Online Matchmaking

Online Play

The summoning/invasion mechanics have changed slightly from Dark Souls. Below are items that facilitate online play:

Item Information
White Sign Soapstone This is required to summon other players and can be found by talking to Mild Mannered Pate in Forest of Fallen Giants. You need to complete the gauntlet in front of him to get the soapstone from him.
Red Sign Soapstone Sold by Titchy Gren in Undead Purgatory. Requires the defeat of the Executioner's Chariot to get to. Allows players to be summoned as a hostile phantom.
Small White Sign Soapstone Found in the room above Merchant Hag Melentia in Cardinal Tower, in Forest of Fallen Giants. Used to summon other player's as shades (shorter duration of summoning).
Black Separation Crystal Default Item. Used to banish friendly phantoms or to leave a host's world as a phantom.
Cracked Red Eye Orb Dropped by Enslaved Pig and won when winning a Brotherhood of Blood duel. Used to invade other worlds.
Cracked Blue Eye Orb Dropped by Old Knight. Won by winning a Blue Sentinel duel. Used to invade worlds of the guilty.
Guardian's Seal Given by Blue Sentinel Targray upon joining the Blue Sentinels covenant. Automatically summons you to other worlds to protect Way of Blue members when they are invaded.
Crest Of The Rat Given by the The Rat King upon joining the Rat King Covenant. Draws trespassers of the Rat King's territory into your world as gray spirits.
Bell Keeper's Seal Given by Belfry Guard upon joining the Bell Keepers covenant. Allows player to invade bell tower trespassers in Belfry Luna (The Lost Bastille) or Belfry Sol (Iron Keep).
Dragon Eye Given by Magerold of Lanafir upon joining the Dragon Remnants covenant. Allows members to lay a Dragon Soul Sign and be summoned as a hostile Dragon Spirit phantom in another player's world.

Soul Memory Ranges

Soul Memory is the total number of souls your character has ever obtained (regardless of what was done with them). It is used as a matchmaking requirement, as being within a certain Soul Memory range of another player allows you to connect. There are various tiers of Soul Memory, and the restrictions on multiplayer connections involve how many tiers you are away from another player.

Disclaimer: The specifics of the following information may be subject to change in the future. This was tested during Calibrations 1.05 and Ver. 1.04, on PS3 only.

Tier List

Tier # Soul Memory
1 0 - 9,999
2 10,000 - 19,999
3 20,000 - 29,999
4 30,000 - 39,999
5 40,000 - 49,999
6 50,000 - 69,999
7 70,000 - 89,999
8 90,000 - 109,999
9 110,000 - 129,999
10 130,000 - 149,999
11 150,000 - 179,999
12 180,000 - 209,999
13 210,000 - 239,999
14 240,000 - 269,999
15 270,000 - 299,999
16 300,000 - 349,999
17 350,000 - 399,999
18 400,000 - 449,999
19 450,000 - 499,999
20 500,000 - 599,999
21 600,000 - 699,999
22 700,000 - 799,999
23 800,000 - 899,999
24 900,000 - 999,999
25 1,000,000 - 1,099,999
26 1,100,000 - 1,199,999
27 1,200,000 - 1,299,999
28 1,300,000 - 1,399,999
29 1,400,000 - 1,499,999
30 1,500,000 - 1,749,999
31 1,750,000 - 1,999,999
32 2,000,000 - 2,249,999
33 2,250,000 - 2,499,999
34 2,500,000 - 2,749,999
35 2,750,000 - 2,999,999
36 3,000,000 - 4,999,999
37 5,000,000 - 6,999,999
38 7,000,000 - 8,999,999
39 9,000,000 - 11,999,999
40 12,000,000 - 14,999,999
41 15,000,000 - 19,999,999
42 20,000,000 - 29,999,999
43 30,000,000 - 44,999,999
44 45,000,000 - 999,999,999

Multiplayer Item Ranges

These ranges are calculated from the perspective of the player using the corresponding items.

The ranges have changed since the most recent Patch. Testing in order to update the below information is ongoing.
Bolded text are items that have been verified.

Item Downward Range Upward Range Example
White Sign Soapstone -3 Tiers +1 Tier Player at tier 20 can send their sign to a host in tiers 17 - 21
White Sign Soapstone with Name-Engraved Ring -6 Tiers +4 Tiers Player at tier 20 can send their sign to a host in tiers 14 - 24
Small White Sign Soapstone -4 Tiers +2 Tiers Player at tier 20 can send their sign to a host in tiers 16 - 22
Small White Sign Soapstone with Name-Engraved Ring -7 Tiers +5 Tiers Player at tier 20 can send their sign to a host in tiers 13 - 25
Red Sign Soapstone -5 Tiers +2 Tiers Player at tier 20 can send their sign to a host in tiers 15 - 22
Dragon Eye -5 Tiers +5 Tiers Player at tier 20 can send their sign to a host in tiers 15 - 25
Cracked Red Eye Orb -0 Tiers +4 Tiers Player at tier 20 can invade a host in tiers 20 - 24
Cracked Blue Eye Orb -3 Tiers +3 Tiers Player at tier 20 can invade a host in tiers 17 - 23
Bell Keeper's Seal -1 Tier +3 Tiers Player at tier 20 can invade a host in tiers 19 - 23
Crest of the Rat -1 Tiers +3 Tiers Host at tier 20 can summon a phantom from tiers 19 - 23
Guardian's Seal -5 Tiers +4 Tiers Player at tier 20 can be summoned by a host in tiers 15 - 24

Other Notes

  • Soul Memory is the only range-based parameter that restricts who can connect. There is no level range in Dark Souls 2 at all1. This means that:
    • A level 1 and a max level player can connect if they have identical or similar Soul Memory.
    • Two players of an identical level cannot connect if they are too far apart in Soul Memory.
  • Soul Memory has a range that generally expands as it increases. A lot of people believe that NG+ removes Soul Memory requirements, however this is false. Players are simply experiencing the benefits of the wider Soul Memory ranges as their Soul Memory increases.
  • Players in NG+ or higher cannot summon, be summoned by, or invade players in NG.
  • 45 million Soul Memory is the top tier where players can always connect with any others who are also above this threshold. This means a player with 45 million Soul Memory can connect to another with 999 million Soul Memory. The "up" / "down" ranges of the various multiplayer items means that players beneath the top tier can usually still connect with it, with the exact range depending on the item used.
  • The Name Engraved Ring is not just a filter that makes pairing up with friends easier, but it also extends the viable Soul Memory range for co-op when equipped. Belonging to the Heirs of the Sun covenant does not extend the Soul Memory range.

Covenants

Other Online Features

  • Bloodstains: If you see a bloodstain on the ground, you can stand above it and activate it to see another player's death or the final few seconds before death. If a seemingly innocent place is covered with bloodstains, then that is a good hint that the place is not all that it seems.
  • Illusions: If you see a light blue illusion, then you are watching another player (whom is online) playing. The illusions tend to only last a few seconds and you cannot interact with them, but they do help give the player some solace that others are going through the same strife as themselves.
  • Messages: Other players can leave messages around the land of Drangleic and they will appear in your world. You can view them and rate them, as well as leave your own. The message system uses options rather than free typing, which can make messages cryptic at times. Messages are very useful if you are stuck or worried about an area, giving you valuable information about your current location. Leaving messages has an added benefit in that you'll receive a health bonus if you receive a rating from another player.
  • Burning: Burning a Human Effigy at a bonfire will prevent summonings or invasions for 30 minutes. Messages and illusions can still be seen.
  • Name-engraved Ring: Using this ring and choosing the same gods will greatly increase the chance of seeing each other, and will prevent any possible summons whom do not have the ring on or have not chosen the same god.

Online Play Issues (ports)

If you do not see any online features, then you may need to open certain ports in your firewall and your router. The ports to open are:

PS3

TCP 80
TCP 443
TCP 5223
UDP 3478
UDP 3479
UDP 3658

Xbox Live:

TCP 80
TCP 53
TCP 3074
UDP 88
UDP 3074
UDP 53

Dark Souls II Server Ports:

Dark Souls II server TCP/UDP ports:
TCP: 50000 - 50100
UDP: 50000 - 50100

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