A mask depicting Pharros' contraption.
Tears flow from the eyes of this mask,
drenching its wearer.
The majority of Pharros' creations
are perplexing to reasoned men,
and this mask is no exception.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
- Soaks the wearer (like rolling in water or through water pots), increasing Fire Defense by 100 points and lowering Lightning Defense by 100 points. This does not stack with standard wetness, and will prevent the wearer from becoming covered in anything else, including water or poison.
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Pharros Mask +0||39/38/40/40||14/10/9/9||8/12/0/0||N/A||N/A|
|Pharros Mask +1||40/39/42/41||14/10/9/9||8/12/0/0||1x Titanite Shard||500|
|Pharros Mask +2||42/41/44/43||15/10/9/9||8/13/0/0||2x Titanite Shard||630|
|Pharros Mask +3||44/43/46/45||15/11/10/10||9/13/0/0||3x Titanite Shard||750|
|Pharros Mask +4||46/45/48/47||16/11/10/10||9/14/0/0||1x Large Titanite Shard||1000|
|Pharros Mask +5||48/47/50/49||17/12/10/10||10/14/0/0||2x Large Titanite Shard||1130|
|Pharros Mask +6||50/48/52/51||17/12/11/11||10/15/0/0||3x Large Titanite Shard||1250|
|Pharros Mask +7||52/50/54/53||18/12/11/11||10/15/0/0||1x Titanite Chunk||1500|
|Pharros Mask +8||54/52/56/55||18/13/12/12||11/16/0/0||2x Titanite Chunk||1630|
|Pharros Mask +9||56/54/58/57||19/13/12/12||11/16/0/0||3x Titanite Chunk||1750|
|Pharros Mask +10||58/56/60/59||20/14/13/13||12/17/0/0||1x Titanite Slab||2000|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.