Penal Handcuffs
In-Game Description
Hand restraints of the Lost Sinner.
Increases the power of pyromancy.
A device used to restrict use of the hands.
by now no one knows who this was used to
punish, of for what reason..
Effect: Raises power of pyromancies
Availability
Sold by Maughlin the Armourer after defeating the Lost Sinner.
General Information
- Part of the Penal Set.
- Increases the damage of Pyromancies by ~7.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Penal Handcuffs | 55/57/57/50 | 21/35/19/25 | 11/9/22/29 | 0 | 55 | 4.8 | -/-/-/- | D |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Penal Handcuffs +0 | 55/57/57/50 | 21/35/19/25 | 11/9/22/29 | N/A | N/A |
Penal Handcuffs +1 | 60/62/62/55 | 23/38/20/27 | 12/9/24/32 | 1x Twinkling Titanite | 280 |
Penal Handcuffs +2 | 65/68/68/60 | 25/42/22/29 | 13/10/26/35 | 1x Twinkling Titanite | 340 |
Penal Handcuffs +3 | 71/73/73/65 | 27/45/24/32 | 14/11/29/38 | 2x Twinkling Titanite | 410 |
Penal Handcuffs +4 | 76/79/79/70 | 29/49/26/34 | 15/12/31/41 | 2x Twinkling Titanite | 550 |
Penal Handcuffs +5 | 82/85/85/75 | 32/53/28/37 | 16/13/34/44 | 3x Twinkling Titanite | 610 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: |
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
page revision: 11, last edited: 17 Sep 2014 12:01