Penal Handcuffs
penal handcuffs

In-Game Description

Hand restraints of the Lost Sinner.
Increases the power of pyromancy.

A device used to restrict use of the hands.
by now no one knows who this was used to
punish, of for what reason..

Effect: Raises power of pyromancies

Availability

Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Handcuffs 55/57/57/50 21/35/19/25 11/9/22/29 0 55 4.8 -/-/-/- D

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Handcuffs +0 55/57/57/50 21/35/19/25 11/9/22/29 N/A N/A
Penal Handcuffs +1 60/62/62/55 23/38/20/27 12/9/24/32 1x Twinkling Titanite 280
Penal Handcuffs +2 65/68/68/60 25/42/22/29 13/10/26/35 1x Twinkling Titanite 340
Penal Handcuffs +3 71/73/73/65 27/45/24/32 14/11/29/38 2x Twinkling Titanite 410
Penal Handcuffs +4 76/79/79/70 29/49/26/34 15/12/31/41 2x Twinkling Titanite 550
Penal Handcuffs +5 82/85/85/75 32/53/28/37 16/13/34/44 3x Twinkling Titanite 610

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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