/-/B/-/- 71.7/45.4/89.2/45.4/45.4 49.8/67.9/49.8/49.8
Bleed Phoenix Parma +6 31/0/37/0/0 0/4 C/-/-/B/-/- 72.5/47/89.5/47/47 51.3/68.8/51.3/51.3
Bleed Phoenix Parma +7 33/0/39/0/0 0/5 C/-/-/B/-/- 73.3/48.6/89.8/48.6/48.6 52.7/69.7/52.7/52.7
Bleed Phoenix Parma +8 35/0/40/0/0 0/5 C/-/-/B/-/- 74.1/50.1/90.1/50.1/50.1 54.1/70.6/54.1/54.1
Bleed Phoenix Parma +9 37/0/42/0/0 0/5 C/-/-/B/-/- 74.9/51.7/90.4/51.7/51.7 55.5/71.5/55.5/55.5
Bleed Phoenix Parma +10 39/0/43/0/0 0/5 C/-/-/B/-/- 75.7/53.2/90.7/53.2/53.2 57/72.5/57/57

Key

Damage:

The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the shield to break the poise of an enemy.
Durability: The durability of the shield. The shield will break when durability reaches 0.
Weight: The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.

Aux Effect:

The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License