Pharros' Lockstone
Pharros' Lockston

In-Game Description

Stone activating a creation of
Pharros the Vagabond.

Pharros the Vagabond was a legend who
wandered the lands, creating contraptions
to help those in sincere and dire need.

The scope of his travels was so wide that
the Pharros has been mistakenly credited with
many inventions that where crafted by others.

Use

Activates Pharros' contraptions throughout the world. There are 15 in total, excluding the many in Grave of Saints and Doors of Pharros.

  • Forest of Fallen Giants: In the room under the ballistae; reveals an illusory wall hiding two chests containing a Titanite Slab and a Chloranthy Ring.
  • No-man's Wharf: Across from the house halfway up the first stairs and to the right; lights up much of the area. This has the added effect of scaring many Dark Stalkers if they are outside of buildings.
  • Two in The Lost Bastille:
    • Down the ladder in the room with the Servant's Quarters bonfire; reveals an illusory wall hiding the path to Belfry Luna.
    • In the building after the courtyard with the three Rupturing Hollows which rise from a well; reveals two illusory walls, the first hiding a chest with a Soul Vessel and the second gives access to a chest in the room with the cage lift.
  • Two in Earthen Peak:
    • From the lower entrance, in a room with several Poison Horn Beetles to the right in the hallway with an Estus Flask Shard on a corpse; reveals an illusory wall hiding a chest with a Poisonbite Ring.
    • Just past the boss room entrance area, up some stairs and to the right (alternative directly downstairs from the hidden Upper Earthen Peak bonfire), again in a room with several Poison Horn Beetles but also poison-filled vessels; produces a pool of poison. It becomes healing water which also cures poison after the windmill is burnt.
  • Three in Iron Keep:
    • Behind the Alonne Knight Captain archer on the right of the open area before the Smelter Demon; produces a pool of healing water which also raises fire defence temporarily.
    • In a riny room through a door immediately to the left after the bridge with two Ironclad Soldiers; reveals an illusory wall hiding the path to Belfry Sol.
    • In the same open area as the second but up the stairs and two ladders into another small room; identical function to the first.
  • Shrine of Amana: On the ground underwater near the wall to the left of the first Amana Shrine Maiden after the Crumbled Ruins bonfire; reveals an illusory wall hiding a chest with a Helix Halberd.
  • Undead Crypt: Behind an illusory wall on the left from the exit in the room you fall into from above; reveals an illusory wall on the opposite side of the room hiding a chest with an Olenford's Staff and a Great Lightning Spear scroll.
  • Aldia's Keep: On the right wall immediately at the start of the long hallway after the Giant Basilisk; lights up the hallway.
  • Dragon Shrine: On the floor under the stairs with some boxes, behind the first Drakekeeper; reveals an illusory wall hiding a chest with the Judgment Set and Staff of Wisdom.
  • Two in Memory of Orro:
    • In the first room upstairs from the start; reveals an illusory wall hiding a chest with Soul of a Hero ×3.
    • In the room revealed by the first; activates a trap which shoots spinning blades along the wall. There is an illusory wall to the right hiding two chests with the Steel Set and a Fire Seed which doesn't require activating this contraption.

Rat King covenant contraptions

The Pharros' contraptions in Grave of Saints and Doors of Pharros are mainly used to activate traps as part of the Rat King covenant, but some also contain treasure.

  • 8 in Grave of Saints, only one of which is necessary to collect all treasure. Note that both bridges must be lowered to complete the detour.
    • Lower level, left to right:
      • Douses the torches on this level.
      • Lowers a bridge leading to a detour to the upper level. The detour contains 2 Poison Moss on a skeleton and a Whisper of Despair and a Torch on a skeleton.
      • Activates a waterfall before the ladder entrance. Can be used to conceal the host player as well as the rats in the wall next to it.
    • Upper level, right to left:
      • Activates the statue that pours acid which damages players' equipment.
      • Lowers a bridge completing the detour.
      • Three which activate statues that pour acid.
  • 22 in Doors of Pharros, only four of which are necessary to collect all treasure, as only the middle section of the large doors must be opened for the player to fit.
    • Ground level large room, clockwise from entrance:
    • Small room, clockwise from entrance:
    • Upper level small room, counter-clockwise from the ladder:
      • Opens a door on the lower level revealing a chest containing a Faintstone and a Twinkling Titanite and a path leading to the upper level.
      • Opens a door revealing an axe-throwing statue. The axes are thrown across the front of the chest, hitting anybody who tries to open it.
      • Opens a door revealing nothing.
    • Large room, after the first narrow bridge:
      • Activates a trap that shoots spinning blades across the length of the previous narrow bridge.
      • Activates an axe-throwing statue that throws axes onto the first floor. They impact around the small island with the torch on it.
    • After the second narrow bridge:
      • Activates an axe-throwing statue that throws axes along the previous narrow bridge.
      • Opens a door revealing a chamber with a Gyrm and a chest containing 30 Magic Arrows.
      • Activates an axe-throwing statue that throws axes onto the first floor. They impact roughly in the middle of the room.
      • Opens a door revealing a passage bypassing the next narrow bridge.
    • After the third narrow bridge:
      • Activates a trap that shoots spinning blades across the length of the previous narrow bridge.
      • Activates an axe-throwing statue that throws axes in the direction of the previous narrow bridge, but which will not reach it. It appears to be intended to catch people who attempt to sprint across the bridge to avoid the spinning blades, or who are trying to get to the exit quickly and carelessly.
      • Three which open a large door revealing a Undead Primal Knight and a Soul of a Brave Warrior on a skull.
      • Activates an axe-throwing statue that throws axes onto the first floor. They impact on the island directly in front of the Undead Primal Knight.
    • After the fourth narrow bridge:
      • Slides out a section of wall past the bonfire, forcing the players to take the long way around.

Availability

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